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Encrypting the Client
The first step in building a distributable Toontown Infinite client is building GameData.bin
. GameData.bin
is an encrypted blob of frozen Python code. It contains all of the code necessary to run the game. There are three steps to building this file:
- Prepare for building
- Build the frozen Python module
- Encrypt the frozen Python module
This document outlines how to accomplish the third and final task.
By now, you should have a file named GameData.pyd
in your build directory. The last step is to encrypt this file, and rename it to GameData.bin
! To do this, we use a utility called infinitecipher
. To get this utility, ask one of the lead developers.
Usage
Usage: infinitecipher [-h] [-o OUTPUT] [INPUT]
Positional arguments:
INPUT The file that needs to be encrypted.
Optional arguments:
-h, --help Print this dialog and exit.
-o, --output The encrypted outputile.
Example
infinitecipher -o GameData.bin GameData.pyd