47 lines
1.2 KiB
Text
47 lines
1.2 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file animChannelBase.I
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* @author drose
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* @date 1999-02-19
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*/
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/**
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* Don't use this constructor. It exists only so that AnimChannelFixed may
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* define itself outside of the hierarchy. Normally, an AnimChannel must be
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* created as part of a hierarchy.
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*/
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INLINE AnimChannelBase::
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AnimChannelBase(const std::string &name)
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: AnimGroup(name)
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{
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_last_frame = -1;
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}
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/**
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* Creates a new AnimChannelBase, just like this one, without copying any
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* children. The new copy is added to the indicated parent. Intended to be
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* called by make_copy() only.
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*/
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INLINE AnimChannelBase::
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AnimChannelBase(AnimGroup *parent, const AnimChannelBase ©) :
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AnimGroup(parent, copy),
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_last_frame(copy._last_frame)
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{
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}
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/**
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* This is the normal constructor, which automatically places the AnimChannel
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* in the previously-created hierarchy.
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*/
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INLINE AnimChannelBase::
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AnimChannelBase(AnimGroup *parent, const std::string &name)
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: AnimGroup(parent, name)
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{
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_last_frame = -1;
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}
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