43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lorientation_src.h
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* @author frang, charles
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* @date 2000-06-23
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*/
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class FLOATNAME(LRotation);
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/**
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* This is a unit quaternion representing an orientation.
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*/
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class EXPCL_PANDA_LINMATH FLOATNAME(LOrientation) : public FLOATNAME(LQuaternion) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LOrientation)();
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INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LQuaternion) &c);
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INLINE_LINMATH FLOATNAME(LOrientation)(FLOATTYPE r, FLOATTYPE i, FLOATTYPE j, FLOATTYPE k);
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INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LVector3) &point_at, FLOATTYPE twist);
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INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH FLOATNAME(LOrientation)
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operator * (const FLOATNAME(LRotation) &other) const;
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INLINE_LINMATH FLOATNAME(LOrientation)
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operator * (const FLOATNAME(LQuaternion) &other) const;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lorientation_src.I"
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