historical/toontown-classic.git/panda/include/animChannelBase.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animChannelBase.I
* @author drose
* @date 1999-02-19
*/
/**
* Don't use this constructor. It exists only so that AnimChannelFixed may
* define itself outside of the hierarchy. Normally, an AnimChannel must be
* created as part of a hierarchy.
*/
INLINE AnimChannelBase::
AnimChannelBase(const std::string &name)
: AnimGroup(name)
{
_last_frame = -1;
}
/**
* Creates a new AnimChannelBase, just like this one, without copying any
* children. The new copy is added to the indicated parent. Intended to be
* called by make_copy() only.
*/
INLINE AnimChannelBase::
AnimChannelBase(AnimGroup *parent, const AnimChannelBase &copy) :
AnimGroup(parent, copy),
_last_frame(copy._last_frame)
{
}
/**
* This is the normal constructor, which automatically places the AnimChannel
* in the previously-created hierarchy.
*/
INLINE AnimChannelBase::
AnimChannelBase(AnimGroup *parent, const std::string &name)
: AnimGroup(parent, name)
{
_last_frame = -1;
}