historical/toontown-classic.git/panda/include/mouseAndKeyboard.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mouseAndKeyboard.h
* @author drose
* @date 2002-03-12
*/
#ifndef MOUSEANDKEYBOARD_H
#define MOUSEANDKEYBOARD_H
#include "pandabase.h"
#include "dataNode.h"
#include "buttonEventList.h"
#include "pointerEventList.h"
#include "linmath_events.h"
#include "pointerTo.h"
#include "graphicsWindow.h"
/**
* Reads the mouse and/or keyboard data sent from a GraphicsWindow, and
* transmits it down the data graph.
*
* The mouse and keyboard devices are bundled together into one device here,
* because they interrelate so much. A mouse might be constrained by the
* holding down of the shift key, for instance, or the clicking of the mouse
* button might be handled in much the same way as a keyboard key.
*
* Mouse data is sent down the data graph as an x,y position as well as the
* set of buttons currently being held down; keyboard data is sent down as a
* set of keypress events in an EventDataTransition. To throw these events to
* the system, you must attach an EventThrower to the MouseAndKeyboard object;
* otherwise, the events will be discarded.
*/
class EXPCL_PANDA_DISPLAY MouseAndKeyboard : public DataNode {
PUBLISHED:
explicit MouseAndKeyboard(GraphicsWindow *window, int device, const std::string &name);
void set_source(GraphicsWindow *window, int device);
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// outputs
int _pixel_xy_output;
int _pixel_size_output;
int _xy_output;
int _button_events_output;
int _pointer_events_output;
PT(EventStoreVec2) _pixel_xy;
PT(EventStoreVec2) _pixel_size;
PT(EventStoreVec2) _xy;
PT(GraphicsWindow) _window;
PT(InputDevice) _device;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "MouseAndKeyboard",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif