oldschool-toontown/toontown/quest/QuestManagerAI.py

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from direct.directnotify import DirectNotifyGlobal
class QuestManagerAI:
notify = DirectNotifyGlobal.directNotify.newCategory('QuestManagerAI')
def __init__(self, air):
self.air = air
def recoverItems(self, toon, suitsKilled, zoneId):
return [], [] # TODO
def toonKilledCogs(self, toon, suitsKilled, zoneId, activeToonList):
pass # TODO
def requestInteract(self, avId, npc):
npc.rejectAvatar(avId) # TODO
def hasTailorClothingTicket(self, toon, npc):
return 0 # TODO
def toonKilledBuilding(self, toon, track, difficulty, numFloors, zoneId, activeToons):
pass # TODO
def toonKilledCogdo(self, toon, difficulty, numFloors, zoneId, activeToons):
pass # TODO
def toonPlayedMinigame(self, toon, toons):
pass # TODO
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def toonRecoveredCogSuitPart(self, av, zoneId, avList):
pass # TODO
def toonDefeatedFactory(self, toon, factoryId, activeVictors):
pass # TODO
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def toonDefeatedMint(self, toon, mintId, activeVictors):
pass # TODO
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def toonDefeatedStage(self, toon, stageId, activeVictors):
pass # TODO