85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file mouseAndKeyboard.h
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* @author drose
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* @date 2002-03-12
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*/
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#ifndef MOUSEANDKEYBOARD_H
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#define MOUSEANDKEYBOARD_H
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#include "pandabase.h"
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#include "dataNode.h"
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#include "buttonEventList.h"
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#include "pointerEventList.h"
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#include "linmath_events.h"
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#include "pointerTo.h"
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#include "graphicsWindow.h"
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/**
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* Reads the mouse and/or keyboard data sent from a GraphicsWindow, and
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* transmits it down the data graph.
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*
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* The mouse and keyboard devices are bundled together into one device here,
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* because they interrelate so much. A mouse might be constrained by the
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* holding down of the shift key, for instance, or the clicking of the mouse
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* button might be handled in much the same way as a keyboard key.
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*
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* Mouse data is sent down the data graph as an x,y position as well as the
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* set of buttons currently being held down; keyboard data is sent down as a
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* set of keypress events in an EventDataTransition. To throw these events to
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* the system, you must attach an EventThrower to the MouseAndKeyboard object;
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* otherwise, the events will be discarded.
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*/
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class EXPCL_PANDA_DISPLAY MouseAndKeyboard : public DataNode {
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PUBLISHED:
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explicit MouseAndKeyboard(GraphicsWindow *window, int device, const std::string &name);
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void set_source(GraphicsWindow *window, int device);
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protected:
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// Inherited from DataNode
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virtual void do_transmit_data(DataGraphTraverser *trav,
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const DataNodeTransmit &input,
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DataNodeTransmit &output);
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private:
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// outputs
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int _pixel_xy_output;
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int _pixel_size_output;
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int _xy_output;
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int _button_events_output;
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int _pointer_events_output;
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PT(EventStoreVec2) _pixel_xy;
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PT(EventStoreVec2) _pixel_size;
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PT(EventStoreVec2) _xy;
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PT(GraphicsWindow) _window;
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PT(InputDevice) _device;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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DataNode::init_type();
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register_type(_type_handle, "MouseAndKeyboard",
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DataNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#endif
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