57 lines
1.4 KiB
Text
57 lines
1.4 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pipeOcclusionCullTraverser.I
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* @author drose
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* @date 2007-05-29
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*/
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/**
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*
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*/
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INLINE GraphicsOutput *PipeOcclusionCullTraverser::
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get_buffer() const {
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return _buffer;
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}
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/**
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* Specifies the DrawMask that should be set on occlusion polygons for this
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* scene. This identifies the polygons that are to be treated as occluders.
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* Polygons that do not have this draw mask set will not be considered
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* occluders.
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*/
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INLINE void PipeOcclusionCullTraverser::
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set_occlusion_mask(const DrawMask &occlusion_mask) {
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_occlusion_mask = occlusion_mask;
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}
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/**
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* Returns the DrawMask for occlusion polygons. See set_occlusion_mask().
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*/
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INLINE const DrawMask &PipeOcclusionCullTraverser::
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get_occlusion_mask() const {
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return _occlusion_mask;
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}
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/**
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*
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*/
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INLINE PipeOcclusionCullTraverser::PendingObject::
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PendingObject(CullableObject *object) :
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_object(object)
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{
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}
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/**
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*
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*/
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INLINE PipeOcclusionCullTraverser::PendingObject::
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~PendingObject() {
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// Tempting as it is, we shouldn't delete the CullableObject in the
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// destructor, since it has already been deleted. delete _object;
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}
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