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Building the Client
The first step in building a distributable Toontown Infinite client is building GameData.bin
. GameData.bin
is an encrypted blob of frozen Python code. It contains all of the code necessary to run the game. There are three steps to building this file:
- Prepare for building
- Build the frozen Python module
- Encrypt the frozen Python module
This document outlines how to accomplish the second task.
After preparing the client using the prepare_client.py
utility, you're all set to build! Simply use the build_client.py
utility through the Visual Studio 2008 Command Prompt. This will create a frozen Python module named GameData.pyd
.
Usage
usage: build_client.py [-h] [--panda3d-dir PANDA3D_DIR]
[--build-dir BUILD_DIR] [--main-module MAIN_MODULE]
[modules [modules ...]]
positional arguments:
modules The Toontown Infinite modules to be included in the
build.
optional arguments:
-h, --help show this help message and exit
--panda3d-dir PANDA3D_DIR
The path to the Panda3D build to use for this
distribution.
--build-dir BUILD_DIR
The directory of which the build was prepared.
--main-module MAIN_MODULE
The path to the instantiation module.
Example
ppython -m build_client --panda3d-dir C:/Panda3D-1.9.0 --build-dir build
--main-module toontown.toonbase.ToontownStartDist
otp toontown