97 lines
3.8 KiB
Lua
97 lines
3.8 KiB
Lua
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--!strict
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local System = script.Parent
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local Assets = System.Assets
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local Sounds = Assets.Sounds
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local Data = {
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ACTION_BONK = Sounds.ACTION_BONK,
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ACTION_FLYING_FAST = Sounds.ACTION_FLYING_FAST,
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ACTION_HIT = Sounds.ACTION_HIT,
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ACTION_METAL_BONK = Sounds.ACTION_METAL_BONK,
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ACTION_METAL_HEAVY_LANDING = Sounds.ACTION_METAL_HEAVY_LANDING,
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ACTION_METAL_LANDING = Sounds.ACTION_METAL_LANDING,
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ACTION_METAL_STEP = Sounds.ACTION_METAL_STEP,
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ACTION_PAT_BACK = Sounds.ACTION_PAT_BACK,
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ACTION_SIDE_FLIP = Sounds.ACTION_SIDE_FLIP,
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ACTION_SPIN = Sounds.ACTION_SPIN,
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ACTION_HEAVY_LANDING = Sounds.ACTION_HEAVY_LANDING,
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ACTION_TERRAIN_BODY_HIT_GROUND = Sounds.ACTION_TERRAIN_BODY_HIT_GROUND,
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ACTION_TERRAIN_JUMP = Sounds.ACTION_TERRAIN_JUMP,
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ACTION_TERRAIN_LANDING = Sounds.ACTION_TERRAIN_LANDING,
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ACTION_TERRAIN_STEP = Sounds.ACTION_TERRAIN_STEP,
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ACTION_THROW = Sounds.ACTION_THROW,
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ACTION_TWIRL = Sounds.ACTION_TWIRL,
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MARIO_ATTACKED = Sounds.MARIO_ATTACKED,
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MARIO_DOH = Sounds.MARIO_DOH,
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MARIO_GROUND_POUND_WAH = Sounds.MARIO_GROUND_POUND_WAH,
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MARIO_HAHA = Sounds.MARIO_HAHA,
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MARIO_HOO = Sounds.MARIO_HOO,
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MARIO_HOOHOO = Sounds.MARIO_HOOHOO,
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MARIO_IMA_TIRED = Sounds.MARIO_IMA_TIRED,
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MARIO_MAMA_MIA = Sounds.MARIO_MAMA_MIA,
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MARIO_ON_FIRE = Sounds.MARIO_ON_FIRE,
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MARIO_OOOF = Sounds.MARIO_OOOF,
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MARIO_PANTING = Sounds.MARIO_PANTING,
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MARIO_PUNCH_YAH = Sounds.MARIO_PUNCH_YAH,
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MARIO_PUNCH_WAH = Sounds.MARIO_PUNCH_WAH,
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MARIO_PUNCH_HOO = Sounds.MARIO_PUNCH_HOO,
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MARIO_SNORING1 = Sounds.MARIO_SNORING1,
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MARIO_SNORING2 = Sounds.MARIO_SNORING2,
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MARIO_SNORING3 = Sounds.MARIO_SNORING3,
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MARIO_UH = Sounds.MARIO_UH,
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MARIO_UH2 = Sounds.MARIO_UH2,
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MARIO_WAAAOOOW = Sounds.MARIO_WAAAOOOW,
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MARIO_WAH = Sounds.MARIO_WAH,
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MARIO_WAHA = Sounds.MARIO_WAHA,
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MARIO_WHOA = Sounds.MARIO_WHOA,
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MARIO_YAH = Sounds.MARIO_YAH,
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MARIO_YAHOO = Sounds.MARIO_YAHOO,
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MARIO_YAWNING = Sounds.MARIO_YAWNING,
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MARIO_YIPPEE = Sounds.MARIO_YIPPEE,
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MOVING_FLYING = Sounds.MOVING_FLYING,
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MOVING_LAVA_BURN = Sounds.MOVING_LAVA_BURN,
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MOVING_TERRAIN_SLIDE = Sounds.MOVING_TERRAIN_SLIDE,
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MARIO_JUMP = Sounds.MARIO_JUMP,
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MARIO_YAH_WAH_HOO = Sounds.MARIO_YAH_WAH_HOO,
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MARIO_YAHOO_WAHA_YIPPEE = Sounds.MARIO_YAHOO_WAHA_YIPPEE,
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ACTION_TERRAIN_STEP_DEFAULT = Sounds.ACTION_TERRAIN_STEP_DEFAULT,
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ACTION_TERRAIN_STEP_GRASS = Sounds.ACTION_TERRAIN_STEP_GRASS,
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ACTION_TERRAIN_STEP_ICE = Sounds.ACTION_TERRAIN_STEP_ICE,
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ACTION_TERRAIN_STEP_METAL = Sounds.ACTION_TERRAIN_STEP_METAL,
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ACTION_TERRAIN_STEP_SAND = Sounds.ACTION_TERRAIN_STEP_SAND,
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ACTION_TERRAIN_STEP_SNOW = Sounds.ACTION_TERRAIN_STEP_SNOW,
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ACTION_TERRAIN_STEP_SPOOKY = Sounds.ACTION_TERRAIN_STEP_SPOOKY,
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ACTION_TERRAIN_STEP_STONE = Sounds.ACTION_TERRAIN_STEP_STONE,
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ACTION_TERRAIN_LANDING_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT,
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ACTION_TERRAIN_LANDING_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS,
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ACTION_TERRAIN_LANDING_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE,
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ACTION_TERRAIN_LANDING_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL,
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ACTION_TERRAIN_LANDING_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND,
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ACTION_TERRAIN_LANDING_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW,
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ACTION_TERRAIN_LANDING_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY,
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ACTION_TERRAIN_LANDING_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE,
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ACTION_TERRAIN_JUMP_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT,
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ACTION_TERRAIN_JUMP_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS,
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ACTION_TERRAIN_JUMP_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE,
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ACTION_TERRAIN_JUMP_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL,
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ACTION_TERRAIN_JUMP_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND,
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ACTION_TERRAIN_JUMP_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW,
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ACTION_TERRAIN_JUMP_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY,
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ACTION_TERRAIN_JUMP_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE,
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}
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setmetatable(Data, {
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__index = function(t, k)
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warn("UNKNOWN SOUND:", k)
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end,
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})
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return table.freeze(Data)
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