historical/toontown-classic.git/panda/include/lorientation_src.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lorientation_src.h
* @author frang, charles
* @date 2000-06-23
*/
class FLOATNAME(LRotation);
/**
* This is a unit quaternion representing an orientation.
*/
class EXPCL_PANDA_LINMATH FLOATNAME(LOrientation) : public FLOATNAME(LQuaternion) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LOrientation)();
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LQuaternion) &c);
INLINE_LINMATH FLOATNAME(LOrientation)(FLOATTYPE r, FLOATTYPE i, FLOATTYPE j, FLOATTYPE k);
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LVector3) &point_at, FLOATTYPE twist);
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix3) &m);
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &m);
INLINE_LINMATH FLOATNAME(LOrientation)
operator * (const FLOATNAME(LRotation) &other) const;
INLINE_LINMATH FLOATNAME(LOrientation)
operator * (const FLOATNAME(LQuaternion) &other) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lorientation_src.I"