49 lines
1.2 KiB
Text
49 lines
1.2 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file triangulator3.I
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* @author drose
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* @date 2013-01-03
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*/
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/**
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* Adds a new vertex to the vertex pool. Returns the vertex index number.
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*/
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INLINE int Triangulator3::
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add_vertex(double x, double y, double z) {
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return add_vertex(LPoint3d(x, y, z));
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}
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/**
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* Returns the number of vertices in the pool. Note that the Triangulator
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* might append new vertices, in addition to those added by the user, if any
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* of the polygon is self-intersecting, or if any of the holes intersect some
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* part of the polygon edges.
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*/
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INLINE int Triangulator3::
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get_num_vertices() const {
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return _vertices3.size();
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}
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/**
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* Returns the nth vertex.
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*/
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INLINE const LPoint3d &Triangulator3::
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get_vertex(int n) const {
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nassertr(n >= 0 && n < (int)_vertices3.size(), LPoint3d::zero());
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return _vertices3[n];
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}
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/**
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* Returns the plane of the polygon. This is only available after calling
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* triangulate().
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*/
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INLINE const LPlaned &Triangulator3::
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get_plane() const {
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return _plane;
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}
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