Commit graph

8488 commits

Author SHA1 Message Date
OpenSauce04
460c580bdb Android: Increase opacity of button overlay images 2024-04-13 19:58:55 +01:00
Gamer64ytb
0dc86bab3c Android: Implement touch controls opacity option. 2024-04-13 19:58:55 +01:00
GPUCode
cfa672bfa3 rasterizer_cache: Improve validation skip heuristic 2024-04-13 12:35:43 +01:00
OpenSauce04
360d61131e Streamlined produced build files
- Android App Bundles are no longer produced
- 7Zip compressed archives are no longer produced
2024-04-13 00:10:43 +01:00
OpenSauce04
0a461898cb Removed traces of enable_telemetry setting 2024-04-12 23:31:47 +01:00
Reg Tiangha
0cc7cb4e9d
vk_instance.cpp: fix getting driver_id for vulkan device (#53)
* vk_instance.cpp: fix getting driver_id for vulkan device

* apply clang-format (fixed)

Co-authored-by: Malachi <malachicapela@gmail.com>
2024-04-12 18:39:04 +01:00
OpenSauce04
563be55156 Reverted prior quick telemetry fix to make way for a proper fix 2024-04-12 18:35:18 +01:00
OpenSauce04
1c5154dc60 Quick and dirty telemetry removal to buy us time to fix #53 2024-04-11 23:05:10 +01:00
OpenSauce04
2e4f53ec2b Revert "Remove telemetry"
This reverts commit 6be3af71d4.
2024-04-11 22:10:24 +01:00
Mike
880292592c
Log the contents of the General Purpose Registers when an unrecoverable exception occurs (#66)
This information is valuable for individuals utilizing Lime3DS to assist in debugging processes.
2024-04-10 17:35:50 -03:00
gperrio
b57dc53d93
Android haptic feedback (#56)
* Android: Add haptic feedback to overlay controls

* Android: Add haptic feedback to overlay controls

---------

Co-authored-by: João Vitor Polverari <polverari.jv@gmail.com>
2024-04-10 12:26:39 -03:00
gperrio
15c9e3e007
Android: new overlay button to swap screens (#51)
Co-authored-by: gperrio <guillaume.perrio@ingenico.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2024-04-07 22:31:28 +01:00
OpenSauce04
a62fd26fca Fixed the Exit hotkey not working correctly 2024-04-07 20:53:59 +01:00
OpenSauce04
7864eb6bab Fixed formatting 2024-04-07 19:04:59 +01:00
OpenSauce04
9ee8c76603 Fixed some message window titles displaying "Lime" instead of "Lime3DS" 2024-04-07 18:40:49 +01:00
OpenSauce04
3bc0312b45 Ported GPUCode's Android Vulkan stability fixes
Thanks!
2024-04-07 15:58:50 +01:00
OpenSauce04
127244a1d0 Rebranded default system settings 2024-04-06 00:01:01 +01:00
OpenSauce04
ff46656809 Android drawer is now locked by default 2024-04-04 21:04:08 +01:00
OpenSauce04
5913d8342f Corrected MacOS bundle identifier 2024-04-04 16:30:29 +01:00
OpenSauce04
b7d8373b2f Fixed formatting 2024-04-04 15:51:27 +01:00
OpenSauce04
0929a9ada9 Updated Android package ID to io.github.lime3ds.android 2024-04-04 15:47:52 +01:00
OpenSauce04
c42304c66d Updated default mobile portrait touch layout to be more ergonomic 2024-04-03 23:23:45 +01:00
OpenSauce04
7d581c4b63 Fixed MacOS branding 2024-04-03 22:04:06 +01:00
OpenSauce04
ecb2e8ff35 Discord presence is now greyed out instead of invisble when unavailable to avoid the tab being potentially empty 2024-04-03 21:56:34 +01:00
OpenSauce04
4e7fa95751 Gutted Web tab code for Web Service and Telemetry options 2024-04-03 21:56:34 +01:00
OpenSauce04
14a4825b65 Re-show Web tab in the UI 2024-04-03 21:56:34 +01:00
Reg Tiangha
fd6ab2da95 Restore Web tab 2024-04-03 21:56:34 +01:00
OpenSauce04
f9c96d1b76 nit: Removed blank line after function definition 2024-04-03 21:56:34 +01:00
Reg Tiangha
6be3af71d4 Remove telemetry 2024-04-03 21:56:34 +01:00
OpenSauce04
013c75d600 Fixed inconsistent indentation 2024-04-02 17:28:45 +01:00
OpenSauce04
c3a921385e Corrected Lime3DS being referred to as Lime in the about page 2024-04-02 15:27:48 +01:00
Riley Hawksworth
d151807600
Update the about UI and FAQ button in QT frontend (#36)
Co-authored-by: OpenSauce <opensauce04@gmail.com>
2024-04-02 11:26:01 +01:00
OpenSauce04
6180458221 logDeviceInfo now references Lime3DS instead of Citra 2024-04-02 10:51:46 +01:00
João Vitor Polverari
c159332e55 Revert changes from both 17e3644 and 1b84ae9 on the native.cpp file (hopefully fixing clang) 2024-04-01 22:34:24 -03:00
João Vitor Polverari
1b84ae961f Fix native.cpp not being compliant to coding style (fixes clang-format) 2024-04-01 22:26:40 -03:00
OpenSauce04
17e364428e Removed a couple of Citra references 2024-04-01 23:03:47 +01:00
OpenSauce04
2740e688b6 Updated Android notification icons 2024-04-01 20:28:27 +01:00
OpenSauce04
5694b06bd5 Corrected several instances of Lime3DS being referred to as "Lime" 2024-04-01 20:19:40 +01:00
OpenSauce04
6875f8d564 Fixed broken Lime logo images in Android 2024-04-01 19:51:33 +01:00
OpenSauce04
7b0e2d718a Rebranded Android strings for non-English languages 2024-04-01 19:32:44 +01:00
OpenSauce04
39c64c25da Updated Android in-app links for non-English languages 2024-04-01 19:08:56 +01:00
OpenSauce04
cce75da51f "setup" --> "set up" in Android welcome message 2024-04-01 19:02:40 +01:00
OpenSauce04
3b59fa9f21 The emulator is called Lime3DS, not Lime 2024-04-01 18:58:32 +01:00
OpenSauce04
c0c2e00c39 Android logo rebrand 2024-04-01 18:56:41 +01:00
Riley Hawksworth
292c5724da Update Discord RPC impl. Changes the icon name to be same as name in Discord dev portal. 2024-03-31 23:57:13 +01:00
João Vitor Polverari
97974a265c Rebranding in some messages inside of the app 2024-03-31 19:41:31 +01:00
OpenSauce04
a0db384339 Fixed clang skill issue 2024-03-31 19:35:50 +01:00
OpenSauce04
f12b649194 Android fixes + codebase rebranding 2024-03-31 19:27:55 +01:00
Riley Hawksworth
bacd935a90 Update Discord RPC so that it does not show Lime3DS version. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
72c41f92e2 Update Discord RPC to Show the buildname instead of desc of Lime3DS. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
6c315bd716 Improvements to Discord RPC. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
3fb620eee0 This time coding style should be fixed. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
5bc9211c90 Hopefully fixed clang-format errors. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
99fd9c68a0 Fix clang-format errors. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
6b34041b06 Fix bug where game is still displayed in window title when stopped playing. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
cc11adbdea Update discord rpc to use long game title rather than short game title. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
1e22b780ae Update qt window title to use the long game title rather than short game title. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
5873e292e7 Update app loader to have a function for getting the long variant of the game title. 2024-03-31 17:20:47 +01:00
OpenSauce
6cf2c37392
The big rebrand commit
- Rebranded executable files to reference Lime instead of Citra
- Rebranded many files in the source tree to reference Lime instead of Citra
- Rebranded many resource files to reference Lime instead of Citra
- Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS
- Other small misc rebrands
2024-03-31 16:50:40 +01:00
Gamer64ytb
baaf89ea3f
GSP_GPU: Fix pokemon, mario & luigi games 2024-03-30 19:06:31 +01:00
Reg Tiangha
5273a841a7
apply clang-format 2024-03-28 11:12:54 -06:00
Reg Tiangha
9ff1bcbae0
fix build error with modern openal-soft 2024-03-28 11:12:44 -06:00
Reg Tiangha
d868e0d0a2
Copilot AI suggestions to comply with LLVM 19 2024-03-28 11:12:32 -06:00
Reg Tiangha
84a6ffed25
fix build issue with gcc 13.2.0 2024-03-28 11:12:18 -06:00
Riley Hawksworth
e8df98e8a1 Fix clang format error about code style again. 2024-03-27 20:12:41 +00:00
Riley Hawksworth
723e352df4 Fix clang format error for coding style. 2024-03-27 20:10:33 +00:00
Riley Hawksworth
5800d9c48e More UI updates. 2024-03-27 19:03:31 +00:00
Riley Hawksworth
5446f6a8af Start updating text. I have not updated any text related to 'Citra accounts'. 2024-03-27 18:06:27 +00:00
Riley Hawksworth
2d20887ab1 Update comment in Discord RPC implementation. 2024-03-26 17:24:51 +00:00
Riley Hawksworth
2639fec40a Update Discord RPC to use 'Lime' instead of 'Citra'. 2024-03-26 17:21:41 +00:00
João Vitor Polverari
c27b4e8b7d clang-format fix 2024-03-24 11:20:47 -03:00
João Vitor Polverari
b58c8e5b47 Comply to coding style guidelines (error with Clang Build) 2024-03-24 11:09:44 -03:00
KyloRen97
2f6765fc8a
HLE DSP: Fix sample clamping in SimpleFilter 2024-03-13 20:05:17 +02:00
KyloRen97
02c2a505e0
GSP_GPU: Fix framebuffer dirty bit 2024-03-13 19:57:19 +02:00
RyzenDew
12b838cc7f
Revert "Update icons and strings" 2024-03-08 01:55:15 -04:00
Angelo Trotta
db7533ef26 Update about and configuration 2024-03-07 12:11:44 +01:00
Angelo Trotta
ecb87468a9 Update UI legacy references
- Fixed Lime icon not loading in About page
- Changed old Citra references to Lime in the UI (WIP)
2024-03-07 11:30:21 +01:00
Angelo Trotta
6601120c01 Fix default qt_theme
- Fixed error when compiling caused by the Lime image change and renaming.
- Updated compatibility list UI to reflect changes from Citra to Lime
2024-03-07 11:08:01 +01:00
Angelo Trotta
e57bcc1675 Update icons and strings
Removed CItra icons and modified several files to change references from Citra to Lime and point to new Lime icons.
2024-03-07 03:07:03 +01:00
blitzingeagle
67553eeea7 Update window strings for Lime 2024-03-04 17:29:39 -05:00
liushuyu
69e758d738
dedicated_room: properly initialize logging (#7468) 2024-02-27 20:36:28 +05:30
Steveice10
f4768cd26c
video_core: Remove pre-compilation of Vulkan host-shaders. (#7461) 2024-02-26 10:26:44 -08:00
Théo B
e0d2c1308e
log: fix SOC_U::Accept LOG_DEBUG call, and ensure such mistakes get picked up at compile time (#7463)
* fix SOC_U::Accept invalid log function

* make logging get checked at compile time
- ensures log strings match the amount and type (if the format specifies an integer, for example) of the arguments
- if at any later point a runtime-generated string is used as the log format, FmtLogMessage might require an overload taking a fmt::runtime_format_string<> as the format argument type, everything else being equal. wrap the generated string with fmt::runtime() before passing to the LOG_X function

* formatting fix: aligning the arguments
2024-02-25 21:43:29 -08:00
Steveice10
4f9fc88bb3
apt: Improve accuracy of applet slot states on system applet launch. (#7456) 2024-02-23 16:18:16 -08:00
GPUCode
d857743075
Downgrade blend factor crash to warning (#7459)
* pica_to_vk: Downgrade assert to warning

* pica_to_gl: Downgrade unreachable to warning
2024-02-22 15:43:44 -08:00
kylon
b5042a5257
Core: update kernel config memory to latest 11.17 (#7460) 2024-02-22 15:43:33 -08:00
Wunk
e524542a40
vk_texture_runtime: Use boost-static_vector (#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers

Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.

* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments

* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
Steveice10
3a4ebb1413
file_util: Make sure portable user path is absolute. (#7448) 2024-02-18 15:21:53 -08:00
Charles Lombardo
da5aa70fc9
android: Port yuzu system info logging (#7431) 2024-02-17 20:10:10 -08:00
SachinVin
bb003c2bd4
audio_core\hle\source.cpp: Improve accuracy of SourceStatus (#7432) 2024-02-17 02:12:54 +01:00
Tobias
7638f87f74
Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
aa6809e2a8
renderer_vulkan: Use no more than target supported version. (#7439) 2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3
renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties (#7434)
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Tobias
b9c9beeee5
android: add basic support for google game dashboard (#7430)
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.

Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
2024-02-10 17:24:10 -08:00
GPUCode
de993dcfbd
service: Stub mcu::HWC (#7428) 2024-02-09 14:09:05 -08:00
oltolm
3c9157b1ec
fix ASAN error in sdl_impl.cpp (#7427) 2024-02-09 14:08:15 -08:00
Ishan09811
0c40c10022
Update Android Deps (#7383) 2024-02-09 07:24:55 -05:00
Daniel López Guimaraes
2766118e33
http: Implement various missing commands (#7415) 2024-02-08 11:01:46 -08:00
Steveice10
06b26691ba
soc: Pass accurate sockaddr length to socket functions. (#7426) 2024-02-08 11:01:38 -08:00
PabloMK7
d41ce64f7b
Add ipv6 socket support (#7418)
* Add IPV6 socket support

* Suggestions
2024-02-07 19:22:44 -08:00