sm64-roblox-liberty-prime/sm64/Sounds.lua
2022-10-13 03:53:17 -05:00

96 lines
3.8 KiB
Lua

--!strict
local System = script.Parent
local Assets = System.Assets
local Sounds = Assets.Sounds
local Data = {
ACTION_BONK = Sounds.ACTION_BONK,
ACTION_FLYING_FAST = Sounds.ACTION_FLYING_FAST,
ACTION_HIT = Sounds.ACTION_HIT,
ACTION_METAL_BONK = Sounds.ACTION_METAL_BONK,
ACTION_METAL_HEAVY_LANDING = Sounds.ACTION_METAL_HEAVY_LANDING,
ACTION_METAL_LANDING = Sounds.ACTION_METAL_LANDING,
ACTION_METAL_STEP = Sounds.ACTION_METAL_STEP,
ACTION_PAT_BACK = Sounds.ACTION_PAT_BACK,
ACTION_SIDE_FLIP = Sounds.ACTION_SIDE_FLIP,
ACTION_SPIN = Sounds.ACTION_SPIN,
ACTION_HEAVY_LANDING = Sounds.ACTION_HEAVY_LANDING,
ACTION_TERRAIN_BODY_HIT_GROUND = Sounds.ACTION_TERRAIN_BODY_HIT_GROUND,
ACTION_TERRAIN_JUMP = Sounds.ACTION_TERRAIN_JUMP,
ACTION_TERRAIN_LANDING = Sounds.ACTION_TERRAIN_LANDING,
ACTION_TERRAIN_STEP = Sounds.ACTION_TERRAIN_STEP,
ACTION_THROW = Sounds.ACTION_THROW,
ACTION_TWIRL = Sounds.ACTION_TWIRL,
MARIO_ATTACKED = Sounds.MARIO_ATTACKED,
MARIO_DOH = Sounds.MARIO_DOH,
MARIO_GROUND_POUND_WAH = Sounds.MARIO_GROUND_POUND_WAH,
MARIO_HAHA = Sounds.MARIO_HAHA,
MARIO_HOO = Sounds.MARIO_HOO,
MARIO_HOOHOO = Sounds.MARIO_HOOHOO,
MARIO_IMA_TIRED = Sounds.MARIO_IMA_TIRED,
MARIO_MAMA_MIA = Sounds.MARIO_MAMA_MIA,
MARIO_ON_FIRE = Sounds.MARIO_ON_FIRE,
MARIO_OOOF = Sounds.MARIO_OOOF,
MARIO_PANTING = Sounds.MARIO_PANTING,
MARIO_PUNCH_YAH = Sounds.MARIO_PUNCH_YAH,
MARIO_PUNCH_WAH = Sounds.MARIO_PUNCH_WAH,
MARIO_PUNCH_HOO = Sounds.MARIO_PUNCH_HOO,
MARIO_SNORING1 = Sounds.MARIO_SNORING1,
MARIO_SNORING2 = Sounds.MARIO_SNORING2,
MARIO_SNORING3 = Sounds.MARIO_SNORING3,
MARIO_UH = Sounds.MARIO_UH,
MARIO_UH2 = Sounds.MARIO_UH2,
MARIO_WAAAOOOW = Sounds.MARIO_WAAAOOOW,
MARIO_WAH = Sounds.MARIO_WAH,
MARIO_WAHA = Sounds.MARIO_WAHA,
MARIO_WHOA = Sounds.MARIO_WHOA,
MARIO_YAH = Sounds.MARIO_YAH,
MARIO_YAHOO = Sounds.MARIO_YAHOO,
MARIO_YAWNING = Sounds.MARIO_YAWNING,
MARIO_YIPPEE = Sounds.MARIO_YIPPEE,
MOVING_FLYING = Sounds.MOVING_FLYING,
MOVING_LAVA_BURN = Sounds.MOVING_LAVA_BURN,
MOVING_TERRAIN_SLIDE = Sounds.MOVING_TERRAIN_SLIDE,
MARIO_JUMP = Sounds.MARIO_JUMP,
MARIO_YAH_WAH_HOO = Sounds.MARIO_YAH_WAH_HOO,
MARIO_YAHOO_WAHA_YIPPEE = Sounds.MARIO_YAHOO_WAHA_YIPPEE,
ACTION_TERRAIN_STEP_DEFAULT = Sounds.ACTION_TERRAIN_STEP_DEFAULT,
ACTION_TERRAIN_STEP_GRASS = Sounds.ACTION_TERRAIN_STEP_GRASS,
ACTION_TERRAIN_STEP_ICE = Sounds.ACTION_TERRAIN_STEP_ICE,
ACTION_TERRAIN_STEP_METAL = Sounds.ACTION_TERRAIN_STEP_METAL,
ACTION_TERRAIN_STEP_SAND = Sounds.ACTION_TERRAIN_STEP_SAND,
ACTION_TERRAIN_STEP_SNOW = Sounds.ACTION_TERRAIN_STEP_SNOW,
ACTION_TERRAIN_STEP_SPOOKY = Sounds.ACTION_TERRAIN_STEP_SPOOKY,
ACTION_TERRAIN_STEP_STONE = Sounds.ACTION_TERRAIN_STEP_STONE,
ACTION_TERRAIN_LANDING_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT,
ACTION_TERRAIN_LANDING_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS,
ACTION_TERRAIN_LANDING_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE,
ACTION_TERRAIN_LANDING_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL,
ACTION_TERRAIN_LANDING_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND,
ACTION_TERRAIN_LANDING_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW,
ACTION_TERRAIN_LANDING_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY,
ACTION_TERRAIN_LANDING_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE,
ACTION_TERRAIN_JUMP_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT,
ACTION_TERRAIN_JUMP_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS,
ACTION_TERRAIN_JUMP_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE,
ACTION_TERRAIN_JUMP_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL,
ACTION_TERRAIN_JUMP_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND,
ACTION_TERRAIN_JUMP_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW,
ACTION_TERRAIN_JUMP_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY,
ACTION_TERRAIN_JUMP_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE,
}
setmetatable(Data, {
__index = function(t, k)
warn("UNKNOWN SOUND:", k)
end,
})
return table.freeze(Data)