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from direct . directnotify import DirectNotifyGlobal
from direct . distributed import DistributedSmoothNodeAI
from direct . distributed . ClockDelta import *
from direct . distributed . MsgTypes import *
from direct . distributed . PyDatagram import PyDatagram
from direct . task import Task
from pandac . PandaModules import *
import random
import time
import re
import Experience
import InventoryBase
from NPCToons import npcFriends
import ToonDNA
from otp . ai . AIBaseGlobal import *
from otp . ai . MagicWordGlobal import *
from otp . avatar import DistributedAvatarAI
from otp . avatar import DistributedPlayerAI
from otp . otpbase import OTPGlobals
from otp . otpbase import OTPLocalizer
from toontown . battle import SuitBattleGlobals
from toontown . catalog import CatalogAccessoryItem
from toontown . catalog import CatalogItem
from toontown . catalog import CatalogItemList
from toontown . chat import ResistanceChat
from toontown . coghq import CogDisguiseGlobals
from toontown . estate import FlowerBasket
from toontown . estate import FlowerCollection
from toontown . estate import GardenGlobals
from toontown . fishing import FishCollection
from toontown . fishing import FishTank
from toontown . golf import GolfGlobals
from toontown . hood import ZoneUtil
from toontown . minigame import MinigameCreatorAI
from toontown . parties import PartyGlobals
from toontown . parties . InviteInfo import InviteInfoBase
from toontown . parties . PartyGlobals import InviteStatus
from toontown . parties . PartyInfo import PartyInfoAI
from toontown . parties . PartyReplyInfo import PartyReplyInfoBase
from toontown . quest import QuestRewardCounter
from toontown . quest import Quests
from toontown . racing import RaceGlobals
from toontown . shtiker import CogPageGlobals
from toontown . suit import SuitDNA
from toontown . toon import NPCToons
from toontown . toonbase import TTLocalizer
from toontown . toonbase import ToontownBattleGlobals
from toontown . toonbase import ToontownGlobals
from toontown . toonbase . ToontownGlobals import *
from toontown . toonbase . TTLocalizerEnglish import SuitNameDropper
if simbase . wantPets :
from toontown . pets import PetLookerAI , PetObserve
else :
class PetLookerAI :
class PetLookerAI :
pass
if simbase . wantKarts :
from toontown . racing . KartDNA import *
class DistributedToonAI ( DistributedPlayerAI . DistributedPlayerAI , DistributedSmoothNodeAI . DistributedSmoothNodeAI , PetLookerAI . PetLookerAI ) :
notify = DirectNotifyGlobal . directNotify . newCategory ( ' DistributedToonAI ' )
maxCallsPerNPC = 100
partTypeIds = { ToontownGlobals . FT_FullSuit : ( CogDisguiseGlobals . leftLegIndex ,
CogDisguiseGlobals . rightLegIndex ,
CogDisguiseGlobals . torsoIndex ,
CogDisguiseGlobals . leftArmIndex ,
CogDisguiseGlobals . rightArmIndex ) ,
ToontownGlobals . FT_Leg : ( CogDisguiseGlobals . leftLegIndex , CogDisguiseGlobals . rightLegIndex ) ,
ToontownGlobals . FT_Arm : ( CogDisguiseGlobals . leftArmIndex , CogDisguiseGlobals . rightArmIndex ) ,
ToontownGlobals . FT_Torso : ( CogDisguiseGlobals . torsoIndex , ) }
lastFlagAvTime = globalClock . getFrameTime ( )
flagCounts = { }
petId = None
def __init__ ( self , air ) :
DistributedPlayerAI . DistributedPlayerAI . __init__ ( self , air )
DistributedSmoothNodeAI . DistributedSmoothNodeAI . __init__ ( self , air )
if simbase . wantPets :
PetLookerAI . PetLookerAI . __init__ ( self )
self . air = air
self . dna = ToonDNA . ToonDNA ( )
self . magicWordDNABackups = { }
self . inventory = None
self . fishCollection = None
self . fishTank = None
self . experience = None
self . petId = None
self . quests = [ ]
self . cogs = [ ]
self . cogCounts = [ ]
self . NPCFriendsDict = { }
self . clothesTopsList = [ ]
self . clothesBottomsList = [ ]
self . hatList = [ ]
self . glassesList = [ ]
self . backpackList = [ ]
self . shoesList = [ ]
self . hat = ( 0 , 0 , 0 )
self . glasses = ( 0 , 0 , 0 )
self . backpack = ( 0 , 0 , 0 )
self . shoes = ( 0 , 0 , 0 )
self . cogTypes = [ 0 , 0 , 0 , 0 ]
self . cogLevel = [ 0 , 0 , 0 , 0 ]
self . cogParts = [ 0 , 0 , 0 , 0 ]
self . cogRadar = [ 0 , 0 , 0 , 0 ]
self . cogIndex = - 1
self . disguisePageFlag = 0
self . sosPageFlag = 0
self . buildingRadar = [ 0 , 0 , 0 , 0 ]
self . fishingRod = 0
self . fishingTrophies = [ ]
self . trackArray = [ ]
self . emoteAccess = [ 0 ] * 26
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self . maxMoney = 0
self . maxBankMoney = 0
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self . gardenSpecials = [ ]
self . houseId = 0
self . posIndex = 0
self . savedCheesyEffect = ToontownGlobals . CENormal
self . savedCheesyHoodId = 0
self . savedCheesyExpireTime = 0
self . ghostMode = 0
self . immortalMode = 0
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self . unlimitedGags = 0
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self . numPies = 0
self . pieType = 0
self . _isGM = False
self . _gmType = None
self . hpOwnedByBattle = 0
if simbase . wantPets :
self . petTrickPhrases = [ ]
if simbase . wantBingo :
self . bingoCheat = False
self . customMessages = [ ]
self . catalogNotify = ToontownGlobals . NoItems
self . mailboxNotify = ToontownGlobals . NoItems
self . catalogScheduleCurrentWeek = 0
self . catalogScheduleNextTime = 0
self . monthlyCatalog = CatalogItemList . CatalogItemList ( )
self . weeklyCatalog = CatalogItemList . CatalogItemList ( )
self . backCatalog = CatalogItemList . CatalogItemList ( )
self . onOrder = CatalogItemList . CatalogItemList ( store = CatalogItem . Customization | CatalogItem . DeliveryDate )
self . onGiftOrder = CatalogItemList . CatalogItemList ( store = CatalogItem . Customization | CatalogItem . DeliveryDate )
self . mailboxContents = CatalogItemList . CatalogItemList ( store = CatalogItem . Customization )
self . awardMailboxContents = CatalogItemList . CatalogItemList ( store = CatalogItem . Customization )
self . onAwardOrder = CatalogItemList . CatalogItemList ( store = CatalogItem . Customization | CatalogItem . DeliveryDate )
self . kart = None
if simbase . wantKarts :
self . kartDNA = [ - 1 ] * getNumFields ( )
self . tickets = 200
self . allowSoloRace = False
self . allowRaceTimeout = True
self . setBattleId ( 0 )
self . gardenStarted = False
self . flowerCollection = None
self . shovel = 0
self . shovelSkill = 0
self . wateringCan = 0
self . wateringCanSkill = 0
self . hatePets = 1
self . golfHistory = None
self . golfHoleBest = None
self . golfCourseBest = None
self . unlimitedSwing = False
self . numMailItems = 0
self . simpleMailNotify = ToontownGlobals . NoItems
self . inviteMailNotify = ToontownGlobals . NoItems
self . invites = [ ]
self . hostedParties = [ ]
self . partiesInvitedTo = [ ]
self . partyReplyInfoBases = [ ]
self . teleportOverride = 0
self . _gmDisabled = False
self . promotionStatus = [ 0 , 0 , 0 , 0 ]
self . buffs = [ ]
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self . redeemedCodes = [ ]
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self . trueFriends = [ ]
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self . ignored = [ ]
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self . reported = [ ]
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def generate ( self ) :
DistributedPlayerAI . DistributedPlayerAI . generate ( self )
DistributedSmoothNodeAI . DistributedSmoothNodeAI . generate ( self )
def announceGenerate ( self ) :
DistributedPlayerAI . DistributedPlayerAI . announceGenerate ( self )
DistributedSmoothNodeAI . DistributedSmoothNodeAI . announceGenerate ( self )
if self . isPlayerControlled ( ) :
messenger . send ( ' avatarEntered ' , [ self ] )
from toontown . toon . DistributedNPCToonBaseAI import DistributedNPCToonBaseAI
if not isinstance ( self , DistributedNPCToonBaseAI ) :
self . sendUpdate ( ' setDefaultShard ' , [ self . air . districtId ] )
def setLocation ( self , parentId , zoneId ) :
DistributedPlayerAI . DistributedPlayerAI . setLocation ( self , parentId , zoneId )
from toontown . toon . DistributedNPCToonBaseAI import DistributedNPCToonBaseAI
if not isinstance ( self , DistributedNPCToonBaseAI ) :
if 100 < = zoneId < ToontownGlobals . DynamicZonesBegin :
hood = ZoneUtil . getHoodId ( zoneId )
self . b_setLastHood ( hood )
self . b_setDefaultZone ( hood )
hoodsVisited = list ( self . getHoodsVisited ( ) )
if hood not in hoodsVisited :
hoodsVisited . append ( hood )
self . b_setHoodsVisited ( hoodsVisited )
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if zoneId == ToontownGlobals . GoofySpeedway or zoneId == ToontownGlobals . OutdoorZone :
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tpAccess = self . getTeleportAccess ( )
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if zoneId not in tpAccess :
tpAccess . append ( zoneId )
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self . b_setTeleportAccess ( tpAccess )
def sendDeleteEvent ( self ) :
if simbase . wantPets :
isInEstate = self . isInEstate ( )
wasInEstate = self . wasInEstate ( )
if isInEstate or wasInEstate :
PetObserve . send ( self . estateZones , PetObserve . PetActionObserve ( PetObserve . Actions . LOGOUT , self . doId ) )
if wasInEstate :
self . cleanupEstateData ( )
DistributedAvatarAI . DistributedAvatarAI . sendDeleteEvent ( self )
def delete ( self ) :
if self . isPlayerControlled ( ) :
messenger . send ( ' avatarExited ' , [ self ] )
if simbase . wantPets :
if self . isInEstate ( ) :
self . exitEstate ( )
if self . zoneId != ToontownGlobals . QuietZone :
self . announceZoneChange ( ToontownGlobals . QuietZone , self . zoneId )
taskName = self . uniqueName ( ' cheesy-expires ' )
taskMgr . remove ( taskName )
taskName = self . uniqueName ( ' next-catalog ' )
taskMgr . remove ( taskName )
taskName = self . uniqueName ( ' next-delivery ' )
taskMgr . remove ( taskName )
taskName = self . uniqueName ( ' next-award-delivery ' )
taskMgr . remove ( taskName )
taskName = ' next-bothDelivery- %s ' % self . doId
taskMgr . remove ( taskName )
self . stopToonUp ( )
del self . dna
if self . inventory :
self . inventory . unload ( )
del self . inventory
del self . experience
if simbase . wantPets :
PetLookerAI . PetLookerAI . destroy ( self )
del self . kart
self . _sendExitServerEvent ( )
DistributedSmoothNodeAI . DistributedSmoothNodeAI . delete ( self )
DistributedPlayerAI . DistributedPlayerAI . delete ( self )
def deleteDummy ( self ) :
if self . inventory :
self . inventory . unload ( )
del self . inventory
self . experience = None
taskName = self . uniqueName ( ' next-catalog ' )
taskMgr . remove ( taskName )
def ban ( self , comment ) :
pass
def disconnect ( self ) :
self . requestDelete ( )
def patchDelete ( self ) :
del self . dna
if self . inventory :
self . inventory . unload ( )
del self . inventory
del self . experience
if simbase . wantPets :
PetLookerAI . PetLookerAI . destroy ( self )
self . doNotDeallocateChannel = True
self . zoneId = None
DistributedSmoothNodeAI . DistributedSmoothNodeAI . delete ( self )
DistributedPlayerAI . DistributedPlayerAI . delete ( self )
def handleLogicalZoneChange ( self , newZoneId , oldZoneId ) :
DistributedAvatarAI . DistributedAvatarAI . handleLogicalZoneChange ( self , newZoneId , oldZoneId )
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if self . isPlayerControlled ( ) :
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messenger . send ( self . staticGetLogicalZoneChangeAllEvent ( ) , [ newZoneId , oldZoneId , self ] )
def announceZoneChange ( self , newZoneId , oldZoneId ) :
if simbase . wantPets :
broadcastZones = [ oldZoneId , newZoneId ]
if self . isInEstate ( ) or self . wasInEstate ( ) :
broadcastZones = union ( broadcastZones , self . estateZones )
PetObserve . send ( broadcastZones , PetObserve . PetActionObserve ( PetObserve . Actions . CHANGE_ZONE , self . doId , ( oldZoneId , newZoneId ) ) )
def checkAccessorySanity ( self , accessoryType , idx , textureIdx , colorIdx ) :
if idx == 0 and textureIdx == 0 and colorIdx == 0 :
return 1
if accessoryType == ToonDNA . HAT :
stylesDict = ToonDNA . HatStyles
accessoryTypeStr = ' Hat '
elif accessoryType == ToonDNA . GLASSES :
stylesDict = ToonDNA . GlassesStyles
accessoryTypeStr = ' Glasses '
elif accessoryType == ToonDNA . BACKPACK :
stylesDict = ToonDNA . BackpackStyles
accessoryTypeStr = ' Backpack '
elif accessoryType == ToonDNA . SHOES :
stylesDict = ToonDNA . ShoesStyles
accessoryTypeStr = ' Shoes '
else :
return 0
try :
styleStr = stylesDict . keys ( ) [ stylesDict . values ( ) . index ( [ idx , textureIdx , colorIdx ] ) ]
accessoryItemId = 0
for itemId in CatalogAccessoryItem . AccessoryTypes . keys ( ) :
if styleStr == CatalogAccessoryItem . AccessoryTypes [ itemId ] [ CatalogAccessoryItem . ATString ] :
accessoryItemId = itemId
break
if accessoryItemId == 0 :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' Toon tried to wear invalid %s %d %d %d ' % ( accessoryTypeStr , idx , textureIdx , colorIdx ) )
return 0
return 1
except :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' Toon tried to wear invalid %s %d %d %d ' % ( accessoryTypeStr , idx , textureIdx , colorIdx ) )
return 0
def b_setHat ( self , idx , textureIdx , colorIdx ) :
self . d_setHat ( idx , textureIdx , colorIdx )
self . setHat ( idx , textureIdx , colorIdx )
def d_setHat ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . HAT , idx , textureIdx , colorIdx ) :
self . sendUpdate ( ' setHat ' , [ idx , textureIdx , colorIdx ] )
def setHat ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . HAT , idx , textureIdx , colorIdx ) :
self . hat = ( idx , textureIdx , colorIdx )
def getHat ( self ) :
return self . hat
def b_setGlasses ( self , idx , textureIdx , colorIdx ) :
self . d_setGlasses ( idx , textureIdx , colorIdx )
self . setGlasses ( idx , textureIdx , colorIdx )
def d_setGlasses ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . GLASSES , idx , textureIdx , colorIdx ) :
self . sendUpdate ( ' setGlasses ' , [ idx , textureIdx , colorIdx ] )
def setGlasses ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . GLASSES , idx , textureIdx , colorIdx ) :
self . glasses = ( idx , textureIdx , colorIdx )
def getGlasses ( self ) :
return self . glasses
def b_setBackpack ( self , idx , textureIdx , colorIdx ) :
self . d_setBackpack ( idx , textureIdx , colorIdx )
self . setBackpack ( idx , textureIdx , colorIdx )
def d_setBackpack ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . BACKPACK , idx , textureIdx , colorIdx ) :
self . sendUpdate ( ' setBackpack ' , [ idx , textureIdx , colorIdx ] )
def setBackpack ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . BACKPACK , idx , textureIdx , colorIdx ) :
self . backpack = ( idx , textureIdx , colorIdx )
def getBackpack ( self ) :
return self . backpack
def b_setShoes ( self , idx , textureIdx , colorIdx ) :
self . d_setShoes ( idx , textureIdx , colorIdx )
self . setShoes ( idx , textureIdx , colorIdx )
def d_setShoes ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . SHOES , idx , textureIdx , colorIdx ) :
self . sendUpdate ( ' setShoes ' , [ idx , textureIdx , colorIdx ] )
def setShoes ( self , idx , textureIdx , colorIdx ) :
if self . checkAccessorySanity ( ToonDNA . SHOES , idx , textureIdx , colorIdx ) :
self . shoes = ( idx , textureIdx , colorIdx )
def getShoes ( self ) :
return self . shoes
def b_setDNAString ( self , string ) :
self . d_setDNAString ( string )
self . setDNAString ( string )
def d_setDNAString ( self , string ) :
self . sendUpdate ( ' setDNAString ' , [ string ] )
def setDNAString ( self , string ) :
self . dna . makeFromNetString ( string )
if not self . verifyDNA ( ) :
self . notify . warning ( ' Avatar %d has an invalid DNA string. ' % self . doId )
self . air . writeServerEvent (
' suspicious ' , self . doId , ' Invalid DNA string. ' )
def verifyDNA ( self ) :
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return True
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def getDNAString ( self ) :
return self . dna . makeNetString ( )
def getStyle ( self ) :
return self . dna
def b_setExperience ( self , experience ) :
self . d_setExperience ( experience )
self . setExperience ( experience )
def d_setExperience ( self , experience ) :
self . sendUpdate ( ' setExperience ' , [ experience ] )
def setExperience ( self , experience ) :
self . experience = Experience . Experience ( experience , self )
def getExperience ( self ) :
return self . experience . makeNetString ( )
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def b_setTrueFriends ( self , trueFriends ) :
self . d_setTrueFriends ( trueFriends )
self . setTrueFriends ( trueFriends )
def d_setTrueFriends ( self , trueFriends ) :
self . sendUpdate ( ' setTrueFriends ' , [ trueFriends ] )
def setTrueFriends ( self , trueFriends ) :
self . trueFriends = trueFriends
def getTrueFriends ( self ) :
return self . trueFriends
def isTrueFriend ( self , doId ) :
return doId in self . trueFriends
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def addTrueFriend ( self , doId ) :
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if not self . isTrueFriend ( doId ) :
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self . trueFriends . append ( doId )
self . d_setTrueFriends ( self . trueFriends )
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def b_setIgnored ( self , ignored ) :
self . d_setIgnored ( ignored )
self . setIgnored ( ignored )
def d_setIgnored ( self , ignored ) :
self . sendUpdate ( ' setIgnored ' , [ ignored ] )
def setIgnored ( self , ignored ) :
self . ignored = ignored
def getIgnored ( self ) :
return self . ignored
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def setReported ( self , reported ) :
self . reported = reported
def getReported ( self ) :
return self . reported
def isReported ( self , doId ) :
return doId in self . reported
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def b_setInventory ( self , inventory ) :
self . setInventory ( inventory )
self . d_setInventory ( self . getInventory ( ) )
def d_setInventory ( self , inventory ) :
self . sendUpdate ( ' setInventory ' , [ inventory ] )
def setInventory ( self , inventoryNetString ) :
if self . inventory :
self . inventory . updateInvString ( inventoryNetString )
else :
self . inventory = InventoryBase . InventoryBase ( self , inventoryNetString )
emptyInv = InventoryBase . InventoryBase ( self )
emptyString = emptyInv . makeNetString ( )
lengthMatch = len ( inventoryNetString ) - len ( emptyString )
if lengthMatch != 0 :
if len ( inventoryNetString ) == 42 :
oldTracks = 7
oldLevels = 6
elif len ( inventoryNetString ) == 49 :
oldTracks = 7
oldLevels = 7
else :
oldTracks = 0
oldLevels = 0
if oldTracks == 0 and oldLevels == 0 :
self . notify . warning ( ' reseting invalid inventory to MAX on toon: %s ' % self . doId )
self . inventory . zeroInv ( )
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self . inventory . maxOutInv ( 1 )
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else :
newInventory = InventoryBase . InventoryBase ( self )
oldList = emptyInv . makeFromNetStringForceSize ( inventoryNetString , oldTracks , oldLevels )
for indexTrack in xrange ( 0 , oldTracks ) :
for indexGag in xrange ( 0 , oldLevels ) :
newInventory . addItems ( indexTrack , indexGag , oldList [ indexTrack ] [ indexGag ] )
self . inventory . unload ( )
self . inventory = newInventory
self . d_setInventory ( self . getInventory ( ) )
def getInventory ( self ) :
return self . inventory . makeNetString ( )
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def doRestock ( self , noUber = 1 ) :
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self . inventory . zeroInv ( )
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self . inventory . maxOutInv ( noUber )
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self . d_setInventory ( self . inventory . makeNetString ( ) )
def setDefaultShard ( self , shard ) :
self . defaultShard = shard
def getDefaultShard ( self ) :
return self . defaultShard
def setDefaultZone ( self , zone ) :
self . defaultZone = zone
def d_setDefaultZone ( self , zone ) :
self . sendUpdate ( ' setDefaultZone ' , [ zone ] )
def b_setDefaultZone ( self , zone ) :
if zone != self . defaultZone :
self . setDefaultZone ( zone )
self . d_setDefaultZone ( zone )
def getDefaultZone ( self ) :
return self . defaultZone
def setShtickerBook ( self , string ) :
self . notify . debug ( ' setting shticker book to %s ' % string )
def getShtickerBook ( self ) :
return ' '
def d_setFriendsList ( self , friendsList ) :
self . sendUpdate ( ' setFriendsList ' , [ friendsList ] )
def setFriendsList ( self , friendsList ) :
self . friendsList = friendsList
def getFriendsList ( self ) :
return self . friendsList
def extendFriendsList ( self , friendId , friendCode ) :
for i in xrange ( len ( self . friendsList ) ) :
friendPair = self . friendsList [ i ]
if friendPair [ 0 ] == friendId :
self . friendsList [ i ] = ( friendId , friendCode )
return
self . friendsList . append ( ( friendId , friendCode ) )
self . air . questManager . toonMadeFriend ( self )
def d_setMaxNPCFriends ( self , max ) :
self . sendUpdate ( ' setMaxNPCFriends ' , [ max ] )
def setMaxNPCFriends ( self , max ) :
if max & 32768 :
self . b_setSosPageFlag ( 1 )
max & = 32767
configMax = simbase . config . GetInt ( ' max-sos-cards ' , 16 )
if configMax != max :
if self . sosPageFlag == 0 :
self . b_setMaxNPCFriends ( configMax )
else :
self . b_setMaxNPCFriends ( configMax | 32768 )
else :
self . maxNPCFriends = max
if self . maxNPCFriends != 8 and self . maxNPCFriends != 16 :
self . notify . warning ( ' Wrong max SOS cards %s , %d ' % ( self . maxNPCFriends , self . doId ) )
def b_setMaxNPCFriends ( self , max ) :
self . setMaxNPCFriends ( max )
self . d_setMaxNPCFriends ( max )
def getMaxNPCFriends ( self ) :
return self . maxNPCFriends
def getBattleId ( self ) :
if self . battleId > = 0 :
return self . battleId
else :
return 0
def b_setBattleId ( self , battleId ) :
self . setBattleId ( battleId )
self . d_setBattleId ( battleId )
def d_setBattleId ( self , battleId ) :
if self . battleId > = 0 :
self . sendUpdate ( ' setBattleId ' , [ battleId ] )
else :
self . sendUpdate ( ' setBattleId ' , [ 0 ] )
def setBattleId ( self , battleId ) :
self . battleId = battleId
def d_setNPCFriendsDict ( self , NPCFriendsDict ) :
NPCFriendsList = [ ]
for friend in NPCFriendsDict . keys ( ) :
NPCFriendsList . append ( ( friend , NPCFriendsDict [ friend ] ) )
self . sendUpdate ( ' setNPCFriendsDict ' , [ NPCFriendsList ] )
def setNPCFriendsDict ( self , NPCFriendsList ) :
self . NPCFriendsDict = { }
for friendPair in NPCFriendsList :
self . NPCFriendsDict [ friendPair [ 0 ] ] = friendPair [ 1 ]
def getNPCFriendsDict ( self ) :
return self . NPCFriendsDict
def b_setNPCFriendsDict ( self , NPCFriendsList ) :
self . setNPCFriendsDict ( NPCFriendsList )
self . d_setNPCFriendsDict ( self . NPCFriendsDict )
def resetNPCFriendsDict ( self ) :
self . b_setNPCFriendsDict ( [ ] )
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def attemptAddNPCFriend ( self , npcFriend ) :
numCalls = simbase . air . config . GetInt ( ' sos-card-reward ' , 1 )
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if numCalls < = 0 :
self . notify . warning ( ' invalid numCalls: %d ' % numCalls )
return 0
if npcFriend in self . NPCFriendsDict :
self . NPCFriendsDict [ npcFriend ] + = numCalls
elif npcFriend in npcFriends :
if len ( self . NPCFriendsDict . keys ( ) ) > = self . maxNPCFriends :
return 0
self . NPCFriendsDict [ npcFriend ] = numCalls
else :
self . notify . warning ( ' invalid NPC: %d ' % npcFriend )
return 0
if self . NPCFriendsDict [ npcFriend ] > self . maxCallsPerNPC :
self . NPCFriendsDict [ npcFriend ] = self . maxCallsPerNPC
self . d_setNPCFriendsDict ( self . NPCFriendsDict )
if self . sosPageFlag == 0 :
self . b_setMaxNPCFriends ( self . maxNPCFriends | 32768 )
return 1
def attemptSubtractNPCFriend ( self , npcFriend ) :
if npcFriend not in self . NPCFriendsDict :
self . notify . warning ( ' attemptSubtractNPCFriend: invalid NPC %s ' % npcFriend )
return 0
if hasattr ( self , ' autoRestockSOS ' ) and self . autoRestockSOS :
cost = 0
else :
cost = 1
self . NPCFriendsDict [ npcFriend ] - = cost
if self . NPCFriendsDict [ npcFriend ] < = 0 :
del self . NPCFriendsDict [ npcFriend ]
self . d_setNPCFriendsDict ( self . NPCFriendsDict )
return 1
def restockAllNPCFriends ( self ) :
desiredNpcFriends = [ 2001 , 2011 , 3112 , 4119 , 1116 , 3137 , 3135 ]
self . resetNPCFriendsDict ( )
for npcId in desiredNpcFriends :
self . attemptAddNPCFriend ( npcId , 1 )
def d_setMaxAccessories ( self , max ) :
self . sendUpdate ( ' setMaxAccessories ' , [ self . maxAccessories ] )
def setMaxAccessories ( self , max ) :
self . maxAccessories = max
def b_setMaxAccessories ( self , max ) :
self . setMaxAccessories ( max )
self . d_setMaxAccessories ( max )
def getMaxAccessories ( self ) :
return self . maxAccessories
def isTrunkFull ( self , extraAccessories = 0 ) :
numAccessories = ( len ( self . hatList ) + len ( self . glassesList ) + len ( self . backpackList ) + len ( self . shoesList ) ) / 3
return numAccessories + extraAccessories > = self . maxAccessories
def d_setHatList ( self , clothesList ) :
self . sendUpdate ( ' setHatList ' , [ clothesList ] )
def setHatList ( self , clothesList ) :
self . hatList = clothesList
def b_setHatList ( self , clothesList ) :
self . setHatList ( clothesList )
self . d_setHatList ( clothesList )
def getHatList ( self ) :
return self . hatList
def d_setGlassesList ( self , clothesList ) :
self . sendUpdate ( ' setGlassesList ' , [ clothesList ] )
def setGlassesList ( self , clothesList ) :
self . glassesList = clothesList
def b_setGlassesList ( self , clothesList ) :
self . setGlassesList ( clothesList )
self . d_setGlassesList ( clothesList )
def getGlassesList ( self ) :
return self . glassesList
def d_setBackpackList ( self , clothesList ) :
self . sendUpdate ( ' setBackpackList ' , [ clothesList ] )
def setBackpackList ( self , clothesList ) :
self . backpackList = clothesList
def b_setBackpackList ( self , clothesList ) :
self . setBackpackList ( clothesList )
self . d_setBackpackList ( clothesList )
def getBackpackList ( self ) :
return self . backpackList
def d_setShoesList ( self , clothesList ) :
self . sendUpdate ( ' setShoesList ' , [ clothesList ] )
return None
def setShoesList ( self , clothesList ) :
self . shoesList = clothesList
def b_setShoesList ( self , clothesList ) :
self . setShoesList ( clothesList )
self . d_setShoesList ( clothesList )
def getShoesList ( self ) :
return self . shoesList
def addToAccessoriesList ( self , accessoryType , geomIdx , texIdx , colorIdx ) :
if self . isTrunkFull ( ) :
return 0
if accessoryType == ToonDNA . HAT :
itemList = self . hatList
elif accessoryType == ToonDNA . GLASSES :
itemList = self . glassesList
elif accessoryType == ToonDNA . BACKPACK :
itemList = self . backpackList
elif accessoryType == ToonDNA . SHOES :
itemList = self . shoesList
else :
return 0
index = 0
for i in xrange ( 0 , len ( itemList ) , 3 ) :
if itemList [ i ] == geomIdx and itemList [ i + 1 ] == texIdx and itemList [ i + 2 ] == colorIdx :
return 0
if accessoryType == ToonDNA . HAT :
self . hatList . append ( geomIdx )
self . hatList . append ( texIdx )
self . hatList . append ( colorIdx )
elif accessoryType == ToonDNA . GLASSES :
self . glassesList . append ( geomIdx )
self . glassesList . append ( texIdx )
self . glassesList . append ( colorIdx )
elif accessoryType == ToonDNA . BACKPACK :
self . backpackList . append ( geomIdx )
self . backpackList . append ( texIdx )
self . backpackList . append ( colorIdx )
elif accessoryType == ToonDNA . SHOES :
self . shoesList . append ( geomIdx )
self . shoesList . append ( texIdx )
self . shoesList . append ( colorIdx )
return 1
def replaceItemInAccessoriesList ( self , accessoryType , geomIdxA , texIdxA , colorIdxA , geomIdxB , texIdxB , colorIdxB ) :
if accessoryType == ToonDNA . HAT :
itemList = self . hatList
elif accessoryType == ToonDNA . GLASSES :
itemList = self . glassesList
elif accessoryType == ToonDNA . BACKPACK :
itemList = self . backpackList
elif accessoryType == ToonDNA . SHOES :
itemList = self . shoesList
else :
return 0
index = 0
for i in xrange ( 0 , len ( itemList ) , 3 ) :
if itemList [ i ] == geomIdxA and itemList [ i + 1 ] == texIdxA and itemList [ i + 2 ] == colorIdxA :
if accessoryType == ToonDNA . HAT :
self . hatList [ i ] = geomIdxB
self . hatList [ i + 1 ] = texIdxB
self . hatList [ i + 2 ] = colorIdxB
elif accessoryType == ToonDNA . GLASSES :
self . glassesList [ i ] = geomIdxB
self . glassesList [ i + 1 ] = texIdxB
self . glassesList [ i + 2 ] = colorIdxB
elif accessoryType == ToonDNA . BACKPACK :
self . backpackList [ i ] = geomIdxB
self . backpackList [ i + 1 ] = texIdxB
self . backpackList [ i + 2 ] = colorIdxB
else :
self . shoesList [ i ] = geomIdxB
self . shoesList [ i + 1 ] = texIdxB
self . shoesList [ i + 2 ] = colorIdxB
return 1
return 0
def hasAccessory ( self , accessoryType , geomIdx , texIdx , colorIdx ) :
if accessoryType == ToonDNA . HAT :
itemList = self . hatList
cur = self . hat
elif accessoryType == ToonDNA . GLASSES :
itemList = self . glassesList
cur = self . glasses
elif accessoryType == ToonDNA . BACKPACK :
itemList = self . backpackList
cur = self . backpack
elif accessoryType == ToonDNA . SHOES :
itemList = self . shoesList
cur = self . shoes
else :
raise ' invalid accessory type %s ' % accessoryType
if cur == ( geomIdx , texIdx , colorIdx ) :
return True
for i in xrange ( 0 , len ( itemList ) , 3 ) :
if itemList [ i ] == geomIdx and itemList [ i + 1 ] == texIdx and itemList [ i + 2 ] == colorIdx :
return True
return False
def isValidAccessorySetting ( self , accessoryType , geomIdx , texIdx , colorIdx ) :
if not geomIdx and not texIdx and not colorIdx :
return True
return self . hasAccessory ( accessoryType , geomIdx , texIdx , colorIdx )
def removeItemInAccessoriesList ( self , accessoryType , geomIdx , texIdx , colorIdx ) :
if accessoryType == ToonDNA . HAT :
itemList = self . hatList
elif accessoryType == ToonDNA . GLASSES :
itemList = self . glassesList
elif accessoryType == ToonDNA . BACKPACK :
itemList = self . backpackList
elif accessoryType == ToonDNA . SHOES :
itemList = self . shoesList
else :
return 0
listLen = len ( itemList )
if listLen < 3 :
self . notify . warning ( ' Accessory list is not long enough to delete anything ' )
return 0
index = 0
for i in xrange ( 0 , len ( itemList ) , 3 ) :
if itemList [ i ] == geomIdx and itemList [ i + 1 ] == texIdx and itemList [ i + 2 ] == colorIdx :
itemList = itemList [ 0 : i ] + itemList [ i + 3 : listLen ]
if accessoryType == ToonDNA . HAT :
self . hatList = itemList [ : ]
styles = ToonDNA . HatStyles
descDict = TTLocalizer . HatStylesDescriptions
elif accessoryType == ToonDNA . GLASSES :
self . glassesList = itemList [ : ]
styles = ToonDNA . GlassesStyles
descDict = TTLocalizer . GlassesStylesDescriptions
elif accessoryType == ToonDNA . BACKPACK :
self . backpackList = itemList [ : ]
styles = ToonDNA . BackpackStyles
descDict = TTLocalizer . BackpackStylesDescriptions
elif accessoryType == ToonDNA . SHOES :
self . shoesList = itemList [ : ]
styles = ToonDNA . ShoesStyles
descDict = TTLocalizer . ShoesStylesDescriptions
styleName = ' none '
for style in styles . items ( ) :
if style [ 1 ] == [ geomIdx , texIdx , colorIdx ] :
styleName = style [ 0 ]
break
if styleName == ' none ' or styleName not in descDict :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' tried to remove wrong accessory code %d %d %d ' % ( geomIdx , texIdx , colorIdx ) )
else :
self . air . writeServerEvent ( ' accessory ' , self . doId , ' removed accessory %s ' % descDict [ styleName ] )
return 1
return 0
def d_setMaxClothes ( self , max ) :
self . sendUpdate ( ' setMaxClothes ' , [ self . maxClothes ] )
def setMaxClothes ( self , max ) :
self . maxClothes = max
def b_setMaxClothes ( self , max ) :
self . setMaxClothes ( max )
self . d_setMaxClothes ( max )
def getMaxClothes ( self ) :
return self . maxClothes
def isClosetFull ( self , extraClothes = 0 ) :
numClothes = len ( self . clothesTopsList ) / 4 + len ( self . clothesBottomsList ) / 2
return numClothes + extraClothes > = self . maxClothes
def d_setClothesTopsList ( self , clothesList ) :
self . sendUpdate ( ' setClothesTopsList ' , [ clothesList ] )
def setClothesTopsList ( self , clothesList ) :
self . clothesTopsList = clothesList
def b_setClothesTopsList ( self , clothesList ) :
self . setClothesTopsList ( clothesList )
self . d_setClothesTopsList ( clothesList )
def getClothesTopsList ( self ) :
return self . clothesTopsList
def addToClothesTopsList ( self , topTex , topTexColor , sleeveTex , sleeveTexColor ) :
if self . isClosetFull ( ) :
return 0
index = 0
for i in xrange ( 0 , len ( self . clothesTopsList ) , 4 ) :
if self . clothesTopsList [ i ] == topTex and self . clothesTopsList [ i + 1 ] == topTexColor and self . clothesTopsList [ i + 2 ] == sleeveTex and self . clothesTopsList [ i + 3 ] == sleeveTexColor :
return 0
self . clothesTopsList . append ( topTex )
self . clothesTopsList . append ( topTexColor )
self . clothesTopsList . append ( sleeveTex )
self . clothesTopsList . append ( sleeveTexColor )
return 1
def replaceItemInClothesTopsList ( self , topTexA , topTexColorA , sleeveTexA , sleeveTexColorA , topTexB , topTexColorB , sleeveTexB , sleeveTexColorB ) :
index = 0
for i in xrange ( 0 , len ( self . clothesTopsList ) , 4 ) :
if self . clothesTopsList [ i ] == topTexA and self . clothesTopsList [ i + 1 ] == topTexColorA and self . clothesTopsList [ i + 2 ] == sleeveTexA and self . clothesTopsList [ i + 3 ] == sleeveTexColorA :
self . clothesTopsList [ i ] = topTexB
self . clothesTopsList [ i + 1 ] = topTexColorB
self . clothesTopsList [ i + 2 ] = sleeveTexB
self . clothesTopsList [ i + 3 ] = sleeveTexColorB
return 1
return 0
def removeItemInClothesTopsList ( self , topTex , topTexColor , sleeveTex , sleeveTexColor ) :
listLen = len ( self . clothesTopsList )
if listLen < 4 :
self . notify . warning ( ' Clothes top list is not long enough to delete anything ' )
return 0
index = 0
for i in xrange ( 0 , listLen , 4 ) :
if self . clothesTopsList [ i ] == topTex and self . clothesTopsList [ i + 1 ] == topTexColor and self . clothesTopsList [ i + 2 ] == sleeveTex and self . clothesTopsList [ i + 3 ] == sleeveTexColor :
self . clothesTopsList = self . clothesTopsList [ 0 : i ] + self . clothesTopsList [ i + 4 : listLen ]
return 1
return 0
def d_setClothesBottomsList ( self , clothesList ) :
self . sendUpdate ( ' setClothesBottomsList ' , [ clothesList ] )
def setClothesBottomsList ( self , clothesList ) :
self . clothesBottomsList = clothesList
def b_setClothesBottomsList ( self , clothesList ) :
self . setClothesBottomsList ( clothesList )
self . d_setClothesBottomsList ( clothesList )
def getClothesBottomsList ( self ) :
return self . clothesBottomsList
def addToClothesBottomsList ( self , botTex , botTexColor ) :
if self . isClosetFull ( ) :
self . notify . warning ( ' clothes bottoms list is full ' )
return 0
index = 0
for i in xrange ( 0 , len ( self . clothesBottomsList ) , 2 ) :
if self . clothesBottomsList [ i ] == botTex and self . clothesBottomsList [ i + 1 ] == botTexColor :
return 0
self . clothesBottomsList . append ( botTex )
self . clothesBottomsList . append ( botTexColor )
return 1
def replaceItemInClothesBottomsList ( self , botTexA , botTexColorA , botTexB , botTexColorB ) :
index = 0
for i in xrange ( 0 , len ( self . clothesBottomsList ) , 2 ) :
if self . clothesBottomsList [ i ] == botTexA and self . clothesBottomsList [ i + 1 ] == botTexColorA :
self . clothesBottomsList [ i ] = botTexB
self . clothesBottomsList [ i + 1 ] = botTexColorB
return 1
return 0
def removeItemInClothesBottomsList ( self , botTex , botTexColor ) :
listLen = len ( self . clothesBottomsList )
if listLen < 2 :
self . notify . warning ( ' Clothes bottoms list is not long enough to delete anything ' )
return 0
index = 0
for i in xrange ( 0 , len ( self . clothesBottomsList ) , 2 ) :
if self . clothesBottomsList [ i ] == botTex and self . clothesBottomsList [ i + 1 ] == botTexColor :
self . clothesBottomsList = self . clothesBottomsList [ 0 : i ] + self . clothesBottomsList [ i + 2 : listLen ]
return 1
return 0
def d_catalogGenClothes ( self ) :
self . sendUpdate ( ' catalogGenClothes ' , [ self . doId ] )
def d_catalogGenAccessories ( self ) :
self . sendUpdate ( ' catalogGenAccessories ' , [ self . doId ] )
def takeDamage ( self , hpLost , quietly = 0 , sendTotal = 1 ) :
if not self . immortalMode :
if not quietly :
self . sendUpdate ( ' takeDamage ' , [ hpLost ] )
if hpLost > 0 and self . hp > 0 :
self . hp - = hpLost
if self . hp < = 0 :
self . hp = - 1
messenger . send ( self . getGoneSadMessage ( ) )
if not self . hpOwnedByBattle :
self . hp = min ( self . hp , self . maxHp )
if sendTotal :
self . d_setHp ( self . hp )
def b_setMaxHp ( self , maxHp ) :
if ( maxHp > ToontownGlobals . MaxHpLimit ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' Toon tried to go over the HP limit. ' )
self . d_setMaxHp ( ToontownGlobals . MaxHpLimit )
self . setMaxHp ( ToontownGlobals . MaxHpLimit )
else :
self . d_setMaxHp ( maxHp )
self . setMaxHp ( maxHp )
def d_setMaxHp ( self , maxHp ) :
if ( maxHp > ToontownGlobals . MaxHpLimit ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' Toon tried to go over the HP limit. ' )
else :
self . sendUpdate ( ' setMaxHp ' , [ maxHp ] )
@staticmethod
def getGoneSadMessageForAvId ( avId ) :
return ' goneSad- %s ' % avId
def getGoneSadMessage ( self ) :
return self . getGoneSadMessageForAvId ( self . doId )
def setHp ( self , hp ) :
DistributedPlayerAI . DistributedPlayerAI . setHp ( self , hp )
if hp < = 0 :
messenger . send ( self . getGoneSadMessage ( ) )
def b_setTutorialAck ( self , tutorialAck ) :
self . d_setTutorialAck ( tutorialAck )
self . setTutorialAck ( tutorialAck )
def d_setTutorialAck ( self , tutorialAck ) :
self . sendUpdate ( ' setTutorialAck ' , [ tutorialAck ] )
def setTutorialAck ( self , tutorialAck ) :
self . tutorialAck = tutorialAck
def getTutorialAck ( self ) :
return self . tutorialAck
def d_setEarnedExperience ( self , earnedExp ) :
self . sendUpdate ( ' setEarnedExperience ' , [ earnedExp ] )
def setInterface ( self , string ) :
self . notify . debug ( ' setting interface to %s ' % string )
def getInterface ( self ) :
return ' '
def setZonesVisited ( self , hoods ) :
self . safeZonesVisited = hoods
self . notify . debug ( ' setting safe zone list to %s ' % self . safeZonesVisited )
def getZonesVisited ( self ) :
return self . safeZonesVisited
def setHoodsVisited ( self , hoods ) :
self . hoodsVisited = hoods
self . notify . debug ( ' setting hood zone list to %s ' % self . hoodsVisited )
def getHoodsVisited ( self ) :
return self . hoodsVisited
def setLastHood ( self , hood ) :
self . lastHood = hood
def d_setLastHood ( self , hood ) :
self . sendUpdate ( ' setLastHood ' , [ hood ] )
def b_setLastHood ( self , hood ) :
if hood != self . lastHood :
self . setLastHood ( hood )
self . d_setLastHood ( hood )
def getLastHood ( self ) :
return self . lastHood
def b_setAnimState ( self , animName , animMultiplier ) :
self . setAnimState ( animName , animMultiplier )
self . d_setAnimState ( animName , animMultiplier )
def d_setAnimState ( self , animName , animMultiplier ) :
timestamp = globalClockDelta . getRealNetworkTime ( )
self . sendUpdate ( ' setAnimState ' , [ animName , animMultiplier , timestamp ] )
return None
def setAnimState ( self , animName , animMultiplier , timestamp = 0 ) :
if animName not in ToontownGlobals . ToonAnimStates :
desc = ' tried to set invalid animState: %s ' % ( animName , )
if config . GetBool ( ' want-ban-animstate ' , 1 ) :
#simbase.air.banManager.ban(self.doId, self.DISLid, desc)
pass
else :
self . air . writeServerEvent ( ' suspicious ' , self . doId , desc )
return
self . animName = animName
self . animMultiplier = animMultiplier
def b_setCogStatus ( self , cogStatusList ) :
self . setCogStatus ( cogStatusList )
self . d_setCogStatus ( cogStatusList )
def setCogStatus ( self , cogStatusList ) :
self . notify . debug ( ' setting cogs to %s ' % cogStatusList )
self . cogs = cogStatusList
def d_setCogStatus ( self , cogStatusList ) :
self . sendUpdate ( ' setCogStatus ' , [ cogStatusList ] )
def getCogStatus ( self ) :
return self . cogs
def b_setCogCount ( self , cogCountList ) :
self . setCogCount ( cogCountList )
self . d_setCogCount ( cogCountList )
def setCogCount ( self , cogCountList ) :
self . notify . debug ( ' setting cogCounts to %s ' % cogCountList )
self . cogCounts = cogCountList
def d_setCogCount ( self , cogCountList ) :
self . sendUpdate ( ' setCogCount ' , [ cogCountList ] )
def getCogCount ( self ) :
return self . cogCounts
def b_setCogRadar ( self , radar ) :
self . setCogRadar ( radar )
self . d_setCogRadar ( radar )
def setCogRadar ( self , radar ) :
if not radar :
self . notify . warning ( ' cogRadar set to bad value: %s . Resetting to [0,0,0,0] ' % radar )
self . cogRadar = [ 0 ,
0 ,
0 ,
0 ]
else :
self . cogRadar = radar
def d_setCogRadar ( self , radar ) :
self . sendUpdate ( ' setCogRadar ' , [ radar ] )
def getCogRadar ( self ) :
return self . cogRadar
def b_setBuildingRadar ( self , radar ) :
self . setBuildingRadar ( radar )
self . d_setBuildingRadar ( radar )
def setBuildingRadar ( self , radar ) :
if not radar :
self . notify . warning ( ' buildingRadar set to bad value: %s . Resetting to [0,0,0,0] ' % radar )
self . buildingRadar = [ 0 ,
0 ,
0 ,
0 ]
else :
self . buildingRadar = radar
def d_setBuildingRadar ( self , radar ) :
self . sendUpdate ( ' setBuildingRadar ' , [ radar ] )
def getBuildingRadar ( self ) :
return self . buildingRadar
def b_setCogTypes ( self , types ) :
self . setCogTypes ( types )
self . d_setCogTypes ( types )
def setCogTypes ( self , types ) :
if not types :
self . notify . warning ( ' cogTypes set to bad value: %s . Resetting to [0,0,0,0] ' % types )
self . cogTypes = [ 0 ,
0 ,
0 ,
0 ]
else :
2015-04-10 06:45:08 -05:00
for i in xrange ( len ( types ) ) :
if types [ i ] == SuitDNA . suitsPerDept - 1 :
zoneId = SuitDNA . suitDeptZones [ i ]
tpAccess = self . getTeleportAccess ( )
if zoneId not in tpAccess :
tpAccess . append ( zoneId )
self . b_setTeleportAccess ( tpAccess )
2015-03-03 16:10:12 -06:00
self . cogTypes = types
def d_setCogTypes ( self , types ) :
self . sendUpdate ( ' setCogTypes ' , [ types ] )
def getCogTypes ( self ) :
return self . cogTypes
def b_setCogLevels ( self , levels ) :
self . setCogLevels ( levels )
self . d_setCogLevels ( levels )
def setCogLevels ( self , levels ) :
if not levels :
self . notify . warning ( ' cogLevels set to bad value: %s . Resetting to [0,0,0,0] ' % levels )
self . cogLevels = [ 0 ,
0 ,
0 ,
0 ]
else :
self . cogLevels = levels
def d_setCogLevels ( self , levels ) :
self . sendUpdate ( ' setCogLevels ' , [ levels ] )
def getCogLevels ( self ) :
return self . cogLevels
def incCogLevel ( self , deptIndex ) :
cogLevel = self . cogLevels [ deptIndex ]
maxSuitType = SuitDNA . suitsPerDept - 1
maxSuitLevel = ( SuitDNA . levelsPerSuit - 1 ) + maxSuitType
maxCogLevel = ( SuitDNA . levelsPerSuit - 1 ) + self . cogTypes [ deptIndex ]
if ( cogLevel == maxCogLevel ) or ( cogLevel == maxSuitLevel ) :
self . promotionStatus [ deptIndex ] = ToontownGlobals . PendingPromotion
self . d_setPromotionStatus ( self . promotionStatus )
else :
self . cogLevels [ deptIndex ] + = 1
self . d_setCogLevels ( self . cogLevels )
self . cogMerits [ deptIndex ] = 0
self . d_setCogMerits ( self . cogMerits )
self . air . writeServerEvent (
' cogSuit ' , self . doId ,
' %s | %s | %s ' % ( deptIndex , self . cogTypes [ deptIndex ] , self . cogLevels [ deptIndex ] ) )
def requestPromotion ( self , dept ) :
if self . promotionStatus [ dept ] == ToontownGlobals . PendingPromotion :
self . cogTypes [ dept ] + = 1
self . d_setCogTypes ( self . cogTypes )
cogTypeStr = SuitDNA . suitHeadTypes [ self . cogTypes [ dept ] ]
self . cogLevels [ dept ] = SuitBattleGlobals . SuitAttributes [ cogTypeStr ] [ ' level ' ]
self . d_setCogLevels ( self . cogLevels )
self . cogMerits [ dept ] = 0
self . d_setCogMerits ( self . cogMerits )
maxHp = self . getMaxHp ( )
maxHp = min ( ToontownGlobals . MaxHpLimit , maxHp + 1 )
self . b_setMaxHp ( maxHp )
self . toonUp ( maxHp )
self . promotionStatus [ dept ] = ToontownGlobals . WantPromotion
self . d_setPromotionStatus ( self . promotionStatus )
def getNumPromotions ( self , dept ) :
if dept not in SuitDNA . suitDepts :
self . notify . warning ( ' getNumPromotions: Invalid parameter dept= %s ' % dept )
return 0
deptIndex = SuitDNA . suitDepts . index ( dept )
cogType = self . cogTypes [ deptIndex ]
cogTypeStr = SuitDNA . suitHeadTypes [ cogType ]
lowestCogLevel = SuitBattleGlobals . SuitAttributes [ cogTypeStr ] [ ' level ' ]
multiple = 5 * cogType
additional = self . cogLevels [ deptIndex ] - lowestCogLevel
numPromotions = multiple + additional
return numPromotions
def b_setCogParts ( self , parts ) :
self . setCogParts ( parts )
self . d_setCogParts ( parts )
def setCogParts ( self , parts ) :
if not parts :
self . notify . warning ( ' cogParts set to bad value: %s . Resetting to [0,0,0,0] ' % parts )
self . cogParts = [ 0 ,
0 ,
0 ,
0 ]
else :
self . cogParts = parts
def d_setCogParts ( self , parts ) :
self . sendUpdate ( ' setCogParts ' , [ parts ] )
def getCogParts ( self ) :
return self . cogParts
def giveCogPart ( self , part , dept ) :
dept = CogDisguiseGlobals . dept2deptIndex ( dept )
parts = self . getCogParts ( )
parts [ dept ] = parts [ dept ] | part
self . b_setCogParts ( parts )
def hasCogPart ( self , part , dept ) :
dept = CogDisguiseGlobals . dept2deptIndex ( dept )
if self . cogParts [ dept ] & part :
return 1
else :
return 0
def giveGenericCogPart ( self , factoryType , dept ) :
for partTypeId in self . partTypeIds [ factoryType ] :
nextPart = CogDisguiseGlobals . getNextPart ( self . getCogParts ( ) , partTypeId , dept )
if nextPart :
break
if nextPart :
self . giveCogPart ( nextPart , dept )
return nextPart
def takeCogPart ( self , part , dept ) :
dept = CogDisguiseGlobals . dept2deptIndex ( dept )
parts = self . getCogParts ( )
if parts [ dept ] & part :
parts [ dept ] = parts [ dept ] ^ part
self . b_setCogParts ( parts )
2015-04-09 17:54:38 -05:00
def loseCogParts ( self , dept ) :
loseCount = random . randrange ( CogDisguiseGlobals . MinPartLoss , CogDisguiseGlobals . MaxPartLoss + 1 )
parts = self . getCogParts ( )
partBitmask = parts [ dept ]
partList = range ( 17 )
while loseCount > 0 and partList :
losePart = random . choice ( partList )
partList . remove ( losePart )
losePartBit = 1 << losePart
if partBitmask & losePartBit :
partBitmask & = ~ losePartBit
loseCount - = 1
parts [ dept ] = partBitmask
self . b_setCogParts ( parts )
2015-03-03 16:10:12 -06:00
def b_setCogMerits ( self , merits ) :
self . setCogMerits ( merits )
self . d_setCogMerits ( merits )
def setCogMerits ( self , merits ) :
if not merits :
self . notify . warning ( ' cogMerits set to bad value: %s . Resetting to [0,0,0,0] ' % merits )
self . cogMerits = [ 0 ,
0 ,
0 ,
0 ]
else :
self . cogMerits = merits
def d_setCogMerits ( self , merits ) :
self . sendUpdate ( ' setCogMerits ' , [ merits ] )
def getCogMerits ( self ) :
return self . cogMerits
def b_promote ( self , deptIndex ) :
self . promote ( deptIndex )
self . d_promote ( deptIndex )
def promote ( self , deptIndex ) :
self . incCogLevel ( deptIndex )
def d_promote ( self , deptIndex ) :
merits = self . getCogMerits ( )
self . d_setCogMerits ( merits )
def readyForPromotion ( self , dept ) :
merits = self . cogMerits [ dept ]
totalMerits = CogDisguiseGlobals . getTotalMerits ( self , dept )
if merits > = totalMerits :
return 1
else :
return 0
def b_setCogIndex ( self , index ) :
self . setCogIndex ( index )
if simbase . config . GetBool ( ' cogsuit-hack-prevent ' , False ) :
self . d_setCogIndex ( self . cogIndex )
else :
self . d_setCogIndex ( index )
def setCogIndex ( self , index ) :
2015-04-07 16:15:58 -05:00
if index != - 1 and not ZoneUtil . canWearSuit ( self . zoneId ) :
2015-03-03 16:10:12 -06:00
if not simbase . air . cogSuitMessageSent :
self . notify . warning ( ' %s setCogIndex invalid: %s ' % ( self . doId , index ) )
if simbase . config . GetBool ( ' want-ban-wrong-suit-place ' , False ) :
commentStr = ' Toon %s trying to set cog index to %s in Zone: %s ' % ( self . doId , index , self . zoneId )
#simbase.air.banManager.ban(self.doId, self.DISLid, commentStr)
else :
self . cogIndex = index
def d_setCogIndex ( self , index ) :
self . sendUpdate ( ' setCogIndex ' , [ index ] )
def getCogIndex ( self ) :
return self . cogIndex
def setPromotionStatus ( self , status ) :
self . promotionStatus = status
def d_setPromotionStatus ( self , status ) :
self . sendUpdate ( ' setPromotionStatus ' , [ status ] )
def b_setPromotionStatus ( self , status ) :
self . setPromotionStatus ( status )
self . d_setPromotionStatus ( status )
def getPromotionStatus ( self ) :
return self . promotionStatus
def b_setDisguisePageFlag ( self , flag ) :
self . setDisguisePageFlag ( flag )
self . d_setDisguisePageFlag ( flag )
def setDisguisePageFlag ( self , flag ) :
self . disguisePageFlag = flag
def d_setDisguisePageFlag ( self , flag ) :
self . sendUpdate ( ' setDisguisePageFlag ' , [ flag ] )
def getDisguisePageFlag ( self ) :
return self . disguisePageFlag
def b_setSosPageFlag ( self , flag ) :
self . setSosPageFlag ( flag )
self . d_setSosPageFlag ( flag )
def setSosPageFlag ( self , flag ) :
self . sosPageFlag = flag
def d_setSosPageFlag ( self , flag ) :
self . sendUpdate ( ' setSosPageFlag ' , [ flag ] )
def getSosPageFlag ( self ) :
return self . sosPageFlag
def b_setFishCollection ( self , genusList , speciesList , weightList ) :
self . setFishCollection ( genusList , speciesList , weightList )
self . d_setFishCollection ( genusList , speciesList , weightList )
def d_setFishCollection ( self , genusList , speciesList , weightList ) :
self . sendUpdate ( ' setFishCollection ' , [ genusList , speciesList , weightList ] )
def setFishCollection ( self , genusList , speciesList , weightList ) :
self . fishCollection = FishCollection . FishCollection ( )
self . fishCollection . makeFromNetLists ( genusList , speciesList , weightList )
def getFishCollection ( self ) :
return self . fishCollection . getNetLists ( )
def b_setMaxFishTank ( self , maxTank ) :
self . d_setMaxFishTank ( maxTank )
self . setMaxFishTank ( maxTank )
def d_setMaxFishTank ( self , maxTank ) :
self . sendUpdate ( ' setMaxFishTank ' , [ maxTank ] )
def setMaxFishTank ( self , maxTank ) :
self . maxFishTank = maxTank
def getMaxFishTank ( self ) :
return self . maxFishTank
def b_setFishTank ( self , genusList , speciesList , weightList ) :
self . setFishTank ( genusList , speciesList , weightList )
self . d_setFishTank ( genusList , speciesList , weightList )
def d_setFishTank ( self , genusList , speciesList , weightList ) :
self . sendUpdate ( ' setFishTank ' , [ genusList , speciesList , weightList ] )
def setFishTank ( self , genusList , speciesList , weightList ) :
self . fishTank = FishTank . FishTank ( )
self . fishTank . makeFromNetLists ( genusList , speciesList , weightList )
def getFishTank ( self ) :
return self . fishTank . getNetLists ( )
def makeRandomFishTank ( self ) :
self . fishTank . generateRandomTank ( )
self . d_setFishTank ( * self . fishTank . getNetLists ( ) )
def addFishToTank ( self , fish ) :
numFish = len ( self . fishTank )
if numFish > = self . maxFishTank :
self . notify . warning ( ' addFishToTank: cannot add fish, tank is full ' )
return 0
elif self . fishTank . addFish ( fish ) :
self . d_setFishTank ( * self . fishTank . getNetLists ( ) )
return 1
else :
self . notify . warning ( ' addFishToTank: addFish failed ' )
return 0
def removeFishFromTankAtIndex ( self , index ) :
if self . fishTank . removeFishAtIndex ( index ) :
self . d_setFishTank ( * self . fishTank . getNetLists ( ) )
return 1
else :
self . notify . warning ( ' removeFishFromTank: cannot find fish ' )
return 0
def b_setFishingRod ( self , rodId ) :
self . d_setFishingRod ( rodId )
self . setFishingRod ( rodId )
def d_setFishingRod ( self , rodId ) :
self . sendUpdate ( ' setFishingRod ' , [ rodId ] )
def setFishingRod ( self , rodId ) :
self . fishingRod = rodId
def getFishingRod ( self ) :
return self . fishingRod
def b_setFishingTrophies ( self , trophyList ) :
self . setFishingTrophies ( trophyList )
self . d_setFishingTrophies ( trophyList )
def setFishingTrophies ( self , trophyList ) :
self . notify . debug ( ' setting fishingTrophies to %s ' % trophyList )
self . fishingTrophies = trophyList
def d_setFishingTrophies ( self , trophyList ) :
self . sendUpdate ( ' setFishingTrophies ' , [ trophyList ] )
def getFishingTrophies ( self ) :
return self . fishingTrophies
def b_setQuests ( self , questList ) :
flattenedQuests = [ ]
for quest in questList :
flattenedQuests . extend ( quest )
self . setQuests ( flattenedQuests )
self . d_setQuests ( flattenedQuests )
def d_setQuests ( self , flattenedQuests ) :
self . sendUpdate ( ' setQuests ' , [ flattenedQuests ] )
def setQuests ( self , flattenedQuests ) :
self . notify . debug ( ' setting quests to %s ' % flattenedQuests )
questList = [ ]
questLen = 5
for i in xrange ( 0 , len ( flattenedQuests ) , questLen ) :
questList . append ( flattenedQuests [ i : i + questLen ] )
self . quests = questList
def getQuests ( self ) :
flattenedQuests = [ ]
for quest in self . quests :
flattenedQuests . extend ( quest )
return flattenedQuests
def getQuest ( self , questId , visitNpcId = None , rewardId = None ) :
for quest in self . quests :
if quest [ 0 ] != questId :
continue
if visitNpcId != None :
if visitNpcId != quest [ 1 ] and visitNpcId != quest [ 2 ] :
continue
if rewardId != None :
if rewardId != quest [ 3 ] :
continue
return quest
return
def hasQuest ( self , questId , visitNpcId = None , rewardId = None ) :
if self . getQuest ( questId , visitNpcId = visitNpcId , rewardId = rewardId ) == None :
return False
else :
return True
return
def removeQuest ( self , id , visitNpcId = None ) :
index = - 1
for i in xrange ( len ( self . quests ) ) :
if self . quests [ i ] [ 0 ] == id :
if visitNpcId :
otherId = self . quests [ i ] [ 2 ]
if visitNpcId == otherId :
index = i
break
else :
index = i
break
if index > = 0 :
del self . quests [ i ]
self . b_setQuests ( self . quests )
return 1
else :
return 0
def addQuest ( self , quest , finalReward , recordHistory = 1 ) :
self . quests . append ( quest )
self . b_setQuests ( self . quests )
if recordHistory :
if quest [ 0 ] != Quests . VISIT_QUEST_ID :
newQuestHistory = self . questHistory + [ quest [ 0 ] ]
while newQuestHistory . count ( Quests . VISIT_QUEST_ID ) != 0 :
newQuestHistory . remove ( Quests . VISIT_QUEST_ID )
self . b_setQuestHistory ( newQuestHistory )
if finalReward :
newRewardHistory = self . rewardHistory + [ finalReward ]
self . b_setRewardHistory ( self . rewardTier , newRewardHistory )
def removeAllTracesOfQuest ( self , questId , rewardId ) :
self . notify . debug ( ' removeAllTracesOfQuest: questId: %s rewardId: %s ' % ( questId , rewardId ) )
self . notify . debug ( ' removeAllTracesOfQuest: quests before: %s ' % self . quests )
removedQuest = self . removeQuest ( questId )
self . notify . debug ( ' removeAllTracesOfQuest: quests after: %s ' % self . quests )
self . notify . debug ( ' removeAllTracesOfQuest: questHistory before: %s ' % self . questHistory )
removedQuestHistory = self . removeQuestFromHistory ( questId )
self . notify . debug ( ' removeAllTracesOfQuest: questHistory after: %s ' % self . questHistory )
self . notify . debug ( ' removeAllTracesOfQuest: reward history before: %s ' % self . rewardHistory )
removedRewardHistory = self . removeRewardFromHistory ( rewardId )
self . notify . debug ( ' removeAllTracesOfQuest: reward history after: %s ' % self . rewardHistory )
return ( removedQuest , removedQuestHistory , removedRewardHistory )
def requestDeleteQuest ( self , questDesc ) :
if len ( questDesc ) != 5 :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' Toon tried to delete invalid questDesc %s ' % str ( questDesc ) )
self . notify . warning ( ' %s .requestDeleteQuest( %s ) -- questDesc has incorrect params ' % ( self , str ( questDesc ) ) )
return
questId = questDesc [ 0 ]
rewardId = questDesc [ 3 ]
if not self . hasQuest ( questId , rewardId = rewardId ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , " Toon tried to delete quest they don ' t have %s " % str ( questDesc ) )
self . notify . warning ( " %s .requestDeleteQuest( %s ) -- Toon doesn ' t have that quest " % ( self , str ( questDesc ) ) )
return
if not Quests . isQuestJustForFun ( questId , rewardId ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' Toon tried to delete non-Just For Fun quest %s ' % str ( questDesc ) )
self . notify . warning ( ' %s .requestDeleteQuest( %s ) -- Tried to cancel non-Just For Fun quest ' % ( self , str ( questDesc ) ) )
return
removedStatus = self . removeAllTracesOfQuest ( questId , rewardId )
if 0 in removedStatus :
self . notify . warning ( ' %s .requestDeleteQuest( %s ) -- Failed to remove quest, status= %s ' % ( self , str ( questDesc ) , removedStatus ) )
def b_setQuestCarryLimit ( self , limit ) :
self . setQuestCarryLimit ( limit )
self . d_setQuestCarryLimit ( limit )
def d_setQuestCarryLimit ( self , limit ) :
self . sendUpdate ( ' setQuestCarryLimit ' , [ limit ] )
def setQuestCarryLimit ( self , limit ) :
self . notify . debug ( ' setting questCarryLimit to %s ' % limit )
self . questCarryLimit = limit
def getQuestCarryLimit ( self ) :
return self . questCarryLimit
def b_setMaxCarry ( self , maxCarry ) :
self . setMaxCarry ( maxCarry )
self . d_setMaxCarry ( maxCarry )
def d_setMaxCarry ( self , maxCarry ) :
self . sendUpdate ( ' setMaxCarry ' , [ maxCarry ] )
def setMaxCarry ( self , maxCarry ) :
self . maxCarry = maxCarry
def getMaxCarry ( self ) :
return self . maxCarry
def b_setCheesyEffect ( self , effect , hoodId , expireTime ) :
self . setCheesyEffect ( effect , hoodId , expireTime )
self . d_setCheesyEffect ( effect , hoodId , expireTime )
def d_setCheesyEffect ( self , effect , hoodId , expireTime ) :
self . sendUpdate ( ' setCheesyEffect ' , [ effect , hoodId , expireTime ] )
def setCheesyEffect ( self , effect , hoodId , expireTime ) :
# We don't yet have a working holidayManager, and we want to keep snowman heads.
if simbase . air . holidayManager and ToontownGlobals . WINTER_CAROLING not in simbase . air . holidayManager . currentHolidays and ToontownGlobals . WACKY_WINTER_CAROLING not in simbase . air . holidayManager . currentHolidays and effect == ToontownGlobals . CESnowMan :
self . b_setCheesyEffect ( ToontownGlobals . CENormal , hoodId , expireTime )
self . b_setScavengerHunt ( [ ] )
return
if simbase . air . holidayManager and ToontownGlobals . HALLOWEEN_PROPS not in simbase . air . holidayManager . currentHolidays and ToontownGlobals . HALLOWEEN_COSTUMES not in simbase . air . holidayManager . currentHolidays and not simbase . air . wantHalloween and effect == ToontownGlobals . CEPumpkin :
self . b_setCheesyEffect ( ToontownGlobals . CENormal , hoodId , expireTime )
self . b_setScavengerHunt ( [ ] )
return
self . savedCheesyEffect = effect
self . savedCheesyHoodId = hoodId
self . savedCheesyExpireTime = expireTime
taskName = self . uniqueName ( ' cheesy-expires ' )
taskMgr . remove ( taskName )
if expireTime and ( effect != ToontownGlobals . CENormal ) :
duration = expireTime * 60 - time . time ( )
if duration > 0 :
taskMgr . doMethodLater ( duration , self . __undoCheesyEffect , taskName )
else :
self . __undoCheesyEffect ( None )
return
def getCheesyEffect ( self ) :
return ( self . savedCheesyEffect , self . savedCheesyHoodId , self . savedCheesyExpireTime )
def __undoCheesyEffect ( self , task ) :
self . b_setCheesyEffect ( ToontownGlobals . CENormal , 0 , 0 )
return Task . cont
def b_setTrackAccess ( self , trackArray ) :
self . setTrackAccess ( trackArray )
self . d_setTrackAccess ( trackArray )
def d_setTrackAccess ( self , trackArray ) :
self . sendUpdate ( ' setTrackAccess ' , [ trackArray ] )
def setTrackAccess ( self , trackArray ) :
self . trackArray = trackArray
def getTrackAccess ( self ) :
return self . trackArray
def addTrackAccess ( self , track ) :
self . trackArray [ track ] = 1
self . b_setTrackAccess ( self . trackArray )
def removeTrackAccess ( self , track ) :
self . trackArray [ track ] = 0
self . b_setTrackAccess ( self . trackArray )
def hasTrackAccess ( self , track ) :
if self . trackArray and track < len ( self . trackArray ) :
return self . trackArray [ track ]
else :
return 0
def fixTrackAccess ( self ) :
fixed = 0
healExp , trapExp , lureExp , soundExp , throwExp , squirtExp , dropExp = self . experience . experience
numTracks = reduce ( lambda a , b : a + b , self . trackArray )
if self . rewardTier in [ 0 ,
1 ,
2 ,
3 ] :
if numTracks != 2 :
self . notify . warning ( ' bad num tracks in tier: %s , %s ' % ( self . rewardTier , self . trackArray ) )
self . b_setTrackAccess ( [ 0 , 0 , 0 , 0 , 1 , 1 , 0 ] )
fixed = 1
elif self . rewardTier in [ 4 , 5 , 6 ] :
if numTracks != 3 :
self . notify . warning ( ' bad num tracks in tier: %s , %s ' % ( self . rewardTier , self . trackArray ) )
if self . trackArray [ ToontownBattleGlobals . SOUND_TRACK ] and not self . trackArray [ ToontownBattleGlobals . HEAL_TRACK ] :
self . b_setTrackAccess ( [ 0 , 0 , 0 , 1 , 1 , 1 , 0 ] )
elif self . trackArray [ ToontownBattleGlobals . HEAL_TRACK ] and not self . trackArray [ ToontownBattleGlobals . SOUND_TRACK ] :
self . b_setTrackAccess ( [ 1 , 0 , 0 , 0 , 1 , 1 , 0 ] )
elif soundExp > = healExp :
self . b_setTrackAccess ( [ 0 , 0 , 0 , 1 , 1 , 1 , 0 ] )
else :
self . b_setTrackAccess ( [ 1 , 0 , 0 , 0 , 1 , 1 , 0 ] )
fixed = 1
elif self . rewardTier in [ 7 , 8 , 9 , 10 ] :
if numTracks != 4 :
self . notify . warning ( ' bad num tracks in tier: %s , %s ' % ( self . rewardTier , self . trackArray ) )
if self . trackArray [ ToontownBattleGlobals . SOUND_TRACK ] and not self . trackArray [ ToontownBattleGlobals . HEAL_TRACK ] :
if dropExp > = lureExp :
self . b_setTrackAccess ( [ 0 , 0 , 0 , 1 , 1 , 1 , 1 ] )
else :
self . b_setTrackAccess ( [ 0 , 0 , 1 , 1 , 1 , 1 , 0 ] )
elif self . trackArray [ ToontownBattleGlobals . HEAL_TRACK ] and not self . trackArray [ ToontownBattleGlobals . SOUND_TRACK ] :
if dropExp > = lureExp :
self . b_setTrackAccess ( [ 1 , 0 , 0 , 0 , 1 , 1 , 1 ] )
else :
self . b_setTrackAccess ( [ 1 , 0 , 1 , 0 , 1 , 1 , 0 ] )
elif soundExp > = healExp :
if dropExp > = lureExp :
self . b_setTrackAccess ( [ 0 , 0 , 0 , 1 , 1 , 1 , 1 ] )
else :
self . b_setTrackAccess ( [ 0 , 0 , 1 , 1 , 1 , 1 , 0 ] )
elif dropExp > = lureExp :
self . b_setTrackAccess ( [ 1 , 0 , 0 , 0 , 1 , 1 , 1 ] )
else :
self . b_setTrackAccess ( [ 1 , 0 , 1 , 0 , 1 , 1 , 0 ] )
fixed = 1
elif self . rewardTier in [ 11 , 12 , 13 ] :
if numTracks != 5 :
self . notify . warning ( ' bad num tracks in tier: %s , %s ' % ( self . rewardTier , self . trackArray ) )
if self . trackArray [ ToontownBattleGlobals . SOUND_TRACK ] and not self . trackArray [ ToontownBattleGlobals . HEAL_TRACK ] :
if self . trackArray [ ToontownBattleGlobals . DROP_TRACK ] and not self . trackArray [ ToontownBattleGlobals . LURE_TRACK ] :
if healExp > = trapExp :
self . b_setTrackAccess ( [ 1 , 0 , 0 , 1 , 1 , 1 , 1 ] )
else :
self . b_setTrackAccess ( [ 0 , 1 , 0 , 1 , 1 , 1 , 1 ] )
elif healExp > = trapExp :
self . b_setTrackAccess ( [ 1 , 0 , 1 , 1 , 1 , 1 , 0 ] )
else :
self . b_setTrackAccess ( [ 0 , 1 , 1 , 1 , 1 , 1 , 0 ] )
elif self . trackArray [ ToontownBattleGlobals . HEAL_TRACK ] and not self . trackArray [ ToontownBattleGlobals . SOUND_TRACK ] :
if self . trackArray [ ToontownBattleGlobals . DROP_TRACK ] and not self . trackArray [ ToontownBattleGlobals . LURE_TRACK ] :
if soundExp > = trapExp :
self . b_setTrackAccess ( [ 1 , 0 , 0 , 1 , 1 , 1 , 1 ] )
else :
self . b_setTrackAccess ( [ 1 , 1 , 0 , 0 , 1 , 1 , 1 ] )
elif soundExp > = trapExp :
self . b_setTrackAccess ( [ 1 , 0 , 1 , 1 , 1 , 1 , 0 ] )
else :
self . b_setTrackAccess ( [ 1 , 1 , 1 , 0 , 1 , 1 , 0 ] )
fixed = 1
elif numTracks != 6 :
self . notify . warning ( ' bad num tracks in tier: %s , %s ' % ( self . rewardTier , self . trackArray ) )
sortedExp = [ healExp ,
trapExp ,
lureExp ,
soundExp ,
dropExp ]
sortedExp . sort ( )
if trapExp == sortedExp [ 0 ] :
self . b_setTrackAccess ( [ 1 , 0 , 1 , 1 , 1 , 1 , 1 ] )
elif lureExp == sortedExp [ 0 ] :
self . b_setTrackAccess ( [ 1 , 1 , 0 , 1 , 1 , 1 , 1 ] )
elif dropExp == sortedExp [ 0 ] :
self . b_setTrackAccess ( [ 1 , 1 , 1 , 1 , 1 , 1 , 0 ] )
elif soundExp == sortedExp [ 0 ] :
self . b_setTrackAccess ( [ 1 , 1 , 1 , 0 , 1 , 1 , 1 ] )
elif healExp == sortedExp [ 0 ] :
self . b_setTrackAccess ( [ 0 , 1 , 1 , 1 , 1 , 1 , 1 ] )
else :
self . notify . warning ( ' invalid exp?!: %s , %s ' % ( sortedExp , self . trackArray ) )
self . b_setTrackAccess ( [ 1 , 0 , 1 , 1 , 1 , 1 , 1 ] )
fixed = 1
if fixed :
self . inventory . zeroInv ( )
self . inventory . maxOutInv ( )
self . d_setInventory ( self . inventory . makeNetString ( ) )
self . notify . info ( ' fixed tracks: %s ' % self . trackArray )
return fixed
def b_setTrackProgress ( self , trackId , progress ) :
self . setTrackProgress ( trackId , progress )
self . d_setTrackProgress ( trackId , progress )
def d_setTrackProgress ( self , trackId , progress ) :
self . sendUpdate ( ' setTrackProgress ' , [ trackId , progress ] )
def setTrackProgress ( self , trackId , progress ) :
self . trackProgressId = trackId
self . trackProgress = progress
def addTrackProgress ( self , trackId , progressIndex ) :
if self . trackProgressId != trackId :
self . notify . warning ( ' tried to update progress on a track toon is not training ' )
newProgress = self . trackProgress | 1 << progressIndex - 1
self . b_setTrackProgress ( self . trackProgressId , newProgress )
def clearTrackProgress ( self ) :
self . b_setTrackProgress ( - 1 , 0 )
def getTrackProgress ( self ) :
return [ self . trackProgressId , self . trackProgress ]
def b_setHoodsVisited ( self , hoodsVisitedArray ) :
self . hoodsVisited = hoodsVisitedArray
self . d_setHoodsVisited ( hoodsVisitedArray )
def d_setHoodsVisited ( self , hoodsVisitedArray ) :
self . sendUpdate ( ' setHoodsVisited ' , [ hoodsVisitedArray ] )
def b_setTeleportAccess ( self , teleportZoneArray ) :
self . setTeleportAccess ( teleportZoneArray )
self . d_setTeleportAccess ( teleportZoneArray )
def d_setTeleportAccess ( self , teleportZoneArray ) :
self . sendUpdate ( ' setTeleportAccess ' , [ teleportZoneArray ] )
def setTeleportAccess ( self , teleportZoneArray ) :
self . teleportZoneArray = teleportZoneArray
def getTeleportAccess ( self ) :
return self . teleportZoneArray
def hasTeleportAccess ( self , zoneId ) :
return zoneId in self . teleportZoneArray
def addTeleportAccess ( self , zoneId ) :
if zoneId not in self . teleportZoneArray :
self . teleportZoneArray . append ( zoneId )
self . b_setTeleportAccess ( self . teleportZoneArray )
def removeTeleportAccess ( self , zoneId ) :
if zoneId in self . teleportZoneArray :
self . teleportZoneArray . remove ( zoneId )
self . b_setTeleportAccess ( self . teleportZoneArray )
def checkTeleportAccess ( self , zoneId ) :
if zoneId not in self . getTeleportAccess ( ) and self . teleportOverride != 1 :
simbase . air . writeServerEvent ( ' suspicious ' , self . doId , ' Toon teleporting to zone %s they do not have access to. ' % zoneId )
if simbase . config . GetBool ( ' want-ban-teleport ' , False ) :
commentStr = ' Toon %s teleporting to a zone %s they do not have access to ' % ( self . doId , zoneId )
2015-03-04 04:35:36 -06:00
simbase . air . banManager . ban ( self . doId , self . DISLid , commentStr )
2015-03-03 16:10:12 -06:00
def setTeleportOverride ( self , flag ) :
self . teleportOverride = flag
self . b_setHoodsVisited ( [ 1000 , 2000 , 3000 , 4000 , 5000 , 6000 , 7000 , 8000 , 9000 , 10000 , 11000 , 12000 , 13000 ] )
def b_setScavengerHunt ( self , scavengerHuntArray ) :
self . setScavengerHunt ( scavengerHuntArray )
self . d_setScavengerHunt ( scavengerHuntArray )
def d_setScavengerHunt ( self , scavengerHuntArray ) :
self . sendUpdate ( ' setScavengerHunt ' , [ scavengerHuntArray ] )
def setScavengerHunt ( self , scavengerHuntArray ) :
self . scavengerHuntArray = scavengerHuntArray
def getScavengerHunt ( self ) :
return self . scavengerHuntArray
def b_setQuestHistory ( self , questList ) :
self . setQuestHistory ( questList )
self . d_setQuestHistory ( questList )
def d_setQuestHistory ( self , questList ) :
self . sendUpdate ( ' setQuestHistory ' , [ questList ] )
def setQuestHistory ( self , questList ) :
self . notify . debug ( ' setting quest history to %s ' % questList )
self . questHistory = questList
def getQuestHistory ( self ) :
return self . questHistory
def removeQuestFromHistory ( self , questId ) :
if questId in self . questHistory :
self . questHistory . remove ( questId )
self . d_setQuestHistory ( self . questHistory )
return 1
else :
return 0
def removeRewardFromHistory ( self , rewardId ) :
rewardTier , rewardHistory = self . getRewardHistory ( )
if rewardId in rewardHistory :
rewardHistory . remove ( rewardId )
self . b_setRewardHistory ( rewardTier , rewardHistory )
return 1
else :
return 0
def b_setRewardHistory ( self , tier , rewardList ) :
self . setRewardHistory ( tier , rewardList )
self . d_setRewardHistory ( tier , rewardList )
def d_setRewardHistory ( self , tier , rewardList ) :
self . sendUpdate ( ' setRewardHistory ' , [ tier , rewardList ] )
def setRewardHistory ( self , tier , rewardList ) :
self . air . writeServerEvent ( ' questTier ' , self . getDoId ( ) , str ( tier ) )
self . notify . debug ( ' setting reward history to tier %s , %s ' % ( tier , rewardList ) )
self . rewardTier = tier
self . rewardHistory = rewardList
def getRewardHistory ( self ) :
return ( self . rewardTier , self . rewardHistory )
def getRewardTier ( self ) :
return self . rewardTier
def fixAvatar ( self ) :
anyChanged = 0
qrc = QuestRewardCounter . QuestRewardCounter ( )
if qrc . fixAvatar ( self ) :
self . notify . info ( " Fixed avatar %d ' s quest rewards. " % self . doId )
anyChanged = 1
if self . hp > self . maxHp :
self . notify . info ( ' Changed avatar %d to have hp %d instead of %d , to fit with maxHp ' % ( self . doId , self . maxHp , self . hp ) )
self . b_setHp ( self . maxHp )
anyChanged = 1
inventoryChanged = 0
carry = self . maxCarry
for track in xrange ( len ( ToontownBattleGlobals . Tracks ) ) :
if not self . hasTrackAccess ( track ) :
for level in xrange ( len ( ToontownBattleGlobals . Levels [ track ] ) ) :
count = self . inventory . inventory [ track ] [ level ]
if count != 0 :
self . notify . info ( ' Changed avatar %d to throw away %d items in track %d level %d ; no access to track. ' % ( self . doId ,
count ,
track ,
level ) )
self . inventory . inventory [ track ] [ level ] = 0
inventoryChanged = 1
else :
curSkill = self . experience . getExp ( track )
for level in xrange ( len ( ToontownBattleGlobals . Levels [ track ] ) ) :
count = self . inventory . inventory [ track ] [ level ]
if curSkill < ToontownBattleGlobals . Levels [ track ] [ level ] :
if count != 0 :
self . notify . info ( ' Changed avatar %d to throw away %d items in track %d level %d ; no access to level. ' % ( self . doId ,
count ,
track ,
level ) )
self . inventory . inventory [ track ] [ level ] = 0
inventoryChanged = 1
else :
newCount = min ( count , carry )
newCount = min ( count , self . inventory . getMax ( track , level ) )
if count != newCount :
self . notify . info ( ' Changed avatar %d to throw away %d items in track %d level %d ; too many gags. ' % ( self . doId ,
count - newCount ,
track ,
level ) )
self . inventory . inventory [ track ] [ level ] = newCount
inventoryChanged = 1
carry - = newCount
self . inventory . calcTotalProps ( )
if inventoryChanged :
self . d_setInventory ( self . inventory . makeNetString ( ) )
anyChanged = 1
if len ( self . quests ) > self . questCarryLimit :
self . notify . info ( ' Changed avatar %d to throw out %d quests; too many quests. ' % ( self . doId , len ( self . quests ) - self . questCarryLimit ) )
self . b_setQuests ( self . quests [ : self . questCarryLimit ] )
self . fixAvatar ( )
anyChanged = 1
if not ( self . emoteAccess [ 0 ] and self . emoteAccess [ 1 ] and self . emoteAccess [ 2 ] and self . emoteAccess [ 3 ] and self . emoteAccess [ 4 ] ) :
self . emoteAccess [ 0 ] = 1
self . emoteAccess [ 1 ] = 1
self . emoteAccess [ 2 ] = 1
self . emoteAccess [ 3 ] = 1
self . emoteAccess [ 4 ] = 1
self . b_setEmoteAccess ( self . emoteAccess )
self . notify . info ( ' Changed avatar %d to have emoteAccess: %s ' % ( self . doId , self . emoteAccess ) )
anyChanged = 1
return anyChanged
def b_setEmoteAccess ( self , bits ) :
self . setEmoteAccess ( bits )
self . d_setEmoteAccess ( bits )
def d_setEmoteAccess ( self , bits ) :
self . sendUpdate ( ' setEmoteAccess ' , [ bits ] )
def setEmoteAccess ( self , bits ) :
maxBitCount = len ( self . emoteAccess )
bits = bits [ : maxBitCount ]
bitCount = len ( bits )
if bitCount < maxBitCount :
bits . extend ( [ 0 ] * ( maxBitCount - bitCount ) )
self . b_setEmoteAccess ( bits )
else :
self . emoteAccess = bits
def getEmoteAccess ( self ) :
return self . emoteAccess
def setEmoteAccessId ( self , id , bit ) :
self . emoteAccess [ id ] = bit
self . d_setEmoteAccess ( self . emoteAccess )
def b_setHouseId ( self , id ) :
self . setHouseId ( id )
self . d_setHouseId ( id )
def d_setHouseId ( self , id ) :
self . sendUpdate ( ' setHouseId ' , [ id ] )
def setHouseId ( self , id ) :
self . houseId = id
def getHouseId ( self ) :
return self . houseId
def setPosIndex ( self , index ) :
self . posIndex = index
def getPosIndex ( self ) :
return self . posIndex
def b_setCustomMessages ( self , customMessages ) :
self . d_setCustomMessages ( customMessages )
self . setCustomMessages ( customMessages )
def d_setCustomMessages ( self , customMessages ) :
self . sendUpdate ( ' setCustomMessages ' , [ customMessages ] )
def setCustomMessages ( self , customMessages ) :
self . customMessages = customMessages
def getCustomMessages ( self ) :
return self . customMessages
def b_setResistanceMessages ( self , resistanceMessages ) :
self . d_setResistanceMessages ( resistanceMessages )
self . setResistanceMessages ( resistanceMessages )
def d_setResistanceMessages ( self , resistanceMessages ) :
self . sendUpdate ( ' setResistanceMessages ' , [ resistanceMessages ] )
def setResistanceMessages ( self , resistanceMessages ) :
self . resistanceMessages = resistanceMessages
def getResistanceMessages ( self ) :
return self . resistanceMessages
def addResistanceMessage ( self , textId ) :
msgs = self . getResistanceMessages ( )
for i in xrange ( len ( msgs ) ) :
if msgs [ i ] [ 0 ] == textId :
msgs [ i ] [ 1 ] + = 1
if msgs [ i ] [ 1 ] > 32767 :
msgs [ i ] [ 1 ] = 32767
self . b_setResistanceMessages ( msgs )
return
msgs . append ( [ textId , 1 ] )
self . b_setResistanceMessages ( msgs )
def removeResistanceMessage ( self , textId ) :
msgs = self . getResistanceMessages ( )
for i in xrange ( len ( msgs ) ) :
if msgs [ i ] [ 0 ] == textId :
msgs [ i ] [ 1 ] - = 1
if msgs [ i ] [ 1 ] < = 0 :
del msgs [ i ]
self . b_setResistanceMessages ( msgs )
return 1
self . notify . warning ( " Toon %s doesn ' t have resistance message %s " % ( self . doId , textId ) )
return 0
def restockAllResistanceMessages ( self , charges = 1 ) :
from toontown . chat import ResistanceChat
msgs = [ ]
for menuIndex in ResistanceChat . resistanceMenu :
for itemIndex in ResistanceChat . getItems ( menuIndex ) :
textId = ResistanceChat . encodeId ( menuIndex , itemIndex )
msgs . append ( [ textId , charges ] )
self . b_setResistanceMessages ( msgs )
def b_setCatalogSchedule ( self , currentWeek , nextTime ) :
self . setCatalogSchedule ( currentWeek , nextTime )
self . d_setCatalogSchedule ( currentWeek , nextTime )
def d_setCatalogSchedule ( self , currentWeek , nextTime ) :
self . sendUpdate ( ' setCatalogSchedule ' , [ currentWeek , nextTime ] )
def setCatalogSchedule ( self , currentWeek , nextTime ) :
self . catalogScheduleCurrentWeek = currentWeek
self . catalogScheduleNextTime = nextTime
if self . air . doLiveUpdates :
taskName = self . uniqueName ( ' next-catalog ' )
taskMgr . remove ( taskName )
duration = max ( 10.0 , nextTime * 60 - time . time ( ) )
taskMgr . doMethodLater ( duration , self . __deliverCatalog , taskName )
def getCatalogSchedule ( self ) :
return ( self . catalogScheduleCurrentWeek , self . catalogScheduleNextTime )
def __deliverCatalog ( self , task ) :
self . air . catalogManager . deliverCatalogFor ( self )
return Task . done
def b_setCatalog ( self , monthlyCatalog , weeklyCatalog , backCatalog ) :
self . setCatalog ( monthlyCatalog , weeklyCatalog , backCatalog )
self . d_setCatalog ( monthlyCatalog , weeklyCatalog , backCatalog )
def d_setCatalog ( self , monthlyCatalog , weeklyCatalog , backCatalog ) :
self . sendUpdate ( ' setCatalog ' , [ monthlyCatalog . getBlob ( ) , weeklyCatalog . getBlob ( ) , backCatalog . getBlob ( ) ] )
def setCatalog ( self , monthlyCatalog , weeklyCatalog , backCatalog ) :
self . monthlyCatalog = CatalogItemList . CatalogItemList ( monthlyCatalog )
self . weeklyCatalog = CatalogItemList . CatalogItemList ( weeklyCatalog )
self . backCatalog = CatalogItemList . CatalogItemList ( backCatalog )
def getCatalog ( self ) :
return ( self . monthlyCatalog . getBlob ( ) , self . weeklyCatalog . getBlob ( ) , self . backCatalog . getBlob ( ) )
def b_setCatalogNotify ( self , catalogNotify , mailboxNotify ) :
self . setCatalogNotify ( catalogNotify , mailboxNotify )
self . d_setCatalogNotify ( catalogNotify , mailboxNotify )
def d_setCatalogNotify ( self , catalogNotify , mailboxNotify ) :
self . sendUpdate ( ' setCatalogNotify ' , [ catalogNotify , mailboxNotify ] )
def setCatalogNotify ( self , catalogNotify , mailboxNotify ) :
self . catalogNotify = catalogNotify
self . mailboxNotify = mailboxNotify
def getCatalogNotify ( self ) :
return ( self . catalogNotify , self . mailboxNotify )
def b_setDeliverySchedule ( self , onOrder , doUpdateLater = True ) :
self . setDeliverySchedule ( onOrder , doUpdateLater )
self . d_setDeliverySchedule ( onOrder )
def d_setDeliverySchedule ( self , onOrder ) :
self . sendUpdate ( ' setDeliverySchedule ' , [ onOrder . getBlob ( store = CatalogItem . Customization | CatalogItem . DeliveryDate ) ] )
def setDeliverySchedule ( self , onOrder , doUpdateLater = True ) :
self . setBothSchedules ( onOrder , None )
def getDeliverySchedule ( self ) :
return self . onOrder . getBlob ( store = CatalogItem . Customization | CatalogItem . DeliveryDate )
def b_setBothSchedules ( self , onOrder , onGiftOrder , doUpdateLater = True ) :
self . setBothSchedules ( onOrder , onGiftOrder , doUpdateLater )
self . d_setDeliverySchedule ( onOrder )
def setBothSchedules ( self , onOrder , onGiftOrder , doUpdateLater = True ) :
if onOrder != None :
self . onOrder = CatalogItemList . CatalogItemList ( onOrder , store = CatalogItem . Customization | CatalogItem . DeliveryDate )
if onGiftOrder != None :
self . onGiftOrder = CatalogItemList . CatalogItemList ( onGiftOrder , store = CatalogItem . Customization | CatalogItem . DeliveryDate )
if not hasattr ( self , ' air ' ) or self . air == None :
return
if doUpdateLater and self . air . doLiveUpdates and hasattr ( self , ' name ' ) :
taskName = ' next-bothDelivery- %s ' % self . doId
now = int ( time . time ( ) / 60 + 0.5 )
nextItem = None
nextGiftItem = None
nextTime = None
nextGiftTime = None
if self . onOrder :
nextTime = self . onOrder . getNextDeliveryDate ( )
nextItem = self . onOrder . getNextDeliveryItem ( )
if self . onGiftOrder :
nextGiftTime = self . onGiftOrder . getNextDeliveryDate ( )
nextGiftItem = self . onGiftOrder . getNextDeliveryItem ( )
if nextItem :
pass
if nextGiftItem :
pass
if nextTime == None :
nextTime = nextGiftTime
if nextGiftTime == None :
nextGiftTime = nextTime
if nextGiftTime < nextTime :
nextTime = nextGiftTime
existingDuration = None
checkTaskList = taskMgr . getTasksNamed ( taskName )
if checkTaskList :
currentTime = globalClock . getFrameTime ( )
checkTask = checkTaskList [ 0 ]
existingDuration = checkTask . wakeTime - currentTime
if nextTime :
newDuration = max ( 10.0 , nextTime * 60 - time . time ( ) )
if existingDuration and existingDuration > = newDuration :
taskMgr . remove ( taskName )
taskMgr . doMethodLater ( newDuration , self . __deliverBothPurchases , taskName )
elif existingDuration and existingDuration < newDuration :
pass
else :
taskMgr . doMethodLater ( newDuration , self . __deliverBothPurchases , taskName )
return
def __deliverBothPurchases ( self , task ) :
now = int ( time . time ( ) / 60 + 0.5 )
delivered , remaining = self . onOrder . extractDeliveryItems ( now )
deliveredGifts , remainingGifts = self . onGiftOrder . extractDeliveryItems ( now )
giftItem = CatalogItemList . CatalogItemList ( deliveredGifts , store = CatalogItem . Customization | CatalogItem . DeliveryDate )
if len ( giftItem ) > 0 :
self . air . writeServerEvent ( ' Getting Gift ' , self . doId , ' sender %s receiver %s gift %s ' % ( giftItem [ 0 ] . giftTag , self . doId , giftItem [ 0 ] . getName ( ) ) )
self . b_setMailboxContents ( self . mailboxContents + delivered + deliveredGifts )
self . b_setCatalogNotify ( self . catalogNotify , ToontownGlobals . NewItems )
self . b_setBothSchedules ( remaining , remainingGifts )
return Task . done
def setGiftSchedule ( self , onGiftOrder , doUpdateLater = True ) :
self . setBothSchedules ( None , onGiftOrder )
def getGiftSchedule ( self ) :
return self . onGiftOrder . getBlob ( store = CatalogItem . Customization | CatalogItem . DeliveryDate )
def __deliverGiftPurchase ( self , task ) :
now = int ( time . time ( ) / 60 + 0.5 )
delivered , remaining = self . onGiftOrder . extractDeliveryItems ( now )
self . notify . info ( ' Gift Delivery for %s : %s . ' % ( self . doId , delivered ) )
self . b_setMailboxContents ( self . mailboxContents + delivered )
self . b_setCatalogNotify ( self . catalogNotify , ToontownGlobals . NewItems )
return Task . done
def __deliverPurchase ( self , task ) :
now = int ( time . time ( ) / 60 + 0.5 )
delivered , remaining = self . onOrder . extractDeliveryItems ( now )
self . notify . info ( ' Delivery for %s : %s . ' % ( self . doId , delivered ) )
self . b_setMailboxContents ( self . mailboxContents + delivered )
self . b_setDeliverySchedule ( remaining )
self . b_setCatalogNotify ( self . catalogNotify , ToontownGlobals . NewItems )
return Task . done
def b_setMailboxContents ( self , mailboxContents ) :
self . setMailboxContents ( mailboxContents )
self . d_setMailboxContents ( mailboxContents )
def d_setMailboxContents ( self , mailboxContents ) :
self . sendUpdate ( ' setMailboxContents ' , [ mailboxContents . getBlob ( store = CatalogItem . Customization ) ] )
if len ( mailboxContents ) == 0 :
self . b_setCatalogNotify ( self . catalogNotify , ToontownGlobals . NoItems )
self . checkMailboxFullIndicator ( )
def checkMailboxFullIndicator ( self ) :
pass
def setMailboxContents ( self , mailboxContents ) :
self . notify . debug ( ' Setting mailboxContents to %s . ' % mailboxContents )
self . mailboxContents = CatalogItemList . CatalogItemList ( mailboxContents , store = CatalogItem . Customization )
self . notify . debug ( ' mailboxContents is %s . ' % self . mailboxContents )
def getMailboxContents ( self ) :
return self . mailboxContents . getBlob ( store = CatalogItem . Customization )
def b_setGhostMode ( self , flag ) :
self . setGhostMode ( flag )
self . d_setGhostMode ( flag )
def d_setGhostMode ( self , flag ) :
self . sendUpdate ( ' setGhostMode ' , [ flag ] )
def setGhostMode ( self , flag ) :
self . ghostMode = flag
def setImmortalMode ( self , flag ) :
self . immortalMode = flag
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def setUnlimitedGags ( self , flag ) :
self . unlimitedGags = flag
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def b_setSpeedChatStyleIndex ( self , index ) :
self . setSpeedChatStyleIndex ( index )
self . d_setSpeedChatStyleIndex ( index )
def d_setSpeedChatStyleIndex ( self , index ) :
self . sendUpdate ( ' setSpeedChatStyleIndex ' , [ index ] )
def setSpeedChatStyleIndex ( self , index ) :
self . speedChatStyleIndex = index
def getSpeedChatStyleIndex ( self ) :
return self . speedChatStyleIndex
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def b_setMaxMoney ( self , maxMoney ) :
self . d_setMaxMoney ( maxMoney )
self . setMaxMoney ( maxMoney )
if self . getMoney ( ) > maxMoney :
self . b_setBankMoney ( self . bankMoney + ( self . getMoney ( ) - maxMoney ) )
self . b_setMoney ( maxMoney )
def d_setMaxMoney ( self , maxMoney ) :
self . sendUpdate ( ' setMaxMoney ' , [ maxMoney ] )
def setMaxMoney ( self , maxMoney ) :
self . maxMoney = maxMoney
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def getMaxMoney ( self ) :
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return self . maxMoney
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def b_setMaxBankMoney ( self , maxBankMoney ) :
self . d_setMaxBankMoney ( maxBankMoney )
self . setMaxBankMoney ( maxBankMoney )
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if self . getBankMoney ( ) > maxBankMoney :
self . b_setBankMoney ( maxBankMoney )
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def d_setMaxBankMoney ( self , maxBankMoney ) :
self . sendUpdate ( ' setMaxBankMoney ' , [ maxBankMoney ] )
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def setMaxBankMoney ( self , maxBankMoney ) :
self . maxBankMoney = maxBankMoney
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def getMaxBankMoney ( self ) :
return self . maxBankMoney
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def addMoney ( self , deltaMoney ) :
money = deltaMoney + self . money
pocketMoney = min ( money , self . maxMoney )
self . b_setMoney ( pocketMoney )
overflowMoney = money - self . maxMoney
if overflowMoney > 0 :
bankMoney = self . bankMoney + overflowMoney
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self . b_setBankMoney ( bankMoney )
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def takeMoney ( self , deltaMoney , bUseBank = True ) :
totalMoney = self . money
if bUseBank :
totalMoney + = self . bankMoney
if deltaMoney > totalMoney :
self . notify . warning ( ' Not enough money! AvId: %s Has: %s Charged: %s ' % ( self . doId , totalMoney , deltaMoney ) )
return False
if bUseBank and deltaMoney > self . money :
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self . b_setBankMoney ( self . bankMoney - ( deltaMoney - self . money ) )
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self . b_setMoney ( 0 )
else :
self . b_setMoney ( self . money - deltaMoney )
return True
def b_setMoney ( self , money ) :
if bboard . get ( ' autoRich- %s ' % self . doId , False ) :
money = self . getMaxMoney ( )
self . setMoney ( money )
self . d_setMoney ( money )
def d_setMoney ( self , money ) :
self . sendUpdate ( ' setMoney ' , [ money ] )
def setMoney ( self , money ) :
if money < 0 :
simbase . air . writeServerEvent ( ' suspicious ' , self . doId , ' toon has invalid money %s , forcing to zero ' % money )
money = 0
commentStr = ' User %s has negative money %s ' % ( self . doId , money )
dislId = self . DISLid
if simbase . config . GetBool ( ' want-ban-negative-money ' , False ) :
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simbase . air . banManager . ban ( self . doId , dislId , commentStr )
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pass
self . money = money
def getMoney ( self ) :
return self . money
def getTotalMoney ( self ) :
return self . money + self . bankMoney
def b_setBankMoney ( self , money ) :
bankMoney = min ( money , ToontownGlobals . MaxBankMoney )
self . setBankMoney ( bankMoney )
self . d_setBankMoney ( bankMoney )
def d_setBankMoney ( self , money ) :
self . sendUpdate ( ' setBankMoney ' , [ money ] )
def setBankMoney ( self , money ) :
self . bankMoney = money
def getBankMoney ( self ) :
return self . bankMoney
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def b_setEmblems ( self , emblems ) :
self . setEmblems ( emblems )
self . d_setEmblems ( emblems )
def setEmblems ( self , emblems ) :
self . emblems = emblems
def d_setEmblems ( self , emblems ) :
if simbase . air . wantEmblems :
self . sendUpdate ( ' setEmblems ' , [ emblems ] )
def getEmblems ( self ) :
return self . emblems
def addEmblems ( self , emblemsToAdd ) :
newEmblems = self . emblems [ : ]
for i in xrange ( ToontownGlobals . NumEmblemTypes ) :
newEmblems [ i ] + = emblemsToAdd [ i ]
self . b_setEmblems ( newEmblems )
def subtractEmblems ( self , emblemsToSubtract ) :
newEmblems = self . emblems [ : ]
for i in xrange ( ToontownGlobals . NumEmblemTypes ) :
newEmblems [ i ] - = emblemsToSubtract [ i ]
self . b_setEmblems ( newEmblems )
def isEnoughEmblemsToBuy ( self , itemEmblemPrices ) :
for emblemIndex , emblemPrice in enumerate ( itemEmblemPrices ) :
if emblemIndex > = len ( self . emblems ) :
return False
if self . emblems [ emblemIndex ] < emblemPrice :
return False
return True
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def tossPie ( self , x , y , z , h , p , r , sequence , power , timestamp32 ) :
if not self . validate ( self . doId , self . numPies > 0 , ' tossPie with no pies available ' ) :
return
if self . numPies != ToontownGlobals . FullPies :
self . b_setNumPies ( self . numPies - 1 )
def b_setNumPies ( self , numPies ) :
self . setNumPies ( numPies )
self . d_setNumPies ( numPies )
def d_setNumPies ( self , numPies ) :
self . sendUpdate ( ' setNumPies ' , [ numPies ] )
def setNumPies ( self , numPies ) :
self . numPies = numPies
def b_setPieType ( self , pieType ) :
self . setPieType ( pieType )
self . d_setPieType ( pieType )
def d_setPieType ( self , pieType ) :
self . sendUpdate ( ' setPieType ' , [ pieType ] )
def setPieType ( self , pieType ) :
self . pieType = pieType
def d_setTrophyScore ( self , score ) :
self . sendUpdate ( ' setTrophyScore ' , [ score ] )
def stopToonUp ( self ) :
taskMgr . remove ( self . uniqueName ( ' safeZoneToonUp ' ) )
self . ignore ( self . air . getAvatarExitEvent ( self . getDoId ( ) ) )
def startToonUp ( self , healFrequency ) :
self . stopToonUp ( )
self . healFrequency = healFrequency
self . __waitForNextToonUp ( )
def __waitForNextToonUp ( self ) :
taskMgr . doMethodLater ( self . healFrequency , self . toonUpTask , self . uniqueName ( ' safeZoneToonUp ' ) )
def toonUpTask ( self , task ) :
self . toonUp ( 1 )
self . __waitForNextToonUp ( )
return Task . done
def toonUp ( self , hpGained , quietly = 0 , sendTotal = 1 ) :
if hpGained > self . maxHp :
hpGained = self . maxHp
if not quietly :
self . sendUpdate ( ' toonUp ' , [ hpGained ] )
if self . hp + hpGained < = 0 :
self . hp + = hpGained
else :
self . hp = max ( self . hp , 0 ) + hpGained
clampedHp = min ( self . hp , self . maxHp )
if not self . hpOwnedByBattle :
self . hp = clampedHp
if sendTotal and not self . hpOwnedByBattle :
self . d_setHp ( clampedHp )
def isToonedUp ( self ) :
return self . hp > = self . maxHp
def b_announceBingo ( self ) :
self . d_announceBingo ( )
self . announceBingo
def d_announceBingo ( self ) :
self . sendUpdate ( ' announceBingo ' , [ ] )
def announceBingo ( self ) :
pass
def incrementPopulation ( self ) :
if self . isPlayerControlled ( ) :
DistributedPlayerAI . DistributedPlayerAI . incrementPopulation ( self )
def decrementPopulation ( self ) :
if self . isPlayerControlled ( ) :
DistributedPlayerAI . DistributedPlayerAI . decrementPopulation ( self )
def reqSCResistance ( self , msgIndex , nearbyPlayers ) :
self . d_setSCResistance ( msgIndex , nearbyPlayers )
def d_setSCResistance ( self , msgIndex , nearbyPlayers ) :
if not ResistanceChat . validateId ( msgIndex ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' said resistance %s , which is invalid. ' % msgIndex )
return
if not self . removeResistanceMessage ( msgIndex ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' said resistance %s , but does not have it. ' % msgIndex )
return
if hasattr ( self , ' autoResistanceRestock ' ) and self . autoResistanceRestock :
self . restockAllResistanceMessages ( 1 )
affectedPlayers = [ ]
for toonId in nearbyPlayers :
toon = self . air . doId2do . get ( toonId )
if not toon :
self . notify . warning ( ' %s said resistance %s for %s ; not on server ' % ( self . doId , msgIndex , toonId ) )
elif toon . __class__ != DistributedToonAI :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' said resistance %s for %s ; object of type %s ' % ( msgIndex , toonId , toon . __class__ . __name__ ) )
elif toonId in affectedPlayers :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' said resistance %s for %s twice in same message. ' % ( msgIndex , toonId ) )
else :
toon . doResistanceEffect ( msgIndex )
affectedPlayers . append ( toonId )
if len ( affectedPlayers ) > 50 :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' said resistance %s for %s toons. ' % ( msgIndex , len ( affectedPlayers ) ) )
self . notify . warning ( ' %s said resistance %s for %s toons: %s ' % ( self . doId ,
msgIndex ,
len ( affectedPlayers ) ,
affectedPlayers ) )
self . sendUpdate ( ' setSCResistance ' , [ msgIndex , affectedPlayers ] )
type = ResistanceChat . getMenuName ( msgIndex )
value = ResistanceChat . getItemValue ( msgIndex )
self . air . writeServerEvent ( ' resistanceChat ' , self . zoneId , ' %s | %s | %s | %s ' % ( self . doId ,
type ,
value ,
affectedPlayers ) )
def doResistanceEffect ( self , msgIndex ) :
msgType , itemIndex = ResistanceChat . decodeId ( msgIndex )
msgValue = ResistanceChat . getItemValue ( msgIndex )
if msgType == ResistanceChat . RESISTANCE_TOONUP :
if msgValue == - 1 :
self . toonUp ( self . maxHp )
else :
self . toonUp ( msgValue )
self . notify . debug ( ' Toon-up for ' + self . name )
elif msgType == ResistanceChat . RESISTANCE_RESTOCK :
self . inventory . NPCMaxOutInv ( msgValue )
self . d_setInventory ( self . inventory . makeNetString ( ) )
self . notify . debug ( ' Restock for ' + self . name )
elif msgType == ResistanceChat . RESISTANCE_MONEY :
if msgValue == - 1 :
self . addMoney ( 999999 )
else :
self . addMoney ( msgValue )
self . notify . debug ( ' Money for ' + self . name )
def squish ( self , damage ) :
self . takeDamage ( damage )
if simbase . wantKarts :
def hasKart ( self ) :
return self . kartDNA [ KartDNA . bodyType ] != - 1
def b_setTickets ( self , numTickets ) :
if numTickets > RaceGlobals . MaxTickets :
numTickets = RaceGlobals . MaxTickets
self . d_setTickets ( numTickets )
self . setTickets ( numTickets )
def d_setTickets ( self , numTickets ) :
if numTickets > RaceGlobals . MaxTickets :
numTickets = RaceGlobals . MaxTickets
self . sendUpdate ( ' setTickets ' , [ numTickets ] )
def setTickets ( self , numTickets ) :
if numTickets > RaceGlobals . MaxTickets :
numTickets = RaceGlobals . MaxTickets
self . tickets = numTickets
def getTickets ( self ) :
return self . tickets
def b_setKartingTrophies ( self , trophyList ) :
self . setKartingTrophies ( trophyList )
self . d_setKartingTrophies ( trophyList )
def setKartingTrophies ( self , trophyList ) :
self . notify . debug ( ' setting kartingTrophies to %s ' % trophyList )
self . kartingTrophies = trophyList
def d_setKartingTrophies ( self , trophyList ) :
self . sendUpdate ( ' setKartingTrophies ' , [ trophyList ] )
def getKartingTrophies ( self ) :
return self . kartingTrophies
def b_setKartingHistory ( self , history ) :
self . setKartingHistory ( history )
self . d_setKartingHistory ( history )
def setKartingHistory ( self , history ) :
self . notify . debug ( ' setting kartingHistory to %s ' % history )
self . kartingHistory = history
def d_setKartingHistory ( self , history ) :
self . sendUpdate ( ' setKartingHistory ' , [ history ] )
def getKartingHistory ( self ) :
return self . kartingHistory
def b_setKartingPersonalBest ( self , bestTimes ) :
best1 = bestTimes [ 0 : 6 ]
best2 = bestTimes [ 6 : ]
self . setKartingPersonalBest ( best1 )
self . setKartingPersonalBest2 ( best2 )
self . d_setKartingPersonalBest ( bestTimes )
def d_setKartingPersonalBest ( self , bestTimes ) :
best1 = bestTimes [ 0 : 6 ]
best2 = bestTimes [ 6 : ]
self . sendUpdate ( ' setKartingPersonalBest ' , [ best1 ] )
self . sendUpdate ( ' setKartingPersonalBest2 ' , [ best2 ] )
def setKartingPersonalBest ( self , bestTimes ) :
self . notify . debug ( ' setting karting to %s ' % bestTimes )
self . kartingPersonalBest = bestTimes
def setKartingPersonalBest2 ( self , bestTimes2 ) :
self . notify . debug ( ' setting karting2 to %s ' % bestTimes2 )
self . kartingPersonalBest2 = bestTimes2
def getKartingPersonalBest ( self ) :
return self . kartingPersonalBest
def getKartingPersonalBest2 ( self ) :
return self . kartingPersonalBest2
def getKartingPersonalBestAll ( self ) :
return self . kartingPersonalBest + self . kartingPersonalBest2
def setKartDNA ( self , kartDNA ) :
self . b_setKartBodyType ( kartDNA [ KartDNA . bodyType ] )
self . b_setKartBodyColor ( kartDNA [ KartDNA . bodyColor ] )
self . b_setKartAccColor ( kartDNA [ KartDNA . accColor ] )
self . b_setKartEngineBlockType ( kartDNA [ KartDNA . ebType ] )
self . b_setKartSpoilerType ( kartDNA [ KartDNA . spType ] )
self . b_setKartFrontWheelWellType ( kartDNA [ KartDNA . fwwType ] )
self . b_setKartBackWheelWellType ( kartDNA [ KartDNA . bwwType ] )
self . b_setKartRimType ( kartDNA [ KartDNA . rimsType ] )
self . b_setKartDecalType ( kartDNA [ KartDNA . decalType ] )
def b_setKartBodyType ( self , bodyType ) :
self . d_setKartBodyType ( bodyType )
self . setKartBodyType ( bodyType )
def d_setKartBodyType ( self , bodyType ) :
self . sendUpdate ( ' setKartBodyType ' , [ bodyType ] )
def setKartBodyType ( self , bodyType ) :
self . kartDNA [ KartDNA . bodyType ] = bodyType
def getKartBodyType ( self ) :
return self . kartDNA [ KartDNA . bodyType ]
def b_setKartBodyColor ( self , bodyColor ) :
self . d_setKartBodyColor ( bodyColor )
self . setKartBodyColor ( bodyColor )
def d_setKartBodyColor ( self , bodyColor ) :
self . sendUpdate ( ' setKartBodyColor ' , [ bodyColor ] )
def setKartBodyColor ( self , bodyColor ) :
self . kartDNA [ KartDNA . bodyColor ] = bodyColor
def getKartBodyColor ( self ) :
return self . kartDNA [ KartDNA . bodyColor ]
def b_setKartAccessoryColor ( self , accColor ) :
self . d_setKartAccessoryColor ( accColor )
self . setKartAccessoryColor ( accColor )
def d_setKartAccessoryColor ( self , accColor ) :
self . sendUpdate ( ' setKartAccessoryColor ' , [ accColor ] )
def setKartAccessoryColor ( self , accColor ) :
self . kartDNA [ KartDNA . accColor ] = accColor
def getKartAccessoryColor ( self ) :
return self . kartDNA [ KartDNA . accColor ]
def b_setKartEngineBlockType ( self , ebType ) :
self . d_setKartEngineBlockType ( ebType )
self . setKartEngineBlockType ( ebType )
def d_setKartEngineBlockType ( self , ebType ) :
self . sendUpdate ( ' setKartEngineBlockType ' , [ ebType ] )
def setKartEngineBlockType ( self , ebType ) :
self . kartDNA [ KartDNA . ebType ] = ebType
def getKartEngineBlockType ( self ) :
return self . kartDNA [ KartDNA . ebType ]
def b_setKartSpoilerType ( self , spType ) :
self . d_setKartSpoilerType ( spType )
self . setKartSpoilerType ( spType )
def d_setKartSpoilerType ( self , spType ) :
self . sendUpdate ( ' setKartSpoilerType ' , [ spType ] )
def setKartSpoilerType ( self , spType ) :
self . kartDNA [ KartDNA . spType ] = spType
def getKartSpoilerType ( self ) :
return self . kartDNA [ KartDNA . spType ]
def b_setKartFrontWheelWellType ( self , fwwType ) :
self . d_setKartFrontWheelWellType ( fwwType )
self . setKartFrontWheelWellType ( fwwType )
def d_setKartFrontWheelWellType ( self , fwwType ) :
self . sendUpdate ( ' setKartFrontWheelWellType ' , [ fwwType ] )
def setKartFrontWheelWellType ( self , fwwType ) :
self . kartDNA [ KartDNA . fwwType ] = fwwType
def getKartFrontWheelWellType ( self ) :
return self . kartDNA [ KartDNA . fwwType ]
def b_setKartBackWheelWellType ( self , bwwType ) :
self . d_setKartBackWheelWellType ( bwwType )
self . setKartBackWheelWellType ( bwwType )
def d_setKartBackWheelWellType ( self , bwwType ) :
self . sendUpdate ( ' setKartBackWheelWellType ' , [ bwwType ] )
def setKartBackWheelWellType ( self , bwwType ) :
self . kartDNA [ KartDNA . bwwType ] = bwwType
def getKartBackWheelWellType ( self ) :
return self . kartDNA [ KartDNA . bwwType ]
def b_setKartRimType ( self , rimsType ) :
self . d_setKartRimType ( rimsType )
self . setKartRimType ( rimsType )
def d_setKartRimType ( self , rimsType ) :
self . sendUpdate ( ' setKartRimType ' , [ rimsType ] )
def setKartRimType ( self , rimsType ) :
self . kartDNA [ KartDNA . rimsType ] = rimsType
def getKartRimType ( self ) :
return self . kartDNA [ KartDNA . rimsType ]
def b_setKartDecalType ( self , decalType ) :
self . d_setKartDecalType ( decalType )
self . setKartDecalType ( decalType )
def d_setKartDecalType ( self , decalType ) :
self . sendUpdate ( ' setKartDecalType ' , [ decalType ] )
def setKartDecalType ( self , decalType ) :
self . kartDNA [ KartDNA . decalType ] = decalType
def getKartDecalType ( self ) :
return self . kartDNA [ KartDNA . decalType ]
def b_setKartAccessoriesOwned ( self , accessories ) :
self . d_setKartAccessoriesOwned ( accessories )
self . setKartAccessoriesOwned ( accessories )
def d_setKartAccessoriesOwned ( self , accessories ) :
self . sendUpdate ( ' setKartAccessoriesOwned ' , [ accessories ] )
def setKartAccessoriesOwned ( self , accessories ) :
if ( __debug__ ) :
import pdb
self . accessories = accessories
def getKartAccessoriesOwned ( self ) :
owned = copy . deepcopy ( self . accessories )
while InvalidEntry in owned :
owned . remove ( InvalidEntry )
return owned
def addOwnedAccessory ( self , accessoryId ) :
print ' in add owned accessory '
if accessoryId in AccessoryDict :
if self . accessories . count ( accessoryId ) > 0 :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to add accessory %s which is already owned! ' % accessoryId )
return
if self . accessories . count ( InvalidEntry ) > 0 :
accList = list ( self . accessories )
index = self . accessories . index ( InvalidEntry )
accList [ index ] = accessoryId
self . b_setKartAccessoriesOwned ( accList )
else :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to add accessory %s when accessory inventory is full! ' % accessoryId )
return
else :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to add accessory %s which is not a valid accessory. ' % accessoryId )
return
def removeOwnedAccessory ( self , accessoryId ) :
if accessoryId in AccessoryDict :
if self . accessories . count ( accessoryId ) == 0 :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to remove accessory %s which is not currently owned! ' % accessoryId )
return
else :
accList = list ( self . accessories )
index = self . accessories . index ( accessoryId )
accList [ index ] = InvalidEntry
self . air . writeServerEvent ( ' deletedKartingAccessory ' , self . doId , ' %s ' % accessoryId )
self . b_setKartAccessoriesOwned ( accList )
else :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to remove accessory %s which is not a valid accessory. ' % accessoryId )
return
def updateKartDNAField ( self , dnaField , fieldValue ) :
if not checkKartFieldValidity ( dnaField ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update to dna value %s in the invalid field %s ' % ( fieldValue , dnaField ) )
return
if dnaField == KartDNA . bodyType :
if fieldValue not in KartDict . keys ( ) and fieldValue != InvalidEntry :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update kart body to invalid body %s . ' % fieldValue )
return
self . b_setKartBodyType ( fieldValue )
else :
accFields = [ KartDNA . ebType ,
KartDNA . spType ,
KartDNA . fwwType ,
KartDNA . bwwType ,
KartDNA . rimsType ,
KartDNA . decalType ]
colorFields = [ KartDNA . bodyColor , KartDNA . accColor ]
if dnaField in accFields :
if fieldValue == InvalidEntry :
self . __updateKartDNAField ( dnaField , fieldValue )
else :
if fieldValue not in self . accessories :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update to accessory %s which is not currently owned. ' % fieldValue )
return
field = getAccessoryType ( fieldValue )
if field == InvalidEntry :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update accessory %s in an illegal field %s ' % ( fieldValue , field ) )
return
elif field != dnaField :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update accessory %s in a field %s that does not match client specified field %s ' % ( fieldValue , field , dnaField ) )
return
self . __updateKartDNAField ( dnaField , fieldValue )
elif dnaField in colorFields :
if fieldValue == InvalidEntry :
self . __updateKartDNAField ( dnaField , fieldValue )
else :
if fieldValue not in self . accessories :
if fieldValue != getDefaultColor ( ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update to color %s which is not owned! ' % fieldValue )
return
elif fieldValue == getDefaultColor ( ) and self . kartDNA [ dnaField ] != InvalidEntry :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update to default color %s which is not owned! ' % fieldValue )
return
if getAccessoryType ( fieldValue ) != KartDNA . bodyColor :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to update invalid color %s for dna field %s ' % ( fieldValue , dnaField ) )
return
self . __updateKartDNAField ( dnaField , fieldValue )
else :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' attempt to udpate accessory %s in the invalid field %s ' % ( fieldValue , dnaField ) )
return
def __updateKartDNAField ( self , dnaField , fieldValue ) :
if dnaField == KartDNA . bodyColor :
self . b_setKartBodyColor ( fieldValue )
elif dnaField == KartDNA . accColor :
self . b_setKartAccessoryColor ( fieldValue )
elif dnaField == KartDNA . ebType :
self . b_setKartEngineBlockType ( fieldValue )
elif dnaField == KartDNA . spType :
self . b_setKartSpoilerType ( fieldValue )
elif dnaField == KartDNA . fwwType :
self . b_setKartFrontWheelWellType ( fieldValue )
elif dnaField == KartDNA . bwwType :
self . b_setKartBackWheelWellType ( fieldValue )
elif dnaField == KartDNA . rimsType :
self . b_setKartRimType ( fieldValue )
elif dnaField == KartDNA . decalType :
self . b_setKartDecalType ( fieldValue )
def setAllowSoloRace ( self , allowSoloRace ) :
self . allowSoloRace = allowSoloRace
def setAllowRaceTimeout ( self , allowRaceTimeout ) :
self . allowRaceTimeout = allowRaceTimeout
if simbase . wantPets :
def getPetId ( self ) :
return self . petId
def b_setPetId ( self , petId ) :
self . d_setPetId ( petId )
self . setPetId ( petId )
def d_setPetId ( self , petId ) :
self . sendUpdate ( ' setPetId ' , [ petId ] )
def setPetId ( self , petId ) :
self . petId = petId
def getPetTrickPhrases ( self ) :
return self . petTrickPhrases
def b_setPetTrickPhrases ( self , tricks ) :
self . setPetTrickPhrases ( tricks )
self . d_setPetTrickPhrases ( tricks )
def d_setPetTrickPhrases ( self , tricks ) :
self . sendUpdate ( ' setPetTrickPhrases ' , [ tricks ] )
def setPetTrickPhrases ( self , tricks ) :
self . petTrickPhrases = tricks
def deletePet ( self ) :
if self . petId == 0 :
self . notify . warning ( " this toon doesn ' t have a pet to delete! " )
return
simbase . air . petMgr . deleteToonsPet ( self . doId )
def setPetMovie ( self , petId , flag ) :
self . notify . debug ( ' setPetMovie: petId: %s , flag: %s ' % ( petId , flag ) )
pet = simbase . air . doId2do . get ( petId )
if pet is not None :
if pet . __class__ . __name__ == ' DistributedPetAI ' :
pet . handleAvPetInteraction ( flag , self . getDoId ( ) )
else :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' setPetMovie: playing pet movie %s on non-pet object %s ' % ( flag , petId ) )
return
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def setPetTutorialDone ( self , done ) :
self . petTutorialDone = True
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def setFishBingoTutorialDone ( self , done ) :
self . fishBingoTutorialDone = True
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def setFishBingoMarkTutorialDone ( self , done ) :
self . fishBingoMarkTutorialDone = True
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def enterEstate ( self , ownerId , zoneId ) :
DistributedToonAI . notify . debug ( ' enterEstate: %s %s %s ' % ( self . doId , ownerId , zoneId ) )
if self . wasInEstate ( ) :
self . cleanupEstateData ( )
collSphere = CollisionSphere ( 0 , 0 , 0 , self . getRadius ( ) )
collNode = CollisionNode ( ' toonColl- %s ' % self . doId )
collNode . addSolid ( collSphere )
collNode . setFromCollideMask ( BitMask32 . allOff ( ) )
collNode . setIntoCollideMask ( ToontownGlobals . WallBitmask )
self . collNodePath = self . attachNewNode ( collNode )
taskMgr . add ( self . _moveSphere , self . _getMoveSphereTaskName ( ) , priority = OTPGlobals . AICollMovePriority )
self . inEstate = 1
self . estateOwnerId = ownerId
self . estateZones = simbase . air . estateMgr . getEstateZones ( ownerId )
self . estateHouseZones = simbase . air . estateMgr . getEstateHouseZones ( ownerId )
self . enterPetLook ( )
def _getPetLookerBodyNode ( self ) :
return self . collNodePath
def _getMoveSphereTaskName ( self ) :
return ' moveSphere- %s ' % self . doId
def _moveSphere ( self , task ) :
self . collNodePath . setZ ( self . getRender ( ) , 0 )
return Task . cont
def isInEstate ( self ) :
return hasattr ( self , ' inEstate ' ) and self . inEstate
def exitEstate ( self , ownerId = None , zoneId = None ) :
DistributedToonAI . notify . debug ( ' exitEstate: %s %s %s ' % ( self . doId , ownerId , zoneId ) )
DistributedToonAI . notify . debug ( ' current zone: %s ' % self . zoneId )
self . exitPetLook ( )
taskMgr . remove ( self . _getMoveSphereTaskName ( ) )
self . collNodePath . removeNode ( )
del self . collNodePath
del self . estateOwnerId
del self . estateHouseZones
del self . inEstate
self . _wasInEstate = 1
def wasInEstate ( self ) :
return hasattr ( self , ' _wasInEstate ' ) and self . _wasInEstate
def cleanupEstateData ( self ) :
del self . estateZones
del self . _wasInEstate
def setSC ( self , msgId ) :
DistributedToonAI . notify . debug ( ' setSC: %s ' % msgId )
from toontown . pets import PetObserve
PetObserve . send ( self . zoneId , PetObserve . getSCObserve ( msgId , self . doId ) )
if msgId in [ 21006 ] :
self . setHatePets ( 1 )
elif msgId in [ 21000 ,
21001 ,
21003 ,
21004 ,
21200 ,
21201 ,
21202 ,
21203 ,
21204 ,
21205 ,
21206 ] :
self . setHatePets ( 0 )
def setSCCustom ( self , msgId ) :
DistributedToonAI . notify . debug ( ' setSCCustom: %s ' % msgId )
from toontown . pets import PetObserve
PetObserve . send ( self . zoneId , PetObserve . getSCObserve ( msgId , self . doId ) )
def setHatePets ( self , hate ) :
self . hatePets = hate
def takeOutKart ( self , zoneId = None ) :
if not self . kart :
from toontown . racing import DistributedVehicleAI
self . kart = DistributedVehicleAI . DistributedVehicleAI ( self . air , self . doId )
if zoneId :
self . kart . generateWithRequired ( zoneId )
else :
self . kart . generateWithRequired ( self . zoneId )
self . kart . start ( )
def reqCogSummons ( self , type , suitIndex ) :
if type not in ( ' single ' , ' building ' , ' invasion ' ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' invalid cog summons type: %s ' % type )
self . sendUpdate ( ' cogSummonsResponse ' , [ ' fail ' , suitIndex , 0 ] )
return
if suitIndex > = len ( SuitDNA . suitHeadTypes ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' invalid suitIndex: %s ' % suitIndex )
self . sendUpdate ( ' cogSummonsResponse ' , [ ' fail ' , suitIndex , 0 ] )
return
if not self . hasCogSummons ( suitIndex , type ) :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' bogus cog summons ' )
self . sendUpdate ( ' cogSummonsResponse ' , [ ' fail ' , suitIndex , 0 ] )
return
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if ZoneUtil . isWelcomeValley ( self . zoneId ) :
self . sendUpdate ( ' cogSummonsResponse ' , [ ' fail ' , suitIndex , 0 ] )
return
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returnCode = None
if type == ' single ' :
returnCode = self . doSummonSingleCog ( suitIndex )
elif type == ' building ' :
returnCode = self . doBuildingTakeover ( suitIndex )
elif type == ' invasion ' :
suitDeptIndex = suitIndex / SuitDNA . suitsPerDept
suitTypeIndex = suitIndex % SuitDNA . suitsPerDept
returnCode = self . doCogInvasion ( suitDeptIndex , suitTypeIndex )
if returnCode :
if returnCode [ 0 ] == ' success ' :
self . air . writeServerEvent ( ' cogSummoned ' , self . doId , ' %s | %s | %s ' % ( type , suitIndex , self . zoneId ) )
self . removeCogSummonsEarned ( suitIndex , type )
self . sendUpdate ( ' cogSummonsResponse ' , returnCode )
return
def doSummonSingleCog ( self , suitIndex ) :
if suitIndex > = len ( SuitDNA . suitHeadTypes ) :
self . notify . warning ( ' Bad suit index: %s ' % suitIndex )
return [ ' badIndex ' , suitIndex , 0 ]
suitName = SuitDNA . suitHeadTypes [ suitIndex ]
streetId = ZoneUtil . getBranchZone ( self . zoneId )
if streetId not in self . air . suitPlanners :
return [ ' badlocation ' , suitIndex , 0 ]
sp = self . air . suitPlanners [ streetId ]
map = sp . getZoneIdToPointMap ( )
zones = [ self . zoneId , self . zoneId - 1 , self . zoneId + 1 ]
for zoneId in zones :
if zoneId in map :
points = map [ zoneId ] [ : ]
suit = sp . createNewSuit ( [ ] , points , suitName = suitName )
if suit :
return [ ' success ' , suitIndex , 0 ]
return [ ' badlocation ' , suitIndex , 0 ]
def doBuildingTakeover ( self , suitIndex ) :
streetId = ZoneUtil . getBranchZone ( self . zoneId )
if streetId not in self . air . suitPlanners :
self . notify . warning ( ' Street %d is not known. ' % streetId )
return [ ' badlocation ' , suitIndex , 0 ]
sp = self . air . suitPlanners [ streetId ]
bm = sp . buildingMgr
building = self . findClosestDoor ( )
if building == None :
return [ ' badlocation ' , suitIndex , 0 ]
level = None
if suitIndex > = len ( SuitDNA . suitHeadTypes ) :
self . notify . warning ( ' Bad suit index: %s ' % suitIndex )
return [ ' badIndex ' , suitIndex , 0 ]
suitName = SuitDNA . suitHeadTypes [ suitIndex ]
track = SuitDNA . getSuitDept ( suitName )
type = SuitDNA . getSuitType ( suitName )
level , type , track = sp . pickLevelTypeAndTrack ( None , type , track )
building . suitTakeOver ( track , level , None )
self . notify . warning ( ' cogTakeOver %s %s %d %d ' % ( track ,
level ,
building . block ,
self . zoneId ) )
return [ ' success ' , suitIndex , building . doId ]
def doCogdoTakeOver ( self , difficulty , buildingHeight ) :
streetId = ZoneUtil . getBranchZone ( self . zoneId )
if streetId not in self . air . suitPlanners :
self . notify . warning ( ' Street %d is not known. ' % streetId )
return [ ' badlocation ' , difficulty , 0 ]
building = self . findClosestDoor ( )
if building is None :
return [ ' badlocation ' , difficulty , 0 ]
building . cogdoTakeOver ( difficulty , buildingHeight )
return [ ' success ' , difficulty , building . doId ]
def doCogInvasion ( self , suitDeptIndex , suitTypeIndex ) :
if self . air . suitInvasionManager . getInvading ( ) :
return [ ' busy ' , 0 , 0 ]
suitName = SuitDNA . getSuitName ( suitDeptIndex , suitTypeIndex )
suitIndex = SuitDNA . suitHeadTypes . index ( suitName )
if self . air . suitInvasionManager . startInvasion (
suitDeptIndex = suitDeptIndex , suitTypeIndex = suitTypeIndex ) :
return [ ' success ' , suitIndex , 0 ]
return [ ' fail ' , suitIndex , 0 ]
def b_setCogSummonsEarned ( self , cogSummonsEarned ) :
self . d_setCogSummonsEarned ( cogSummonsEarned )
self . setCogSummonsEarned ( cogSummonsEarned )
def d_setCogSummonsEarned ( self , cogSummonsEarned ) :
self . sendUpdate ( ' setCogSummonsEarned ' , [ cogSummonsEarned ] )
def setCogSummonsEarned ( self , cogSummonsEarned ) :
self . cogSummonsEarned = cogSummonsEarned
def getCogSummonsEarned ( self ) :
return self . cogSummonsEarned
def restockAllCogSummons ( self ) :
numSuits = len ( SuitDNA . suitHeadTypes )
fullSetForSuit = 1 | 2 | 4
allSummons = numSuits * [ fullSetForSuit ]
self . b_setCogSummonsEarned ( allSummons )
def addCogSummonsEarned ( self , suitIndex , type ) :
summons = self . getCogSummonsEarned ( )
curSetting = summons [ suitIndex ]
if type == ' single ' :
curSetting | = 1
elif type == ' building ' :
curSetting | = 2
elif type == ' invasion ' :
curSetting | = 4
summons [ suitIndex ] = curSetting
self . b_setCogSummonsEarned ( summons )
def removeCogSummonsEarned ( self , suitIndex , type ) :
summons = self . getCogSummonsEarned ( )
curSetting = summons [ suitIndex ]
if self . hasCogSummons ( suitIndex , type ) :
if type == ' single ' :
curSetting & = - 2
elif type == ' building ' :
curSetting & = - 3
elif type == ' invasion ' :
curSetting & = - 5
summons [ suitIndex ] = curSetting
self . b_setCogSummonsEarned ( summons )
if hasattr ( self , ' autoRestockSummons ' ) and self . autoRestockSummons :
self . restockAllCogSummons ( )
return True
self . notify . warning ( " Toon %s doesn ' t have a %s summons for %s " % ( self . doId , type , suitIndex ) )
return False
def hasCogSummons ( self , suitIndex , type = None ) :
summons = self . getCogSummonsEarned ( )
curSetting = summons [ suitIndex ]
if type == ' single ' :
return curSetting & 1
elif type == ' building ' :
return curSetting & 2
elif type == ' invasion ' :
return curSetting & 4
return curSetting
def hasParticularCogSummons ( self , deptIndex , level , type ) :
if deptIndex not in xrange ( len ( SuitDNA . suitDepts ) ) :
self . notify . warning ( ' invalid parameter deptIndex %s ' % deptIndex )
return False
if level not in xrange ( SuitDNA . suitsPerDept ) :
self . notify . warning ( ' invalid parameter level %s ' % level )
return False
suitIndex = deptIndex * SuitDNA . suitsPerDept + level
retval = self . hasCogSummons ( suitIndex , type )
return retval
def assignNewCogSummons ( self , level = None , summonType = None , deptIndex = None ) :
if level != None :
if deptIndex in xrange ( len ( SuitDNA . suitDepts ) ) :
dept = deptIndex
else :
numDepts = len ( SuitDNA . suitDepts )
dept = random . randrange ( 0 , numDepts )
suitIndex = dept * SuitDNA . suitsPerDept + level
elif deptIndex in xrange ( len ( SuitDNA . suitDepts ) ) :
randomLevel = random . randrange ( 0 , SuitDNA . suitsPerDept )
suitIndex = deptIndex * SuitDNA . suitsPerLevel + randomLevel
else :
numSuits = len ( SuitDNA . suitHeadTypes )
suitIndex = random . randrange ( 0 , numSuits )
if summonType in [ ' single ' , ' building ' , ' invasion ' ] :
type = summonType
else :
typeWeights = [ ' single ' ] * 70 + [ ' building ' ] * 25 + [ ' invasion ' ] * 5
type = random . choice ( typeWeights )
if suitIndex > = len ( SuitDNA . suitHeadTypes ) :
self . notify . warning ( ' Bad suit index: %s ' % suitIndex )
self . addCogSummonsEarned ( suitIndex , type )
return ( suitIndex , type )
def findClosestDoor ( self ) :
zoneId = self . zoneId
streetId = ZoneUtil . getBranchZone ( zoneId )
sp = self . air . suitPlanners [ streetId ]
if not sp :
return None
bm = sp . buildingMgr
if not bm :
return None
zones = [ zoneId ,
zoneId - 1 ,
zoneId + 1 ,
zoneId - 2 ,
zoneId + 2 ]
for zone in zones :
for i in bm . getToonBlocks ( ) :
building = bm . getBuilding ( i )
extZoneId , intZoneId = building . getExteriorAndInteriorZoneId ( )
if not NPCToons . isZoneProtected ( intZoneId ) :
if hasattr ( building , ' door ' ) :
if building . door . zoneId == zone :
return building
return None
def b_setGardenTrophies ( self , trophyList ) :
self . setGardenTrophies ( trophyList )
self . d_setGardenTrophies ( trophyList )
def setGardenTrophies ( self , trophyList ) :
self . notify . debug ( ' setting gardenTrophies to %s ' % trophyList )
self . gardenTrophies = trophyList
def d_setGardenTrophies ( self , trophyList ) :
self . sendUpdate ( ' setGardenTrophies ' , [ trophyList ] )
def getGardenTrophies ( self ) :
return self . gardenTrophies
def setGardenSpecials ( self , specials ) :
for special in specials :
if special [ 1 ] > 255 :
special [ 1 ] = 255
self . gardenSpecials = specials
def getGardenSpecials ( self ) :
return self . gardenSpecials
def d_setGardenSpecials ( self , specials ) :
self . sendUpdate ( ' setGardenSpecials ' , [ specials ] )
def b_setGardenSpecials ( self , specials ) :
for special in specials :
if special [ 1 ] > 255 :
newCount = 255
index = special [ 0 ]
self . gardenSpecials . remove ( special )
self . gardenSpecials . append ( ( index , newCount ) )
self . gardenSpecials . sort ( )
self . setGardenSpecials ( specials )
self . d_setGardenSpecials ( specials )
def addGardenItem ( self , index , count ) :
for item in self . gardenSpecials :
if item [ 0 ] == index :
newCount = item [ 1 ] + count
self . gardenSpecials . remove ( item )
self . gardenSpecials . append ( ( index , newCount ) )
self . gardenSpecials . sort ( )
self . b_setGardenSpecials ( self . gardenSpecials )
return
self . gardenSpecials . append ( ( index , count ) )
self . gardenSpecials . sort ( )
self . b_setGardenSpecials ( self . gardenSpecials )
def removeGardenItem ( self , index , count ) :
for item in self . gardenSpecials :
if item [ 0 ] == index :
newCount = item [ 1 ] - count
self . gardenSpecials . remove ( item )
if newCount > 0 :
self . gardenSpecials . append ( ( index , newCount ) )
self . gardenSpecials . sort ( )
self . b_setGardenSpecials ( self . gardenSpecials )
return
self . notify . warning ( " removing garden item %d that toon doesn ' t have " % index )
def b_setFlowerCollection ( self , speciesList , varietyList ) :
self . setFlowerCollection ( speciesList , varietyList )
self . d_setFlowerCollection ( speciesList , varietyList )
def d_setFlowerCollection ( self , speciesList , varietyList ) :
self . sendUpdate ( ' setFlowerCollection ' , [ speciesList , varietyList ] )
def setFlowerCollection ( self , speciesList , varietyList ) :
self . flowerCollection = FlowerCollection . FlowerCollection ( )
self . flowerCollection . makeFromNetLists ( speciesList , varietyList )
def getFlowerCollection ( self ) :
return self . flowerCollection . getNetLists ( )
def b_setMaxFlowerBasket ( self , maxFlowerBasket ) :
self . d_setMaxFlowerBasket ( maxFlowerBasket )
self . setMaxFlowerBasket ( maxFlowerBasket )
def d_setMaxFlowerBasket ( self , maxFlowerBasket ) :
self . sendUpdate ( ' setMaxFlowerBasket ' , [ maxFlowerBasket ] )
def setMaxFlowerBasket ( self , maxFlowerBasket ) :
self . maxFlowerBasket = maxFlowerBasket
def getMaxFlowerBasket ( self ) :
return self . maxFlowerBasket
def b_setFlowerBasket ( self , speciesList , varietyList ) :
self . setFlowerBasket ( speciesList , varietyList )
self . d_setFlowerBasket ( speciesList , varietyList )
def d_setFlowerBasket ( self , speciesList , varietyList ) :
self . sendUpdate ( ' setFlowerBasket ' , [ speciesList , varietyList ] )
def setFlowerBasket ( self , speciesList , varietyList ) :
self . flowerBasket = FlowerBasket . FlowerBasket ( )
self . flowerBasket . makeFromNetLists ( speciesList , varietyList )
def getFlowerBasket ( self ) :
return self . flowerBasket . getNetLists ( )
def makeRandomFlowerBasket ( self ) :
self . flowerBasket . generateRandomBasket ( )
self . d_setFlowerBasket ( * self . flowerBasket . getNetLists ( ) )
def addFlowerToBasket ( self , species , variety ) :
numFlower = len ( self . flowerBasket )
if numFlower > = self . maxFlowerBasket :
self . notify . warning ( ' addFlowerToBasket: cannot add flower, basket is full ' )
return 0
elif self . flowerBasket . addFlower ( species , variety ) :
self . d_setFlowerBasket ( * self . flowerBasket . getNetLists ( ) )
return 1
else :
self . notify . warning ( ' addFlowerToBasket: addFlower failed ' )
return 0
def removeFlowerFromBasketAtIndex ( self , index ) :
if self . flowerBasket . removeFlowerAtIndex ( index ) :
self . d_setFlowerBasket ( * self . flowerBasket . getNetLists ( ) )
return 1
else :
self . notify . warning ( ' removeFishFromTank: cannot find fish ' )
return 0
def b_setShovel ( self , shovelId ) :
self . d_setShovel ( shovelId )
self . setShovel ( shovelId )
def d_setShovel ( self , shovelId ) :
self . sendUpdate ( ' setShovel ' , [ shovelId ] )
def setShovel ( self , shovelId ) :
self . shovel = shovelId
def getShovel ( self ) :
return self . shovel
def b_setShovelSkill ( self , skillLevel ) :
self . sendGardenEvent ( )
if skillLevel > = GardenGlobals . ShovelAttributes [ self . shovel ] [ ' skillPts ' ] :
if self . shovel < GardenGlobals . MAX_SHOVELS - 1 :
self . b_setShovel ( self . shovel + 1 )
self . setShovelSkill ( 0 )
self . d_setShovelSkill ( 0 )
self . sendUpdate ( ' promoteShovel ' , [ self . shovel ] )
self . air . writeServerEvent ( ' garden_new_shovel ' , self . doId , ' %d ' % self . shovel )
else :
self . setShovelSkill ( skillLevel )
self . d_setShovelSkill ( skillLevel )
def d_setShovelSkill ( self , skillLevel ) :
self . sendUpdate ( ' setShovelSkill ' , [ skillLevel ] )
def setShovelSkill ( self , skillLevel ) :
self . shovelSkill = skillLevel
def getShovelSkill ( self ) :
return self . shovelSkill
def b_setWateringCan ( self , wateringCanId ) :
self . d_setWateringCan ( wateringCanId )
self . setWateringCan ( wateringCanId )
def d_setWateringCan ( self , wateringCanId ) :
self . sendUpdate ( ' setWateringCan ' , [ wateringCanId ] )
def setWateringCan ( self , wateringCanId ) :
self . wateringCan = wateringCanId
def getWateringCan ( self ) :
return self . wateringCan
def b_setWateringCanSkill ( self , skillLevel ) :
self . sendGardenEvent ( )
if skillLevel > = GardenGlobals . WateringCanAttributes [ self . wateringCan ] [ ' skillPts ' ] :
if self . wateringCan < GardenGlobals . MAX_WATERING_CANS - 1 :
self . b_setWateringCan ( self . wateringCan + 1 )
self . setWateringCanSkill ( 0 )
self . d_setWateringCanSkill ( 0 )
self . sendUpdate ( ' promoteWateringCan ' , [ self . wateringCan ] )
self . air . writeServerEvent ( ' garden_new_wateringCan ' , self . doId , ' %d ' % self . wateringCan )
else :
skillLevel = GardenGlobals . WateringCanAttributes [ self . wateringCan ] [ ' skillPts ' ] - 1
self . setWateringCanSkill ( skillLevel )
self . d_setWateringCanSkill ( skillLevel )
else :
self . setWateringCanSkill ( skillLevel )
self . d_setWateringCanSkill ( skillLevel )
def d_setWateringCanSkill ( self , skillLevel ) :
self . sendUpdate ( ' setWateringCanSkill ' , [ skillLevel ] )
def setWateringCanSkill ( self , skillLevel ) :
self . wateringCanSkill = skillLevel
def getWateringCanSkill ( self ) :
return self . wateringCanSkill
def b_setTrackBonusLevel ( self , trackBonusLevelArray ) :
self . setTrackBonusLevel ( trackBonusLevelArray )
self . d_setTrackBonusLevel ( trackBonusLevelArray )
def d_setTrackBonusLevel ( self , trackBonusLevelArray ) :
self . sendUpdate ( ' setTrackBonusLevel ' , [ trackBonusLevelArray ] )
def setTrackBonusLevel ( self , trackBonusLevelArray ) :
self . trackBonusLevel = trackBonusLevelArray
def getTrackBonusLevel ( self , track = None ) :
if track == None :
return self . trackBonusLevel
else :
return self . trackBonusLevel [ track ]
return
def checkGagBonus ( self , track , level ) :
trackBonus = self . getTrackBonusLevel ( track )
return trackBonus > = level
def giveMeSpecials ( self , id = None ) :
print ' Specials Go!! '
self . b_setGardenSpecials ( [ ( 0 , 3 ) ,
( 1 , 2 ) ,
( 2 , 3 ) ,
( 3 , 2 ) ,
( 4 , 3 ) ,
( 5 , 2 ) ,
( 6 , 3 ) ,
( 7 , 2 ) ,
( 100 , 1 ) ,
( 101 , 3 ) ,
( 102 , 1 ) ] )
def reqUseSpecial ( self , special ) :
return # TODO/gardening
response = self . tryToUseSpecial ( special )
self . sendUpdate ( ' useSpecialResponse ' , [ response ] )
def tryToUseSpecial ( self , special ) :
estateOwnerDoId = simbase . air . estateMgr . zone2owner . get ( self . zoneId )
response = ' badlocation '
doIHaveThisSpecial = False
for curSpecial in self . gardenSpecials :
if curSpecial [ 0 ] == special and curSpecial [ 1 ] > 0 :
doIHaveThisSpecial = True
break
if not doIHaveThisSpecial :
return response
if not self . doId == estateOwnerDoId :
self . notify . warning ( " how did this happen, planting an item you don ' t own " )
return response
if estateOwnerDoId :
estate = simbase . air . estateMgr . estate . get ( estateOwnerDoId )
if estate and hasattr ( estate , ' avIdList ' ) :
ownerIndex = estate . avIdList . index ( estateOwnerDoId )
if ownerIndex > = 0 :
estate . doEpochNow ( onlyForThisToonIndex = ownerIndex )
self . removeGardenItem ( special , 1 )
response = ' success '
self . air . writeServerEvent ( ' garden_fertilizer ' , self . doId , ' ' )
return response
def sendGardenEvent ( self ) :
if hasattr ( self , ' estateZones ' ) and hasattr ( self , ' doId ' ) :
if simbase . wantPets and self . hatePets :
PetObserve . send ( self . estateZones , PetObserve . PetActionObserve ( PetObserve . Actions . GARDEN , self . doId ) )
def setGardenStarted ( self , bStarted ) :
self . gardenStarted = bStarted
def d_setGardenStarted ( self , bStarted ) :
self . sendUpdate ( ' setGardenStarted ' , [ bStarted ] )
def b_setGardenStarted ( self , bStarted ) :
self . setGardenStarted ( bStarted )
self . d_setGardenStarted ( bStarted )
def getGardenStarted ( self ) :
return self . gardenStarted
def logSuspiciousEvent ( self , eventName ) :
senderId = self . air . getAvatarIdFromSender ( )
eventStr = ' senderId= %s ' % senderId
eventStr + = eventName
strSearch = re . compile ( ' AvatarHackWarning! nodename ' )
if strSearch . search ( eventName , 0 , 100 ) :
self . air . district . recordSuspiciousEventData ( len ( eventStr ) )
self . air . writeServerEvent ( ' suspicious ' , self . doId , eventStr )
if simbase . config . GetBool ( ' want-ban-setAnimState ' , True ) :
if eventName . startswith ( ' setAnimState: ' ) :
if senderId == self . doId :
commentStr = ' Toon %s trying to call setAnimState ' % self . doId
2015-03-04 04:35:36 -06:00
simbase . air . banManager . ban ( self . doId , self . DISLid , commentStr )
2015-03-03 16:10:12 -06:00
else :
self . notify . warning ( ' logSuspiciousEvent event= %s senderId= %s != self.doId= %s ' % ( eventName , senderId , self . doId ) )
def getGolfTrophies ( self ) :
return self . golfTrophies
def getGolfCups ( self ) :
return self . golfCups
def b_setGolfHistory ( self , history ) :
self . setGolfHistory ( history )
self . d_setGolfHistory ( history )
def d_setGolfHistory ( self , history ) :
self . sendUpdate ( ' setGolfHistory ' , [ history ] )
def setGolfHistory ( self , history ) :
self . notify . debug ( ' setting golfHistory to %s ' % history )
self . golfHistory = history
self . golfTrophies = GolfGlobals . calcTrophyListFromHistory ( self . golfHistory )
self . golfCups = GolfGlobals . calcCupListFromHistory ( self . golfHistory )
def getGolfHistory ( self ) :
return self . golfHistory
def b_setGolfHoleBest ( self , holeBest ) :
self . setGolfHoleBest ( holeBest )
self . d_setGolfHoleBest ( holeBest )
def d_setGolfHoleBest ( self , holeBest ) :
packed = GolfGlobals . packGolfHoleBest ( holeBest )
self . sendUpdate ( ' setPackedGolfHoleBest ' , [ packed ] )
def setGolfHoleBest ( self , holeBest ) :
self . golfHoleBest = holeBest
def getGolfHoleBest ( self ) :
return self . golfHoleBest
def getPackedGolfHoleBest ( self ) :
packed = GolfGlobals . packGolfHoleBest ( self . golfHoleBest )
return packed
def setPackedGolfHoleBest ( self , packedHoleBest ) :
unpacked = GolfGlobals . unpackGolfHoleBest ( packedHoleBest )
self . setGolfHoleBest ( unpacked )
def b_setGolfCourseBest ( self , courseBest ) :
self . setGolfCourseBest ( courseBest )
self . d_setGolfCourseBest ( courseBest )
def d_setGolfCourseBest ( self , courseBest ) :
self . sendUpdate ( ' setGolfCourseBest ' , [ courseBest ] )
def setGolfCourseBest ( self , courseBest ) :
self . golfCourseBest = courseBest
def getGolfCourseBest ( self ) :
return self . golfCourseBest
def setUnlimitedSwing ( self , unlimitedSwing ) :
self . unlimitedSwing = unlimitedSwing
def getUnlimitedSwing ( self ) :
return self . unlimitedSwing
def b_setUnlimitedSwing ( self , unlimitedSwing ) :
self . setUnlimitedSwing ( unlimitedSwing )
self . d_setUnlimitedSwing ( unlimitedSwing )
def d_setUnlimitedSwing ( self , unlimitedSwing ) :
self . sendUpdate ( ' setUnlimitedSwing ' , [ unlimitedSwing ] )
def b_setPinkSlips ( self , pinkSlips ) :
self . d_setPinkSlips ( pinkSlips )
self . setPinkSlips ( pinkSlips )
def d_setPinkSlips ( self , pinkSlips ) :
self . sendUpdate ( ' setPinkSlips ' , [ pinkSlips ] )
def setPinkSlips ( self , pinkSlips ) :
self . pinkSlips = pinkSlips
def getPinkSlips ( self ) :
return self . pinkSlips
def addPinkSlips ( self , amountToAdd ) :
pinkSlips = min ( self . pinkSlips + amountToAdd , 255 )
self . b_setPinkSlips ( pinkSlips )
def removePinkSlips ( self , amount ) :
if hasattr ( self , ' autoRestockPinkSlips ' ) and self . autoRestockPinkSlips :
amount = 0
pinkSlips = max ( self . pinkSlips - amount , 0 )
self . b_setPinkSlips ( pinkSlips )
def b_setNametagStyle ( self , nametagStyle ) :
self . d_setNametagStyle ( nametagStyle )
self . setNametagStyle ( nametagStyle )
def d_setNametagStyle ( self , nametagStyle ) :
self . sendUpdate ( ' setNametagStyle ' , [ nametagStyle ] )
def setNametagStyle ( self , nametagStyle ) :
self . nametagStyle = nametagStyle
def getNametagStyle ( self ) :
return self . nametagStyle
def logMessage ( self , message ) :
avId = self . air . getAvatarIdFromSender ( )
try :
self . air . writeServerEvent ( ' clientLog ' , avId , message )
except :
self . air . writeServerEvent ( ' suspicious ' , avId , ' client sent us a clientLog that caused an exception ' )
def b_setMail ( self , mail ) :
self . d_setMail ( mail )
self . setMail ( mail )
def d_setMail ( self , mail ) :
self . sendUpdate ( ' setMail ' , [ mail ] )
def setMail ( self , mail ) :
self . mail = mail
def setNumMailItems ( self , numMailItems ) :
self . numMailItems = numMailItems
def setSimpleMailNotify ( self , simpleMailNotify ) :
self . simpleMailNotify = simpleMailNotify
def setInviteMailNotify ( self , inviteMailNotify ) :
self . inviteMailNotify = inviteMailNotify
def setInvites ( self , invites ) :
self . invites = [ ]
for i in xrange ( len ( invites ) ) :
oneInvite = invites [ i ]
newInvite = InviteInfoBase ( * oneInvite )
self . invites . append ( newInvite )
def updateInviteMailNotify ( self ) :
invitesInMailbox = self . getInvitesToShowInMailbox ( )
newInvites = 0
readButNotRepliedInvites = 0
for invite in invitesInMailbox :
if invite . status == PartyGlobals . InviteStatus . NotRead :
newInvites + = 1
elif invite . status == PartyGlobals . InviteStatus . ReadButNotReplied :
readButNotRepliedInvites + = 1
if newInvites :
self . setInviteMailNotify ( ToontownGlobals . NewItems )
elif readButNotRepliedInvites :
self . setInviteMailNotify ( ToontownGlobals . OldItems )
else :
self . setInviteMailNotify ( ToontownGlobals . NoItems )
def getNumNonResponseInvites ( self ) :
count = 0
for i in xrange ( len ( self . invites ) ) :
if self . invites [ i ] . status == InviteStatus . NotRead or self . invites [ i ] . status == InviteStatus . ReadButNotReplied :
count + = 1
return count
def getInvitesToShowInMailbox ( self ) :
result = [ ]
for invite in self . invites :
appendInvite = True
if invite . status == InviteStatus . Accepted or invite . status == InviteStatus . Rejected :
appendInvite = False
if appendInvite :
partyInfo = self . getOnePartyInvitedTo ( invite . partyId )
if not partyInfo :
appendInvite = False
if appendInvite :
if partyInfo . status == PartyGlobals . PartyStatus . Cancelled :
appendInvite = False
if appendInvite :
endDate = partyInfo . endTime . date ( )
curDate = simbase . air . toontownTimeManager . getCurServerDateTime ( ) . date ( )
if endDate < curDate :
appendInvite = False
if appendInvite :
result . append ( invite )
return result
def getNumInvitesToShowInMailbox ( self ) :
result = len ( self . getInvitesToShowInMailbox ( ) )
return result
def setHostedParties ( self , hostedParties ) :
self . hostedParties = [ ]
for i in xrange ( len ( hostedParties ) ) :
hostedInfo = hostedParties [ i ]
newParty = PartyInfoAI ( * hostedInfo )
self . hostedParties . append ( newParty )
def setPartiesInvitedTo ( self , partiesInvitedTo ) :
self . partiesInvitedTo = [ ]
for i in xrange ( len ( partiesInvitedTo ) ) :
partyInfo = partiesInvitedTo [ i ]
newParty = PartyInfoAI ( * partyInfo )
self . partiesInvitedTo . append ( newParty )
self . updateInviteMailNotify ( )
self . checkMailboxFullIndicator ( )
def getOnePartyInvitedTo ( self , partyId ) :
result = None
for i in xrange ( len ( self . partiesInvitedTo ) ) :
partyInfo = self . partiesInvitedTo [ i ]
if partyInfo . partyId == partyId :
result = partyInfo
break
return result
def setPartyReplyInfoBases ( self , replies ) :
self . partyReplyInfoBases = [ ]
for i in xrange ( len ( replies ) ) :
partyReply = replies [ i ]
repliesForOneParty = PartyReplyInfoBase ( * partyReply )
self . partyReplyInfoBases . append ( repliesForOneParty )
def updateInvite ( self , inviteKey , newStatus ) :
for invite in self . invites :
if invite . inviteKey == inviteKey :
invite . status = newStatus
self . updateInviteMailNotify ( )
self . checkMailboxFullIndicator ( )
break
def updateReply ( self , partyId , inviteeId , newStatus ) :
for partyReply in self . partyReplyInfoBases :
if partyReply . partyId == partyId :
for reply in partyReply . replies :
if reply . inviteeId == inviteeId :
reply . inviteeId = newStatus
break
def canPlanParty ( self ) :
nonCancelledPartiesInTheFuture = 0
for partyInfo in self . hostedParties :
if partyInfo . status not in ( PartyGlobals . PartyStatus . Cancelled , PartyGlobals . PartyStatus . Finished , PartyGlobals . PartyStatus . NeverStarted ) :
nonCancelledPartiesInTheFuture + = 1
if nonCancelledPartiesInTheFuture > = PartyGlobals . MaxHostedPartiesPerToon :
break
result = nonCancelledPartiesInTheFuture < PartyGlobals . MaxHostedPartiesPerToon
return result
def setPartyCanStart ( self , partyId ) :
self . notify . debug ( ' setPartyCanStart called passing in partyId= %s ' % partyId )
found = False
for partyInfo in self . hostedParties :
if partyInfo . partyId == partyId :
partyInfo . status = PartyGlobals . PartyStatus . CanStart
found = True
break
if not found :
self . notify . warning ( " setPartyCanStart can ' t find partyId %s " % partyId )
def setPartyStatus ( self , partyId , newStatus ) :
self . notify . debug ( ' setPartyStatus called passing in partyId= %s newStauts= %d ' % ( partyId , newStatus ) )
found = False
for partyInfo in self . hostedParties :
if partyInfo . partyId == partyId :
partyInfo . status = newStatus
found = True
break
info = self . getOnePartyInvitedTo ( partyId )
if info :
found = True
info . status = newStatus
if not found :
self . notify . warning ( " setPartyCanStart can ' t find hosted or invitedTO partyId %s " % partyId )
def b_setAwardMailboxContents ( self , awardMailboxContents ) :
self . setAwardMailboxContents ( awardMailboxContents )
self . d_setAwardMailboxContents ( awardMailboxContents )
def d_setAwardMailboxContents ( self , awardMailboxContents ) :
self . sendUpdate ( ' setAwardMailboxContents ' , [ awardMailboxContents . getBlob ( store = CatalogItem . Customization ) ] )
def setAwardMailboxContents ( self , awardMailboxContents ) :
self . notify . debug ( ' Setting awardMailboxContents to %s . ' % awardMailboxContents )
self . awardMailboxContents = CatalogItemList . CatalogItemList ( awardMailboxContents , store = CatalogItem . Customization )
self . notify . debug ( ' awardMailboxContents is %s . ' % self . awardMailboxContents )
if len ( awardMailboxContents ) == 0 :
self . b_setAwardNotify ( ToontownGlobals . NoItems )
self . checkMailboxFullIndicator ( )
def getAwardMailboxContents ( self ) :
return self . awardMailboxContents . getBlob ( store = CatalogItem . Customization )
def b_setAwardSchedule ( self , onOrder , doUpdateLater = True ) :
self . setAwardSchedule ( onOrder , doUpdateLater )
self . d_setAwardSchedule ( onOrder )
def d_setAwardSchedule ( self , onOrder ) :
self . sendUpdate ( ' setAwardSchedule ' , [ onOrder . getBlob ( store = CatalogItem . Customization | CatalogItem . DeliveryDate ) ] )
def setAwardSchedule ( self , onAwardOrder , doUpdateLater = True ) :
self . onAwardOrder = CatalogItemList . CatalogItemList ( onAwardOrder , store = CatalogItem . Customization | CatalogItem . DeliveryDate )
if hasattr ( self , ' name ' ) :
if doUpdateLater and self . air . doLiveUpdates and hasattr ( self , ' air ' ) :
taskName = self . uniqueName ( ' next-award-delivery ' )
taskMgr . remove ( taskName )
now = int ( time . time ( ) / 60 + 0.5 )
nextItem = None
nextTime = self . onAwardOrder . getNextDeliveryDate ( )
nextItem = self . onAwardOrder . getNextDeliveryItem ( )
if nextItem != None :
pass
if nextTime != None :
duration = max ( 10.0 , nextTime * 60 - time . time ( ) )
taskMgr . doMethodLater ( duration , self . __deliverAwardPurchase , taskName )
return
def __deliverAwardPurchase ( self , task ) :
now = int ( time . time ( ) / 60 + 0.5 )
delivered , remaining = self . onAwardOrder . extractDeliveryItems ( now )
self . notify . info ( ' Award Delivery for %s : %s . ' % ( self . doId , delivered ) )
self . b_setAwardMailboxContents ( self . awardMailboxContents + delivered )
self . b_setAwardSchedule ( remaining )
if delivered :
self . b_setAwardNotify ( ToontownGlobals . NewItems )
return Task . done
def b_setAwardNotify ( self , awardMailboxNotify ) :
self . setAwardNotify ( awardMailboxNotify )
self . d_setAwardNotify ( awardMailboxNotify )
def d_setAwardNotify ( self , awardMailboxNotify ) :
self . sendUpdate ( ' setAwardNotify ' , [ awardMailboxNotify ] )
def setAwardNotify ( self , awardNotify ) :
self . awardNotify = awardNotify
def b_setGM ( self , gmType ) :
if ( gmType < CATEGORY_USER . defaultAccess ) and ( gmType != 0 ) :
gmType = self . getGMType ( )
self . sendUpdate ( ' setGM ' , [ gmType ] )
self . setGM ( gmType )
def setGM ( self , gmType ) :
if ( gmType < CATEGORY_USER . defaultAccess ) and ( gmType != 0 ) :
gmType = self . getGMType ( )
self . _isGM = gmType != 0
self . _gmType = None
if self . _isGM :
self . _gmType = gmType
def isGM ( self ) :
return ( self . _isGM and ( not self . _gmDisabled ) )
def getGMType ( self ) :
gmType = self . _gmType
if ( gmType < CATEGORY_USER . defaultAccess ) and ( gmType != 0 ) :
gmType = self . getAdminAccess ( )
return gmType
def _nameIsPrefixed ( self , prefix ) :
if len ( self . name ) > len ( prefix ) :
if self . name [ : len ( prefix ) ] == prefix :
return True
return False
def _updateGMName ( self , formerType = None ) :
if formerType is None :
formerType = self . _gmType
name = self . name
if formerType is not None :
gmPrefix = TTLocalizer . GM_NAMES [ formerType ] + ' '
if self . _nameIsPrefixed ( gmPrefix ) :
name = self . name [ len ( gmPrefix ) : ]
if self . _isGM :
gmPrefix = TTLocalizer . GM_NAMES [ self . _gmType ] + ' '
newName = gmPrefix + name
else :
newName = name
if self . name != newName :
self . b_setName ( newName )
return
def setName ( self , name ) :
DistributedPlayerAI . DistributedPlayerAI . setName ( self , name )
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self . _updateGMName ( )
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def teleportResponseToAI ( self , toAvId , available , shardId , hoodId , zoneId , fromAvId ) :
senderId = self . air . getAvatarIdFromSender ( )
if toAvId != self . doId :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' toAvId= %d is not equal to self.doId ' % toAvId )
return
if available != 1 :
self . air . writeServerEvent ( ' suspicious ' , self . doId , ' invalid availableValue= %d ' % available )
return
if fromAvId == 0 :
return
self . air . teleportRegistrar . registerValidTeleport ( toAvId , available , shardId , hoodId , zoneId , fromAvId )
dg = self . dclass . aiFormatUpdate ( ' teleportResponse ' , fromAvId , fromAvId , self . doId , [ toAvId ,
available ,
shardId ,
hoodId ,
zoneId ] )
self . air . send ( dg )
@staticmethod
def staticGetLogicalZoneChangeAllEvent ( ) :
return ' DOLogicalChangeZone-all '
def flagAv ( self , avId , reason , params ) :
self . notify . debug ( ' reason: %s timepassed: %s ' % ( reason , globalClock . getFrameTime ( ) - DistributedToonAI . lastFlagAvTime ) )
if reason == AV_FLAG_REASON_TOUCH and globalClock . getFrameTime ( ) - DistributedToonAI . lastFlagAvTime > AV_TOUCH_CHECK_DELAY_AI :
DistributedToonAI . lastFlagAvTime = globalClock . getFrameTime ( )
av = self . air . doId2do . get ( avId )
otherAv = self . air . doId2do . get ( int ( params [ 0 ] ) )
self . notify . debug ( ' checking suspicious avatar positioning %s for %s with %s ' % ( avId , reason , params ) )
if av and otherAv and isinstance ( av , DistributedToonAI ) and isinstance ( otherAv , DistributedToonAI ) and av . zoneId == otherAv . zoneId and av . zoneId not in MinigameCreatorAI . MinigameZoneRefs :
self . notify . debug ( ' ...in zone %s ' % av . zoneId )
componentNode = av . getParent ( ) . attachNewNode ( ' blah ' )
componentNode . setPos ( av . getComponentX ( ) , av . getComponentY ( ) , av . getComponentZ ( ) )
avPos = componentNode . getPos ( av . getRender ( ) )
componentNode . reparentTo ( otherAv . getParent ( ) )
componentNode . setPos ( otherAv . getComponentX ( ) , otherAv . getComponentY ( ) , otherAv . getComponentZ ( ) )
otherAvPos = componentNode . getPos ( otherAv . getRender ( ) )
componentNode . removeNode ( )
zDist = avPos . getZ ( ) - otherAvPos . getZ ( )
avPos2D = copy . copy ( avPos )
avPos2D . setZ ( 0 )
otherAvPos2D = copy . copy ( otherAvPos )
otherAvPos2D . setZ ( 0 )
moveVec = avPos2D - otherAvPos2D
dist = moveVec . length ( )
self . notify . debug ( ' 2d dist between avs is %s %s %s ' % ( dist , avPos , otherAvPos ) )
if dist < AV_TOUCH_CHECK_DIST and zDist < AV_TOUCH_CHECK_DIST_Z :
self . notify . debug ( ' ...moving! ' )
if dist == 0.0 :
moveVec = Vec3 ( 1.0 , 0 , 0 )
else :
moveVec . normalize ( )
moveVec = moveVec * AV_TOUCH_CHECK_DIST
avHpr = av . getHpr ( av . getRender ( ) )
newX = avPos . getX ( ) + moveVec . getX ( )
newY = avPos . getY ( ) + moveVec . getY ( )
newZ = avPos . getZ ( ) + moveVec . getZ ( )
newH = avHpr . getX ( )
newP = avHpr . getY ( )
newR = avHpr . getZ ( )
av . setPosHpr ( av . getRender ( ) , newX , newY , newZ , newH , newP , newR )
newAvPos = av . getPos ( )
if newAvPos . getX ( ) > 3000 or newAvPos . getX ( ) < - 3000 or newAvPos . getY ( ) > 3000 or newAvPos . getY ( ) < - 3000 :
return
av . d_setXY ( newAvPos . getX ( ) , newAvPos . getY ( ) )
self . notify . debug ( ' setting ai pos: %s %s %s and sending pos: %s ' % ( newX ,
newY ,
newZ ,
newAvPos ) )
if len ( DistributedToonAI . flagCounts ) > AV_FLAG_HISTORY_LEN :
DistributedToonAI . flagCounts = { }
avPairKey = str ( min ( av . doId , otherAv . doId ) ) + ' + ' + str ( max ( av . doId , otherAv . doId ) )
prevCount = DistributedToonAI . flagCounts . setdefault ( avPairKey , [ { } , globalClock . getFrameTime ( ) , { } ] )
if av . doId not in prevCount [ 2 ] :
prevCount [ 2 ] [ av . doId ] = [ None , None ]
if av . doId not in prevCount [ 0 ] :
prevCount [ 0 ] [ av . doId ] = 0
self . notify . debug ( ' moving av %s , newPos: %s oldPos: %s ' % ( av . doId , prevCount [ 2 ] [ av . doId ] , avPos ) )
if prevCount [ 2 ] [ av . doId ] [ 0 ] == None or prevCount [ 2 ] [ av . doId ] [ 1 ] == None :
pass
elif prevCount [ 2 ] [ av . doId ] [ 0 ] != avPos . getX ( ) or prevCount [ 2 ] [ av . doId ] [ 1 ] != avPos . getY ( ) :
prevCount [ 0 ] [ av . doId ] + = 1
prevCount [ 2 ] [ av . doId ] = [ newX , newY ]
if prevCount [ 0 ] [ av . doId ] > AV_TOUCH_COUNT_LIMIT :
if globalClock . getFrameTime ( ) - prevCount [ 1 ] < AV_TOUCH_COUNT_TIME :
zoneId = not hasattr ( av , ' zoneId ' ) and ' undef ' or av . zoneId
battleId = not hasattr ( av , ' battleId ' ) and ' undef ' or av . battleId
animName = not hasattr ( av , ' animName ' ) and ' undef ' or av . animName
inEstate = not hasattr ( av , ' isInEstate ' ) and ' undef ' or av . isInEstate ( )
ghostMode = not hasattr ( av , ' ghostMode ' ) and ' undef ' or av . ghostMode
immortalMode = not hasattr ( av , ' immortalMode ' ) and ' undef ' or av . immortalMode
isGm = not hasattr ( av , ' _isGM ' ) and ' undef ' or av . _isGM
valStr = ' %s %s %s %s %s %s %s %s ' % ( otherAv . doId ,
zoneId ,
battleId ,
animName ,
inEstate ,
ghostMode ,
immortalMode ,
isGm )
self . notify . info ( ' av %s is consistently in an inappropriate position with %s ... ' % ( av . doId , valStr ) )
self . air . writeServerEvent ( ' suspicious ' , avId , ' consistently in an inappropriate position with toon %s ' % valStr )
response = simbase . config . GetString ( ' toon-pos-hack-response ' , ' nothing ' )
av . handleHacking ( response , ' collision and position hacking ' , [ otherAv ] )
del DistributedToonAI . flagCounts [ avPairKey ]
return
def handleHacking ( self , response , comment , coconspirators = [ ] ) :
if response == ' quietzone ' :
self . b_setLocation ( self . parentId , ToontownGlobals . QuietZone )
elif response == ' disconnect ' :
self . disconnect ( )
elif response == ' disconnectall ' :
self . disconnect ( )
for coconspirator in coconspirators :
coconspirator . disconnect ( )
elif response == ' ban ' :
self . ban ( ' collision and position hacking ' )
self . disconnect ( )
elif response == ' banall ' :
self . ban ( ' collision and position hacking ' )
self . disconnect ( )
for coconspirator in coconspirators :
coconspirator . ban ( ' collision and position hacking ' )
coconspirator . disconnect ( )
def setAnimalSound ( self , index ) :
self . animalSound = index
def d_setAnimalSound ( self , index ) :
self . sendUpdate ( ' setAnimalSound ' , [ index ] )
def b_setAnimalSound ( self , index ) :
self . setAnimalSound ( index )
self . d_setAnimalSound ( index )
def getAnimalSound ( self ) :
return self . animalSound
def addBuff ( self , id , duration ) :
buffCount = len ( self . buffs )
if buffCount < = id :
self . buffs . extend ( [ 0 ] * ( ( id + 1 ) - buffCount ) )
timestamp = int ( time . time ( ) ) + ( duration * 60 )
self . buffs [ id ] = timestamp
self . b_setBuffs ( self . buffs )
def removeBuff ( self , id ) :
if len ( self . buffs ) < = id :
self . notify . warning ( ' tried to remove non-existent buff %d on avatar %d . ' % ( id , self . doId ) )
return
self . buffs [ id ] = 0
self . d_setBuffs ( self . buffs )
def hasBuff ( self , id ) :
if len ( self . buffs ) < = id :
return False
return self . buffs [ id ] != 0
def setBuffs ( self , buffs ) :
self . buffs = buffs
for id , timestamp in enumerate ( self . buffs ) :
if timestamp :
taskName = self . uniqueName ( ' removeBuff- %s ' % id )
taskMgr . remove ( taskName )
delayTime = max ( timestamp - int ( time . time ( ) ) , 0 )
taskMgr . doMethodLater ( delayTime , self . removeBuff , taskName , extraArgs = [ id ] )
def d_setBuffs ( self , buffs ) :
self . sendUpdate ( ' setBuffs ' , [ buffs ] )
def b_setBuffs ( self , buffs ) :
self . setBuffs ( buffs )
self . d_setBuffs ( buffs )
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def setRedeemedCodes ( self , redeemedCodes ) :
self . redeemedCodes = redeemedCodes
def d_setRedeemedCodes ( self , redeemedCodes ) :
self . sendUpdate ( ' setRedeemedCodes ' , [ redeemedCodes ] )
def b_setRedeemedCodes ( self , redeemedCodes ) :
self . setRedeemedCodes ( redeemedCodes )
self . d_setRedeemedCodes ( redeemedCodes )
def getRedeemedCodes ( self , redeemedCodes ) :
return self . redeemedCodes
def isCodeRedeemed ( self , code ) :
return code in self . redeemedCodes
def redeemCode ( self , code ) :
if not self . isCodeRedeemed ( code ) :
self . redeemedCodes . append ( code )
self . b_setRedeemedCodes ( self . redeemedCodes )
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def removeCode ( self , code ) :
if self . isCodeRedeemed ( code ) :
self . redeemedCodes . remove ( code )
self . b_setRedeemedCodes ( self . redeemedCodes )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ str , int , int ] )
def cheesyEffect ( value , hood = 0 , expire = 0 ) :
"""
Modify the target ' s cheesy effect.
"""
try :
value = int ( value )
except :
value = value . lower ( )
if isinstance ( value , str ) :
if value not in OTPGlobals . CEName2Id :
return ' Invalid cheesy effect value: %s ' % value
value = OTPGlobals . CEName2Id [ value ]
elif not 0 < = value < = 15 :
return ' Invalid cheesy effect value: %d ' % value
if ( hood != 0 ) and ( not 1000 < = hood < ToontownGlobals . DynamicZonesBegin ) :
return ' Invalid hood ID: %d ' % hood
invoker = spellbook . getInvoker ( )
invoker . b_setCheesyEffect ( value , hood , expire )
return ' Set your cheesy effect to: %d ' % value
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def hp ( hp ) :
"""
Modify the invoker ' s current HP.
"""
invoker = spellbook . getInvoker ( )
maxHp = invoker . getMaxHp ( )
if not - 1 < = hp < = maxHp :
return ' HP must be in range (-1- %d ). ' % maxHp
invoker . b_setHp ( hp )
return ' Set your HP to: %d ' % hp
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def maxHp ( maxHp ) :
"""
Modify the invoker ' s max HP.
"""
if not 15 < = maxHp < = ToontownGlobals . MaxHpLimit :
return ' HP must be in range (15- %d ). ' % ToontownGlobals . MaxHpLimit
invoker = spellbook . getTarget ( )
invoker . b_setHp ( maxHp )
invoker . b_setMaxHp ( maxHp )
invoker . toonUp ( maxHp - invoker . getHp ( ) )
return ' Set your max HP to: %d ' % maxHp
@magicWord ( category = CATEGORY_MODERATOR , types = [ str ] )
def allSummons ( ) :
"""
Max the invoker ' s summons
"""
invoker = spellbook . getInvoker ( )
numSuits = len ( SuitDNA . suitHeadTypes )
fullSetForSuit = 1 | 2 | 4
allSummons = numSuits * [ fullSetForSuit ]
invoker . b_setCogSummonsEarned ( allSummons )
return ' Lots of summons! '
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ str ] )
def maxToon ( missingTrack = None ) :
"""
Max the invoker ' s stats for end-level gameplay.
"""
invoker = spellbook . getInvoker ( )
# First, unlock the invoker's Gag tracks:
gagTracks = [ 1 , 1 , 1 , 1 , 1 , 1 , 1 ]
if missingTrack is not None :
try :
index = ( ' toonup ' , ' trap ' , ' lure ' , ' sound ' , ' throw ' ,
' squirt ' , ' drop ' ) . index ( missingTrack )
except :
return ' Missing Gag track is invalid! '
if index in ( 4 , 5 ) :
return ' You are required to have Throw and Squirt. '
gagTracks [ index ] = 0
invoker . b_setTrackAccess ( gagTracks )
invoker . b_setMaxCarry ( 80 )
# Next, max out their experience for the tracks they have:
experience = Experience . Experience ( invoker . getExperience ( ) , invoker )
for i , track in enumerate ( invoker . getTrackAccess ( ) ) :
if track :
experience . experience [ i ] = (
Experience . MaxSkill - Experience . UberSkill )
invoker . b_setExperience ( experience . makeNetString ( ) )
# Max out their Laff:
invoker . b_setMaxHp ( ToontownGlobals . MaxHpLimit )
invoker . toonUp ( invoker . getMaxHp ( ) - invoker . hp )
# Unlock all of the emotes:
emotes = list ( invoker . getEmoteAccess ( ) )
for emoteId in OTPLocalizer . EmoteFuncDict . values ( ) :
if emoteId > = len ( emotes ) :
continue
# The following emotions are ignored because they are unable to be
# obtained:
if emoteId in ( 17 , 18 , 19 ) :
continue
emotes [ emoteId ] = 1
invoker . b_setEmoteAccess ( emotes )
# Max out their Cog suits:
suitDeptCount = len ( SuitDNA . suitDepts )
cogParts = [ ]
for i in xrange ( suitDeptCount ) :
cogParts . append ( CogDisguiseGlobals . PartsPerSuitBitmasks [ i ] )
invoker . b_setCogParts ( cogParts )
maxSuitType = SuitDNA . suitsPerDept - 1
invoker . b_setCogTypes ( [ maxSuitType ] * suitDeptCount )
maxSuitLevel = ( SuitDNA . levelsPerSuit - 1 ) + maxSuitType
invoker . b_setCogLevels ( [ maxSuitLevel ] * suitDeptCount )
cogMerits = [ ]
for i in xrange ( suitDeptCount ) :
suitIndex = ( SuitDNA . suitsPerDept * ( i + 1 ) ) - 1
suitMerits = CogDisguiseGlobals . MeritsPerLevel [ suitIndex ]
cogMerits . append ( suitMerits [ SuitDNA . levelsPerSuit - 1 ] )
invoker . b_setCogMerits ( cogMerits )
invoker . b_setPromotionStatus ( [ 1 ] * suitDeptCount )
# Max their Cog gallery:
deptCount = len ( SuitDNA . suitDepts )
invoker . b_setCogCount ( list ( CogPageGlobals . COG_QUOTAS [ 1 ] ) * deptCount )
cogStatus = [ CogPageGlobals . COG_COMPLETE2 ] * SuitDNA . suitsPerDept
invoker . b_setCogStatus ( cogStatus * deptCount )
invoker . b_setCogRadar ( [ 1 , 1 , 1 , 1 ] )
invoker . b_setBuildingRadar ( [ 1 , 1 , 1 , 1 ] )
# Max out their racing tickets:
invoker . b_setTickets ( 99999 )
# Give them teleport access everywhere (including Cog HQs):
hoods = list ( ToontownGlobals . HoodsForTeleportAll )
invoker . b_setHoodsVisited ( hoods )
invoker . b_setTeleportAccess ( hoods )
# Max their quest carry limit:
invoker . b_setQuestCarryLimit ( 4 )
# Complete their quests:
invoker . b_setQuests ( [ ] )
invoker . b_setRewardHistory ( Quests . ELDER_TIER , [ ] )
# Max their money:
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invoker . b_setMaxMoney ( 250 )
invoker . b_setMaxBankMoney ( 30000 )
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invoker . b_setMoney ( invoker . getMaxMoney ( ) )
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invoker . b_setBankMoney ( invoker . getMaxBankMoney ( ) )
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# Finally, unlock all of their pet phrases:
if simbase . wantPets :
invoker . b_setPetTrickPhrases ( range ( 7 ) )
return ' Maxed your Toon! '
@magicWord ( category = CATEGORY_PROGRAMMER )
def unlocks ( ) :
"""
Unlocks the invoker ' s teleport access, emotions, and pet trick phrases.
"""
invoker = spellbook . getInvoker ( )
# First, unlock their teleport access:
hoods = list ( ToontownGlobals . HoodsForTeleportAll )
invoker . b_setHoodsVisited ( hoods )
invoker . b_setTeleportAccess ( hoods )
# Next, unlock all of their emotions:
emotes = list ( invoker . getEmoteAccess ( ) )
for emoteId in OTPLocalizer . EmoteFuncDict . values ( ) :
if emoteId > = len ( emotes ) :
continue
# The following emotions are ignored because they are unable to be
# obtained:
if emoteId in ( 17 , 18 , 19 ) :
continue
emotes [ emoteId ] = 1
invoker . b_setEmoteAccess ( emotes )
# Finally, unlock all of their pet phrases:
if simbase . wantPets :
invoker . b_setPetTrickPhrases ( range ( 7 ) )
return ' Unlocked teleport access, emotions, and pet trick phrases! '
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int , str ] )
def sos ( count , name ) :
"""
Modifies the invoker ' s specified SOS card count.
"""
invoker = spellbook . getInvoker ( )
if not 0 < = count < = 100 :
return ' Your SOS count must be in range (0-100). '
for npcId , npcName in TTLocalizer . NPCToonNames . items ( ) :
if name . lower ( ) == npcName . lower ( ) :
if npcId not in NPCToons . npcFriends :
continue
break
else :
return ' SOS card %s was not found! ' % name
if ( count == 0 ) and ( npcId in invoker . NPCFriendsDict ) :
del invoker . NPCFriendsDict [ npcId ]
else :
invoker . NPCFriendsDict [ npcId ] = count
invoker . d_setNPCFriendsDict ( invoker . NPCFriendsDict )
return " You were given %d %s SOS cards. " % ( count , name )
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def unites ( value = 32767 ) :
"""
Restock all resistance messages .
"""
invoker = spellbook . getInvoker ( )
value = min ( value , 32767 )
invoker . restockAllResistanceMessages ( value )
return ' Restocked %d unites! ' % value
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def fires ( count ) :
"""
Modifies the invoker ' s pink slip count.
"""
invoker = spellbook . getInvoker ( )
if not 0 < = count < = 255 :
return ' Your fire count must be in range (0-255). '
invoker . b_setPinkSlips ( count )
return ' You were given %d fires. ' % count
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def maxMoney ( maxMoney ) :
"""
Modifies the target ' s max money value.
"""
if not 40 < = maxMoney < = 250 :
return ' Max money value must be in xrange (40-250). '
target = spellbook . getTarget ( )
spellbook . getTarget ( ) . b_setMaxMoney ( maxMoney )
return " Set {0} ' s max money value to {1} ! " . format ( target . getName ( ) , maxMoney )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def maxBankMoney ( maxBankMoney ) :
"""
Modifies the target ' s max bank money value.
"""
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if not 10000 < = maxBankMoney < = 30000 :
return ' Max bank money value must be in xrange (10000-30000). '
target = spellbook . getTarget ( )
spellbook . getTarget ( ) . b_setMaxBankMoney ( maxBankMoney )
return " Set {0} ' s max bank money value to {1} ! " . format ( target . getName ( ) , maxBankMoney )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def money ( money ) :
"""
Modifies the target ' s current money value.
"""
target = spellbook . getTarget ( )
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maxMoney = target . getMaxMoney ( )
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if not 0 < = money < = maxMoney :
return ' Money value must be in xrange (0- %d ). ' % maxMoney
target . b_setMoney ( money )
return " Set %s ' s money value to %d ! " % ( target . getName ( ) , money )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def bank ( money ) :
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"""
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Modifies the target ' s current bank money value.
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"""
target = spellbook . getTarget ( )
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maxMoney = target . getMaxBankMoney ( )
if not 0 < = money < = maxMoney :
return ' Bank money must be in xrange (0- %d .) ' % maxMoney
target . b_setBankMoney ( money )
return " Set %s ' s bank money value to %d ! " % ( target . getName ( ) , money )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def fishingRod ( rod ) :
"""
Modify the target ' s fishing rod value.
"""
if not 0 < = rod < = 4 :
return ' Rod value must be in xrange (0-4). '
target = spellbook . getTarget ( )
target . b_setFishingRod ( rod )
return " Set %s ' s fishing rod to %d ! " % ( target . getName ( ) , rod )
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def maxFishTank ( maxFishTank ) :
"""
Modify the target ' s max fish tank value.
"""
if not 20 < = maxFishTank < = 99 :
return ' Max fish tank value must be in xrange (20-99). '
target = spellbook . getTarget ( )
target . b_setMaxFishTank ( maxFishTank )
return " Set %s ' s max fish tank value to %d ! " % ( target . getName ( ) , maxFishTank )
@magicWord ( category = CATEGORY_ADMINISTRATOR , types = [ str ] )
def name ( name = ' ' ) :
"""
Modify the target ' s name.
"""
target = spellbook . getTarget ( )
_name = target . getName ( )
target . b_setName ( name )
if name :
return " Set %s ' s name to %s ! " % ( _name , name )
else :
return " %s ' s name is now empty! " % _name
@magicWord ( category = CATEGORY_CREATIVE , types = [ int , int ] )
def hat ( hatIndex , hatTex = 0 ) :
"""
Modify the invoker ' s hat.
"""
if not 0 < = hatIndex < len ( ToonDNA . HatModels ) :
return ' Invalid hat index. '
if not 0 < = hatTex < len ( ToonDNA . HatTextures ) :
return ' Invalid hat texture. '
invoker = spellbook . getInvoker ( )
invoker . b_setHat ( hatIndex , hatTex , 0 )
return " Set %s ' s hat to %d , %d ! " % ( invoker . getName ( ) , hatIndex , hatTex )
@magicWord ( category = CATEGORY_CREATIVE , types = [ int , int ] )
def glasses ( glassesIndex , glassesTex = 0 ) :
"""
Modify the invoker ' s glasses.
"""
if not 0 < = glassesIndex < len ( ToonDNA . GlassesModels ) :
return ' Invalid glasses index. '
if not 0 < = glassesTex < len ( ToonDNA . GlassesTextures ) :
return ' Invalid glasses texture. '
invoker = spellbook . getInvoker ( )
invoker . b_setGlasses ( glassesIndex , glassesTex , 0 )
return " Set %s ' s glasses to %d , %d ! " % ( invoker . getName ( ) , glassesIndex , glassesTex )
@magicWord ( category = CATEGORY_CREATIVE , types = [ int , int ] )
def backpack ( backpackIndex , backpackTex = 0 ) :
"""
Modify the invoker ' s backpack.
"""
if not 0 < = backpackIndex < len ( ToonDNA . BackpackModels ) :
return ' Invalid backpack index. '
if not 0 < = backpackTex < len ( ToonDNA . BackpackTextures ) :
return ' Invalid backpack texture. '
invoker = spellbook . getInvoker ( )
invoker . b_setBackpack ( backpackIndex , backpackTex , 0 )
return " Set %s ' s backpack to %d , %d ! " % ( invoker . getName ( ) , backpackIndex , backpackTex )
@magicWord ( category = CATEGORY_CREATIVE , types = [ int , int ] )
def shoes ( shoesIndex , shoesTex = 0 ) :
"""
Modify the invoker ' s shoes.
"""
if not 0 < = shoesIndex < len ( ToonDNA . ShoesModels ) :
return ' Invalid shoes index. '
if not 0 < = shoesTex < len ( ToonDNA . ShoesTextures ) :
return ' Invalid shoes texture. '
invoker = spellbook . getInvoker ( )
invoker . b_setShoes ( shoesIndex , shoesTex , 0 )
return " Set %s ' s shoes to %d , %d ! " % ( invoker . getName ( ) , shoesIndex , shoesTex )
@magicWord ( category = CATEGORY_COMMUNITY_MANAGER , types = [ int ] )
def gmIcon ( accessLevel = None ) :
"""
Toggles the target ' s GM icon. If an access level is provided, however, the
target ' s GM icon will be overridden.
"""
invoker = spellbook . getInvoker ( )
target = spellbook . getTarget ( )
invokerAccess = spellbook . getInvokerAccess ( )
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if invokerAccess != CATEGORY_SYSTEM_ADMINISTRATOR . defaultAccess :
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if accessLevel is not None :
return " You must be of a higher access level to override your GM icon. "
target = spellbook . getInvoker ( )
target . sendUpdate ( ' setGM ' , [ 0 ] )
if target . isGM ( ) and ( accessLevel is None ) :
target . _gmDisabled = True
if target == invoker :
return ' Your GM icon has been disabled for this session! '
return " %s ' s GM icon has been disabled for this session! " % target . getName ( )
else :
target . _gmDisabled = False
if accessLevel is None :
accessLevel = target . getAdminAccess ( )
if accessLevel != target . getGMType ( ) :
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if invokerAccess != CATEGORY_SYSTEM_ADMINISTRATOR . defaultAccess :
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accessLevel = target . getGMType ( )
if accessLevel not in ( 0 ,
CATEGORY_COMMUNITY_MANAGER . defaultAccess ,
CATEGORY_MODERATOR . defaultAccess ,
CATEGORY_CREATIVE . defaultAccess ,
CATEGORY_PROGRAMMER . defaultAccess ,
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CATEGORY_ADMINISTRATOR . defaultAccess ,
CATEGORY_SYSTEM_ADMINISTRATOR . defaultAccess ) :
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return ' Invalid access level! '
target . b_setGM ( accessLevel )
if accessLevel == target . getAdminAccess ( ) :
if target == invoker :
return ' Your GM icon is now enabled! '
return " %s ' s GM icon is now enabled! " % target . getName ( )
if target == invoker :
return ' Your GM icon has been set to: ' + str ( accessLevel )
return " %s ' s GM icon has been set to: %d " % ( target . getName ( ) , accessLevel )
@magicWord ( category = CATEGORY_COMMUNITY_MANAGER )
def ghost ( ) :
"""
Toggles invisibility on the invoker . Anyone with an access level below the
invoker will not be able to see him or her .
"""
invoker = spellbook . getInvoker ( )
if invoker . ghostMode == 0 :
invoker . b_setGhostMode ( 2 )
return ' Ghost mode is enabled. '
else :
invoker . b_setGhostMode ( 0 )
return ' Ghost mode is disabled. '
@magicWord ( category = CATEGORY_MODERATOR )
def badName ( ) :
"""
Revoke the target ' s name.
"""
target = spellbook . getTarget ( )
_name = target . getName ( )
colorString = TTLocalizer . NumToColor [ target . dna . headColor ]
animalType = TTLocalizer . AnimalToSpecies [ target . dna . getAnimal ( ) ]
target . b_setName ( colorString + ' ' + animalType )
target . sendUpdate ( ' WishNameState ' , [ ' REJECTED ' ] )
return " Revoked %s ' s name! " % _name
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def tickets ( tickets ) :
"""
Set the invoker ' s racing tickets value.
"""
if not 0 < = tickets < = 99999 :
return ' Racing tickets value must be in range (0-99999). '
invoker = spellbook . getInvoker ( )
invoker . b_setTickets ( tickets )
return ' Set your tickets to: %d ' % tickets
@magicWord ( category = CATEGORY_ADMINISTRATOR , types = [ int ] )
def cogIndex ( index ) :
"""
Modifies the invoker ' s Cog index.
"""
if not - 1 < = index < = 3 :
return ' Invalid Cog index. '
invoker = spellbook . getInvoker ( )
invoker . b_setCogIndex ( index )
return ' Set your Cog index to %d ! ' % index
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ str , int , int ] )
def inventory ( a , b = None , c = None ) :
invoker = spellbook . getInvoker ( )
inventory = invoker . inventory
if a == ' reset ' :
maxLevelIndex = b or 5
if not 0 < = maxLevelIndex < len ( ToontownBattleGlobals . Levels [ 0 ] ) :
return ' Invalid max level index: ' + str ( maxLevelIndex )
targetTrack = - 1 or c
if not - 1 < = targetTrack < len ( ToontownBattleGlobals . Tracks ) :
return ' Invalid target track index: ' + str ( targetTrack )
for track in xrange ( 0 , len ( ToontownBattleGlobals . Tracks ) ) :
if ( targetTrack == - 1 ) or ( track == targetTrack ) :
inventory . inventory [ track ] [ : maxLevelIndex + 1 ] = [ 0 ] * ( maxLevelIndex + 1 )
invoker . b_setInventory ( inventory . makeNetString ( ) )
if targetTrack == - 1 :
return ' Inventory reset. '
else :
return ' Inventory reset for target track index: ' + str ( targetTrack )
elif a == ' restock ' :
maxLevelIndex = b or 5
if not 0 < = maxLevelIndex < len ( ToontownBattleGlobals . Levels [ 0 ] ) :
return ' Invalid max level index: ' + str ( maxLevelIndex )
targetTrack = - 1 or c
if not - 1 < = targetTrack < len ( ToontownBattleGlobals . Tracks ) :
return ' Invalid target track index: ' + str ( targetTrack )
if ( targetTrack != - 1 ) and ( not invoker . hasTrackAccess ( targetTrack ) ) :
return " You don ' t have target track index: " + str ( targetTrack )
inventory . NPCMaxOutInv ( targetTrack = targetTrack , maxLevelIndex = maxLevelIndex )
invoker . b_setInventory ( inventory . makeNetString ( ) )
if targetTrack == - 1 :
return ' Inventory restocked. '
else :
return ' Inventory restocked for target track index: ' + str ( targetTrack )
else :
try :
targetTrack = int ( a )
except :
return ' Invalid first argument. '
if not invoker . hasTrackAccess ( targetTrack ) :
return " You don ' t have target track index: " + str ( targetTrack )
maxLevelIndex = b or 6
if not 0 < = maxLevelIndex < len ( ToontownBattleGlobals . Levels [ 0 ] ) :
return ' Invalid max level index: ' + str ( maxLevelIndex )
for _ in xrange ( c ) :
inventory . addItem ( targetTrack , maxLevelIndex )
invoker . b_setInventory ( inventory . makeNetString ( ) )
return ' Restored %d Gags to: %d , %d ' % ( c , targetTrack , maxLevelIndex )
@magicWord ( category = CATEGORY_CREATIVE , types = [ str , str ] )
def dna ( part , value ) :
""" Modify a DNA part on the invoker. """
invoker = spellbook . getInvoker ( )
dna = ToonDNA . ToonDNA ( )
dna . makeFromNetString ( invoker . getDNAString ( ) )
part = part . lower ( )
if part . endswith ( ' color ' ) or part . endswith ( ' tex ' ) or part . endswith ( ' size ' ) :
value = int ( value )
if part == ' gender ' :
if value not in ( ' m ' , ' f ' , ' male ' , ' female ' ) :
return ' Invalid gender: ' + value
dna . gender = value [ 0 ]
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Gender set to: ' + dna . gender
if part in ( ' head ' , ' species ' ) :
speciesNames = (
' dog ' , ' cat ' , ' horse ' , ' mouse ' , ' rabbit ' , ' duck ' , ' monkey ' , ' bear ' ,
' pig '
)
if value in speciesNames :
speciesIndex = speciesNames . index ( value )
value = ToonDNA . toonSpeciesTypes [ speciesIndex ]
if value not in ToonDNA . toonSpeciesTypes :
return ' Invalid species: ' + value
dna . head = value + dna . head [ 1 : 3 ]
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Species set to: ' + dna . head [ 0 ]
if part == ' headsize ' :
sizes = ( ' ls ' , ' ss ' , ' sl ' , ' ll ' )
if not 0 < = value < = len ( sizes ) :
return ' Invalid head size index: ' + str ( value )
dna . head = dna . head [ 0 ] + sizes [ value ]
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Head size index set to: ' + dna . head [ 1 : ]
if part == ' torso ' :
if dna . gender not in ( ' m ' , ' f ' ) :
return ' Unknown gender. '
value = int ( value )
if ( dna . gender == ' m ' ) and ( not 0 < = value < = 2 ) :
return ' Male torso index out of range (0-2). '
if ( dna . gender == ' f ' ) and ( not 3 < = value < = 8 ) :
return ' Female torso index out of range (3-8). '
dna . torso = ToonDNA . toonTorsoTypes [ value ]
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Torso set to: ' + dna . torso
if part == ' legs ' :
value = int ( value )
if not 0 < = value < = len ( ToonDNA . toonLegTypes ) :
return ' Legs index out of range (0- %d ). ' % len ( ToonDNA . toonLegTypes )
dna . legs = ToonDNA . toonLegTypes [ value ]
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Legs set to: ' + dna . legs
if part == ' headcolor ' :
if dna . gender not in ( ' m ' , ' f ' ) :
return ' Unknown gender. '
if ( dna . gender == ' m ' ) and ( value not in ToonDNA . defaultBoyColorList ) :
return ' Invalid male head color index: ' + str ( value )
if ( dna . gender == ' f ' ) and ( value not in ToonDNA . defaultGirlColorList ) :
return ' Invalid female head color index: ' + str ( value )
dna . headColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Head color index set to: ' + str ( dna . headColor )
if part == ' armcolor ' :
if dna . gender not in ( ' m ' , ' f ' ) :
return ' Unknown gender. '
if ( dna . gender == ' m ' ) and ( value not in ToonDNA . defaultBoyColorList ) :
return ' Invalid male arm color index: ' + str ( value )
if ( dna . gender == ' f ' ) and ( value not in ToonDNA . defaultGirlColorList ) :
return ' Invalid female arm color index: ' + str ( value )
dna . armColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Arm color index set to: ' + str ( dna . armColor )
if part == ' legcolor ' :
if dna . gender not in ( ' m ' , ' f ' ) :
return ' Unknown gender. '
if ( dna . gender == ' m ' ) and ( value not in ToonDNA . defaultBoyColorList ) :
return ' Invalid male leg color index: ' + str ( value )
if ( dna . gender == ' f ' ) and ( value not in ToonDNA . defaultGirlColorList ) :
return ' Invalid female leg color index: ' + str ( value )
dna . legColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Leg color index set to: ' + str ( dna . legColor )
if part == ' color ' :
if dna . gender not in ( ' m ' , ' f ' ) :
return ' Unknown gender. '
if ( dna . gender == ' m ' ) and ( value not in ToonDNA . defaultBoyColorList ) :
if ( value != 0x1a ) and ( value != 0x00 ) :
return ' Invalid male color index: ' + str ( value )
if ( dna . gender == ' f ' ) and ( value not in ToonDNA . defaultGirlColorList ) :
if ( value != 0x1a ) and ( value != 0x00 ) :
return ' Invalid female color index: ' + str ( value )
if ( value == 0x1a ) and ( dna . getAnimal ( ) != ' cat ' ) :
return ' Invalid color index for species: ' + dna . getAnimal ( )
if ( value == 0x00 ) and ( dna . getAnimal ( ) != ' bear ' ) :
return ' Invalid color index for species: ' + dna . getAnimal ( )
dna . headColor = value
dna . armColor = value
dna . legColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Color index set to: ' + str ( dna . headColor )
if part == ' gloves ' :
value = int ( value )
dna . gloveColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Glove color set to: ' + str ( dna . gloveColor )
if part == ' toptex ' :
if not 0 < = value < = len ( ToonDNA . Shirts ) :
return ' Top texture index out of range (0- %d ). ' % len ( ToonDNA . Shirts )
dna . topTex = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Top texture index set to: ' + str ( dna . topTex )
if part == ' toptexcolor ' :
if not 0 < = value < = len ( ToonDNA . ClothesColors ) :
return ' Top texture color index out of range(0- %d ). ' % len ( ToonDNA . ClothesColors )
dna . topTexColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Top texture color index set to: ' + str ( dna . topTexColor )
if part == ' sleevetex ' :
if not 0 < = value < = len ( ToonDNA . Sleeves ) :
return ' Sleeve texture index out of range(0- %d ). ' % len ( ToonDNA . Sleeves )
dna . sleeveTex = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Sleeve texture index set to: ' + str ( dna . sleeveTex )
if part == ' sleevetexcolor ' :
if not 0 < = value < = len ( ToonDNA . ClothesColors ) :
return ' Sleeve texture color index out of range(0- %d ). ' % len ( ToonDNA . ClothesColors )
dna . sleeveTexColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Sleeve texture color index set to: ' + str ( dna . sleeveTexColor )
if part == ' bottex ' :
if dna . gender not in ( ' m ' , ' f ' ) :
return ' Unknown gender. '
if dna . gender == ' m ' :
bottoms = ToonDNA . BoyShorts
else :
bottoms = ToonDNA . GirlBottoms
if not 0 < = value < = len ( bottoms ) :
return ' Bottom texture index out of range (0- %d ). ' % len ( bottoms )
dna . botTex = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Bottom texture index set to: ' + str ( dna . botTex )
if part == ' bottexcolor ' :
if not 0 < = value < = len ( ToonDNA . ClothesColors ) :
return ' Bottom texture color index out of range(0- %d ). ' % len ( ToonDNA . ClothesColors )
dna . botTexColor = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Bottom texture color index set to: ' + str ( dna . botTexColor )
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if part == ' laughingman ' :
if not value . isdigit ( ) :
return ' Laughing Man can only be 0 or 1. '
value = int ( value )
if value != 0 and value != 1 :
return ' Laughing Man can only be 0 or 1. '
dna . laughingMan = value
invoker . b_setDNAString ( dna . makeNetString ( ) )
return ' Laughing Man set to: ' + str ( dna . laughingMan )
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if part == ' save ' :
backup = simbase . backups . load ( ' toon ' , ( invoker . doId , ) , default = { } )
backup . setdefault ( ' dna ' , { } ) [ value ] = invoker . getDNAString ( )
simbase . backups . save ( ' toon ' , ( invoker . doId , ) , backup )
return ' Saved a DNA backup for %s under the name: %s ' % ( invoker . getName ( ) , value )
if part == ' restore ' :
backup = simbase . backups . load ( ' toon ' , ( invoker . doId , ) , default = { } )
if value not in backup . get ( ' dna ' , { } ) :
return " Couldn ' t find a DNA backup for %s under the name: %s " % ( invoker . getName ( ) , value )
invoker . b_setDNAString ( backup [ ' dna ' ] [ value ] )
return ' Restored a DNA backup for %s under the name: %s ' % ( invoker . getName ( ) , value )
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if part == ' show ' :
return dna . asTuple ( )
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return ' Invalid part: ' + part
@magicWord ( category = CATEGORY_ADMINISTRATOR , types = [ int ] )
def trophyScore ( value ) :
"""
Modifies the target ' s trophy score.
"""
if value < 0 :
return ' Invalid trophy score: ' + str ( value )
target = spellbook . getTarget ( )
simbase . air . trophyMgr . updateTrophyScore ( target . doId , value )
return " %s ' s trophy score has been set to: %d " % ( target . getName ( ) , value )
@magicWord ( category = CATEGORY_ADMINISTRATOR , types = [ int , int ] )
def givePies ( pieType , numPies = 0 ) :
"""
Give the target ( numPies ) of ( pieType ) pies .
"""
target = spellbook . getTarget ( )
if pieType == - 1 :
target . b_setNumPies ( 0 )
return " Removed %s ' s pies. " % target . getName ( )
if pieType == 6 :
return ' Invalid pie type! '
if not 0 < = pieType < = 7 :
return ' Pie type must be in range (0-7). '
if not - 1 < = numPies < = 99 :
return ' Pie count out of range (-1-99). '
target . b_setPieType ( pieType )
if numPies > = 0 :
target . b_setNumPies ( numPies )
else :
target . b_setNumPies ( ToontownGlobals . FullPies )
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int ] )
def trackBonus ( trackIndex ) :
"""
Modify the invoker ' s track bonus level.
"""
invoker = spellbook . getInvoker ( )
if not 0 < = trackIndex < 7 :
return ' Invalid track index! '
trackBonusLevel = [ 0 ] * 7
trackBonusLevel [ trackIndex ] = 1
invoker . b_setTrackBonusLevel ( trackBonusLevel )
return ' Your track bonus level has been set! '
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ str , str , int ] )
def track ( command , track , value = None ) :
try :
index = ( ' toonup ' , ' trap ' , ' lure ' , ' sound ' , ' throw ' ,
' squirt ' , ' drop ' ) . index ( track . lower ( ) )
except :
return ' Invalid Gag track! '
invoker = spellbook . getInvoker ( )
trackAccess = invoker . getTrackAccess ( )
if ( command . lower ( ) not in ( ' add ' , ) ) and ( not trackAccess [ index ] ) :
return " You don ' t have that track! "
if command . lower ( ) == ' remove ' :
if index in ( 4 , 5 ) :
return " You can ' t remove throw and squirt! "
trackAccess [ index ] = 0
invoker . b_setTrackAccess ( trackAccess )
return ' Removed the %s track! ' % track
if command . lower ( ) == ' add ' :
trackAccess [ index ] = 1
invoker . b_setTrackAccess ( trackAccess )
return ' Added the %s track! ' % track
if command . lower ( ) == ' experience ' :
if value is None :
return ' You must provide an experience value. '
if not 0 < = value < = Experience . MaxSkill :
return ' Experience value not in xrange (0- %d ). ' % Experience . MaxSkill
experience = Experience . Experience ( invoker . getExperience ( ) , invoker )
experience . experience [ index ] = value
invoker . b_setExperience ( experience . makeNetString ( ) )
return ' Set the experience of the %s track to: %d ! ' % ( track , value )
return ' Invalid command. '
@magicWord ( category = CATEGORY_ADMINISTRATOR , types = [ str , str ] )
def suit ( command , suitName ) :
invoker = spellbook . getInvoker ( )
command = command . lower ( )
if suitName not in SuitDNA . suitHeadTypes :
return ' Invalid suit name: ' + suitName
suitFullName = SuitBattleGlobals . SuitAttributes [ suitName ] [ ' name ' ]
if command == ' spawn ' :
returnCode = invoker . doSummonSingleCog ( SuitDNA . suitHeadTypes . index ( suitName ) )
if returnCode [ 0 ] == ' success ' :
return ' Successfully spawned: ' + suitFullName
return " Couldn ' t spawn: " + suitFullName
elif command == ' building ' :
returnCode = invoker . doBuildingTakeover ( SuitDNA . suitHeadTypes . index ( suitName ) )
if returnCode [ 0 ] == ' success ' :
return ' Successfully spawned a Cog building with: ' + suitFullName
return " Couldn ' t spawn a Cog building with: " + suitFullName
else :
return ' Invalid command. '
@magicWord ( category = CATEGORY_PROGRAMMER )
def getZone ( ) :
invoker = spellbook . getInvoker ( )
zone = invoker . zoneId
return ' ZoneID: %s ' % ( zone )
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@magicWord ( category = CATEGORY_PROGRAMMER )
def getPos ( ) :
invoker = spellbook . getInvoker ( )
return ' Pos: %s , PosIndex: %s ' % ( invoker . getPos ( ) , invoker . getPosIndex ( ) )
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@magicWord ( category = CATEGORY_MODERATOR , types = [ int ] )
def nametagStyle ( nametagStyle ) :
currentAccess = spellbook . getInvokerAccess ( )
if nametagStyle > = len ( TTLocalizer . NametagFontNames ) :
return ' Invalid nametag style. '
if nametagStyle != 0 and nametagStyle != 10 and currentAccess == CATEGORY_MODERATOR . defaultAccess :
return ' Invalid access level! '
target = spellbook . getTarget ( )
target . b_setNametagStyle ( nametagStyle )
return ' Nametag style set to: %s . ' % TTLocalizer . NametagFontNames [ nametagStyle ]
@magicWord ( category = CATEGORY_PROGRAMMER , types = [ str , int , int ] )
def disguise ( command , suitIndex , value ) :
invoker = spellbook . getInvoker ( )
if suitIndex > 3 :
return ' Invalid suit index: %s ' % suitIndex
if value < 0 :
return ' Invalid value: %s ' % value
if command == ' parts ' :
invoker . cogParts [ suitIndex ] = 0
for _ in xrange ( value ) :
invoker . giveGenericCogPart ( ' fullSuit ' , suitIndex )
return ' Parts set. '
elif command == ' tier ' :
invoker . cogTypes [ suitIndex ] = value
invoker . d_setCogTypes ( invoker . cogTypes )
return ' Tier set. '
elif command == ' level ' :
invoker . cogLevels [ suitIndex ] = value
invoker . d_setCogLevels ( invoker . cogLevels )
return ' Level set. '
elif command == ' merits ' :
invoker . cogMerits [ suitIndex ] = value
invoker . d_setCogMerits ( invoker . cogMerits )
return ' Merits set. '
else :
return ' Unknow command: %s ' % command
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@magicWord ( category = CATEGORY_PROGRAMMER )
def unlimitedGags ( ) :
""" Restock avatar ' s gags at the start of each round. """
av = spellbook . getTarget ( ) if spellbook . getInvokerAccess ( ) > = 500 else spellbook . getInvoker ( )
av . setUnlimitedGags ( not av . unlimitedGags )
return ' Toggled unlimited gags %s for %s ' % ( ' ON ' if av . unlimitedGags else ' OFF ' , av . getName ( ) )
@magicWord ( category = CATEGORY_PROGRAMMER )
def immortal ( ) :
""" Make target (if 500+) or self (if 499-) immortal. """
av = spellbook . getTarget ( ) if spellbook . getInvokerAccess ( ) > = 500 else spellbook . getInvoker ( )
av . setImmortalMode ( not av . immortalMode )
return ' Toggled immortal mode %s for %s ' % ( ' ON ' if av . immortalMode else ' OFF ' , av . getName ( ) )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ str , int ] )
def summoncogdo ( track = " s " , difficulty = 5 ) :
tracks = [ ' s ' ]
if config . GetBool ( ' want-lawbot-cogdo ' , True ) :
tracks . append ( ' l ' )
if track not in tracks :
return " Invalid track! "
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av = spellbook . getInvoker ( )
building = av . findClosestDoor ( )
if building == None :
return " No bldg found! "
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building . cogdoTakeOver ( difficulty , 2 , track )
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return ' Successfully spawned cogdo with track %s and difficulty %d ' % ( track , difficulty )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ int , int ] )
def emblems ( silver = 10 , gold = 10 ) :
spellbook . getTarget ( ) . addEmblems ( ( gold , silver ) )
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return ' Restocked with Gold: %s Silver: %d ' % ( gold , silver )
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@magicWord ( category = CATEGORY_PROGRAMMER )
def catalog ( ) :
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simbase . air . catalogManager . deliverCatalogFor ( spellbook . getTarget ( ) )
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@magicWord ( category = CATEGORY_PROGRAMMER , types = [ str ] )
def remCode ( code ) :
av = spellbook . getTarget ( )
if av . isCodeRedeemed ( code ) :
av . removeCode ( code )
return ' Player can now reuse the code %s ' % code
else :
return " Player hasn ' t redeemed this code! "