historical/toontown-classic.git/panda/include/triangulator3.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file triangulator3.I
* @author drose
* @date 2013-01-03
*/
/**
* Adds a new vertex to the vertex pool. Returns the vertex index number.
*/
INLINE int Triangulator3::
add_vertex(double x, double y, double z) {
return add_vertex(LPoint3d(x, y, z));
}
/**
* Returns the number of vertices in the pool. Note that the Triangulator
* might append new vertices, in addition to those added by the user, if any
* of the polygon is self-intersecting, or if any of the holes intersect some
* part of the polygon edges.
*/
INLINE int Triangulator3::
get_num_vertices() const {
return _vertices3.size();
}
/**
* Returns the nth vertex.
*/
INLINE const LPoint3d &Triangulator3::
get_vertex(int n) const {
nassertr(n >= 0 && n < (int)_vertices3.size(), LPoint3d::zero());
return _vertices3[n];
}
/**
* Returns the plane of the polygon. This is only available after calling
* triangulate().
*/
INLINE const LPlaned &Triangulator3::
get_plane() const {
return _plane;
}