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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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# pragma once
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# include <cstddef>
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# include <type_traits>
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# include "common/assert.h"
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# include "common/bit_field.h"
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# include "common/common_funcs.h"
# include "common/common_types.h"
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namespace GPU {
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// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
# define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
# if defined(_MSC_VER)
# define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
# else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
# define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
( ( typename std : : enable_if < backup_workaround_index = = GPU_REG_INDEX ( field_name ) , size_t > : : type ) GPU_REG_INDEX ( field_name ) )
# endif
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// MMIO region 0x1EFxxxxx
struct Regs {
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// helper macro to make sure the defined structures are of the expected size.
# if defined(_MSC_VER)
// TODO: MSVC does not support using sizeof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
# define ASSERT_MEMBER_SIZE(name, size_in_bytes)
# else
# define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
static_assert ( sizeof ( name ) = = size_in_bytes , \
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" Structure size and register block length don't match " )
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# endif
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// Components are laid out in reverse byte order, most significant bits first.
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enum class PixelFormat : u32 {
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RGBA8 = 0 ,
RGB8 = 1 ,
RGB565 = 2 ,
RGB5A1 = 3 ,
RGBA4 = 4 ,
} ;
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/**
* Returns the number of bytes per pixel .
*/
static int BytesPerPixel ( PixelFormat format ) {
switch ( format ) {
case PixelFormat : : RGBA8 :
return 4 ;
case PixelFormat : : RGB8 :
return 3 ;
case PixelFormat : : RGB565 :
case PixelFormat : : RGB5A1 :
case PixelFormat : : RGBA4 :
return 2 ;
default :
UNIMPLEMENTED ( ) ;
}
}
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INSERT_PADDING_WORDS ( 0x4 ) ;
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struct {
u32 address_start ;
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u32 address_end ;
union {
u32 value_32bit ;
BitField < 0 , 16 , u32 > value_16bit ;
// TODO: Verify component order
BitField < 0 , 8 , u32 > value_24bit_r ;
BitField < 8 , 8 , u32 > value_24bit_g ;
BitField < 16 , 8 , u32 > value_24bit_b ;
} ;
union {
u32 control ;
// Setting this field to 1 triggers the memory fill.
// This field also acts as a status flag, and gets reset to 0 upon completion.
BitField < 0 , 1 , u32 > trigger ;
// Set to 1 upon completion.
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BitField < 1 , 1 , u32 > finished ;
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// If both of these bits are unset, then it will fill the memory with a 16 bit value
// 1: fill with 24-bit wide values
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BitField < 8 , 1 , u32 > fill_24bit ;
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// 1: fill with 32-bit wide values
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BitField < 9 , 1 , u32 > fill_32bit ;
} ;
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inline u32 GetStartAddress ( ) const {
return DecodeAddressRegister ( address_start ) ;
}
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inline u32 GetEndAddress ( ) const {
return DecodeAddressRegister ( address_end ) ;
}
} memory_fill_config [ 2 ] ;
ASSERT_MEMBER_SIZE ( memory_fill_config [ 0 ] , 0x10 ) ;
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INSERT_PADDING_WORDS ( 0x10b ) ;
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struct FramebufferConfig {
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union {
u32 size ;
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BitField < 0 , 16 , u32 > width ;
BitField < 16 , 16 , u32 > height ;
} ;
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INSERT_PADDING_WORDS ( 0x2 ) ;
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u32 address_left1 ;
u32 address_left2 ;
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union {
u32 format ;
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BitField < 0 , 3 , PixelFormat > color_format ;
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} ;
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INSERT_PADDING_WORDS ( 0x1 ) ;
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union {
u32 active_fb ;
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// 0: Use parameters ending with "1"
// 1: Use parameters ending with "2"
BitField < 0 , 1 , u32 > second_fb_active ;
} ;
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INSERT_PADDING_WORDS ( 0x5 ) ;
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// Distance between two pixel rows, in bytes
u32 stride ;
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u32 address_right1 ;
u32 address_right2 ;
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INSERT_PADDING_WORDS ( 0x30 ) ;
} framebuffer_config [ 2 ] ;
ASSERT_MEMBER_SIZE ( framebuffer_config [ 0 ] , 0x100 ) ;
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INSERT_PADDING_WORDS ( 0x169 ) ;
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struct {
u32 input_address ;
u32 output_address ;
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inline u32 GetPhysicalInputAddress ( ) const {
return DecodeAddressRegister ( input_address ) ;
}
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inline u32 GetPhysicalOutputAddress ( ) const {
return DecodeAddressRegister ( output_address ) ;
}
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union {
u32 output_size ;
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BitField < 0 , 16 , u32 > output_width ;
BitField < 16 , 16 , u32 > output_height ;
} ;
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union {
u32 input_size ;
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BitField < 0 , 16 , u32 > input_width ;
BitField < 16 , 16 , u32 > input_height ;
} ;
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enum ScalingMode : u32 {
NoScale = 0 , // Doesn't scale the image
ScaleX = 1 , // Downscales the image in half in the X axis and applies a box filter
ScaleXY = 2 , // Downscales the image in half in both the X and Y axes and applies a box filter
} ;
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union {
u32 flags ;
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BitField < 0 , 1 , u32 > flip_vertically ; // flips input data vertically
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BitField < 1 , 1 , u32 > input_linear ; // Converts from linear to tiled format
BitField < 2 , 1 , u32 > crop_input_lines ;
BitField < 3 , 1 , u32 > is_texture_copy ; // Copies the data without performing any processing and respecting texture copy fields
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BitField < 5 , 1 , u32 > dont_swizzle ;
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BitField < 8 , 3 , PixelFormat > input_format ;
BitField < 12 , 3 , PixelFormat > output_format ;
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/// Uses some kind of 32x32 block swizzling mode, instead of the usual 8x8 one.
BitField < 16 , 1 , u32 > block_32 ; // TODO(yuriks): unimplemented
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BitField < 24 , 2 , ScalingMode > scaling ; // Determines the scaling mode of the transfer
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} ;
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INSERT_PADDING_WORDS ( 0x1 ) ;
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// it seems that writing to this field triggers the display transfer
u32 trigger ;
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INSERT_PADDING_WORDS ( 0x1 ) ;
struct {
u32 size ;
union {
u32 input_size ;
BitField < 0 , 16 , u32 > input_width ;
BitField < 16 , 16 , u32 > input_gap ;
} ;
union {
u32 output_size ;
BitField < 0 , 16 , u32 > output_width ;
BitField < 16 , 16 , u32 > output_gap ;
} ;
} texture_copy ;
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} display_transfer_config ;
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ASSERT_MEMBER_SIZE ( display_transfer_config , 0x2c ) ;
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INSERT_PADDING_WORDS ( 0x32D ) ;
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struct {
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// command list size (in bytes)
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u32 size ;
INSERT_PADDING_WORDS ( 0x1 ) ;
// command list address
u32 address ;
INSERT_PADDING_WORDS ( 0x1 ) ;
// it seems that writing to this field triggers command list processing
u32 trigger ;
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inline u32 GetPhysicalAddress ( ) const {
return DecodeAddressRegister ( address ) ;
}
} command_processor_config ;
ASSERT_MEMBER_SIZE ( command_processor_config , 0x14 ) ;
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INSERT_PADDING_WORDS ( 0x9c3 ) ;
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static inline size_t NumIds ( ) {
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return sizeof ( Regs ) / sizeof ( u32 ) ;
}
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const u32 & operator [ ] ( int index ) const {
const u32 * content = reinterpret_cast < const u32 * > ( this ) ;
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return content [ index ] ;
}
u32 & operator [ ] ( int index ) {
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u32 * content = reinterpret_cast < u32 * > ( this ) ;
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return content [ index ] ;
}
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# undef ASSERT_MEMBER_SIZE
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private :
/*
* Most physical addresses which GPU registers refer to are 8 - byte aligned .
* This function should be used to get the address from a raw register value .
*/
static inline u32 DecodeAddressRegister ( u32 register_value ) {
return register_value * 8 ;
}
} ;
static_assert ( std : : is_standard_layout < Regs > : : value , " Structure does not use standard layout " ) ;
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
# ifndef _MSC_VER
# define ASSERT_REG_POSITION(field_name, position) \
static_assert ( offsetof ( Regs , field_name ) = = position * 4 , \
" Field " # field_name " has invalid position " )
ASSERT_REG_POSITION ( memory_fill_config [ 0 ] , 0x00004 ) ;
ASSERT_REG_POSITION ( memory_fill_config [ 1 ] , 0x00008 ) ;
ASSERT_REG_POSITION ( framebuffer_config [ 0 ] , 0x00117 ) ;
ASSERT_REG_POSITION ( framebuffer_config [ 1 ] , 0x00157 ) ;
ASSERT_REG_POSITION ( display_transfer_config , 0x00300 ) ;
ASSERT_REG_POSITION ( command_processor_config , 0x00638 ) ;
# undef ASSERT_REG_POSITION
# endif // !defined(_MSC_VER)
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert ( sizeof ( Regs ) = = 0x1000 * sizeof ( u32 ) , " Invalid total size of register set " ) ;
extern Regs g_regs ;
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extern bool g_skip_frame ;
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template < typename T >
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void Read ( T & var , const u32 addr ) ;
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template < typename T >
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void Write ( u32 addr , const T data ) ;
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/// Initialize hardware
void Init ( ) ;
/// Shutdown hardware
void Shutdown ( ) ;
} // namespace