Commit graph

14 commits

Author SHA1 Message Date
John Cote
c04375d5e8 coghq: fix some da office crashes 2020-01-10 17:20:26 -05:00
John Cote
15c98c5901 coghq: fix mint crashes 2020-01-09 22:18:33 -05:00
John Cote
0a6b37ceb3 coghq: you can complete factories now 2020-01-08 23:38:58 -05:00
John Cote
187eb4b50c minigame: you can now play some minigames
some will crash
2019-12-30 22:43:40 -05:00
John Cote
b478f2a1ba quest: what a weird way of setting scales 2019-12-30 21:32:57 -05:00
John Cote
8029c7bb06 general: fix some warnings 2019-12-30 21:28:09 -05:00
John Cote
5e0d895680 general: fix a bunch of crashes 2019-12-30 20:21:20 -05:00
John Cote
a79b2dff0b general: loads to connecting screen on python 3.x 2019-12-30 01:59:01 -05:00
John Cote
3c14c14623 toontown: initial work on python 3.x support 2019-12-30 01:07:56 -05:00
John Cote
cb98eab37f general: field offices & buildings work 2019-12-01 19:01:31 -05:00
John Cote
5d4bb8c5a0
general: rest of tonight's progress
changes include:
 - update .gitignore to ignore cog building backups
 - set text minfilter to more closely resemble TTO
 - fix more issues with cog battles
 - additionally, setup server code that cog battles require (mostly stubs)
 - begin work on cog buildings
 - can interact with gag shop clerks now
 - can also interact with other NPCs, they will always reject you for now
2019-11-27 21:10:20 -05:00
John Cote
2ae2175b8a general: base.loadSfx -> base.loader.loadSfx 2019-11-23 17:07:27 -05:00
Open Toontown
46e7a352b6 general: loads to a connecting screen! 2019-11-08 18:57:25 -05:00
John Cote
2c7d1a27da general: push the 2013 TTO code 2019-11-02 18:27:54 -04:00