Lime3DS/src/akiru/src/akiru.cpp

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/**
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* Copyright (C) 2013 Akiru Emulator
*
* @file akiru.cpp
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* @author ShizZy <shizzy247@gmail.com>
* @date 2013-09-04
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* @brief Main entry point
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#include "common.h"
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#include "file_util.h"
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//#if EMU_PLATFORM == PLATFORM_LINUX
//#include <unistd.h>
//#endif
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#include "emu_window/emu_window_glfw.h"
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#include "akiru.h"
//#define PLAY_FIFO_RECORDING
/// Application entry point
int __cdecl main(int argc, char **argv) {
u32 tight_loop;
printf("akiru starting...\n");
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std::string program_dir = File::GetCurrentDir();
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//EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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//if (E_OK != core::Init(emu_window)) {
// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
// core::Kill();
// exit(1);
//}
//// Load a game or die...
//if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
// if (common::g_config->enable_auto_boot()) {
// core::Start();
// } else {
// LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
// }
//} else {
// LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
// exit(E_ERR);
//}
//// run the game
//while(core::SYS_DIE != core::g_state) {
// if (core::SYS_RUNNING == core::g_state) {
// if(!(cpu->is_on)) {
// cpu->Start(); // Initialize and start CPU.
// } else {
// for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
// cpu->execStep();
// }
// }
// } else if (core::SYS_HALTED == core::g_state) {
// core::Stop();
// }
//}
//core::Kill();
while (1) {
}
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//delete emu_window;
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return 0;
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}