Commit graph

1182 commits

Author SHA1 Message Date
Weiyi Wang
b4d45b57c7
Merge pull request #4879 from tywald/accurate-gs-on
Remove 'Accurate Geometry Shader' setting
2019-08-18 15:52:45 -04:00
James Rowe
62e6c147ae Add perf stat logging through ini setting
For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
2019-08-14 21:17:27 -06:00
zhupengfei
0224ae13c4
video_core: Implement frame dumping
Two PBOs are used to speed up pixel copying process. To avoid getting the wrong speed/FPS, a new parameter is added to DrawScreens about whether to increase the frame count.
2019-08-13 19:28:04 +08:00
zhupengfei
778cc68114
renderer_base: Add prepare/cleanup function interface
This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
2019-08-13 19:28:04 +08:00
tywald
aad8261534 Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on. 2019-08-12 02:55:14 +02:00
Hamish Milne
e3cefe5a5d Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer

* Localize the fix to the GL rasterizer

* Revert unwanted change
2019-08-10 11:05:00 +02:00
Weiyi Wang
0269cb6e67 gl_rasterizer: decrease vertex buffer size (#4703)
Nvidia seems to have flickering issue with pokemon for some specific vertex buffer size. The root cause is still unknown. This is just a workaround
2019-08-10 10:51:24 +02:00
xperia64
8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
weihuoya
899e3eb003 minor fix for opengles 2019-07-28 21:18:38 +08:00
Weiyi Wang
909d04ddea Remove unused stuff
Some unused variables are still kept in services, as they are parameters passed from the command buffer and might be used in the future
2019-07-16 20:27:03 -04:00
Weiyi Wang
99136ec592 gl_rasterizer: correct supress_mipmap_for_cube logic
The previous version would break when the state changes from (cube=true,mipmap=false) -> (cube=true,mipmap=true)
2019-07-06 08:03:01 -04:00
Weiyi Wang
bb776e25a9 pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
BreadFish64
aaf496dec7 video_core: change "left + width" to "right" in CanSubRect
the constructed rectangle from GetSubRect already has the right info
2019-06-04 17:03:31 -05:00
Aner Torre
4b0ce1b770 video_core: Fix fragment_shader compilation failure due to different type variable multiplication 2019-05-19 14:45:41 +02:00
James Rowe
3f2c7eb471
Merge pull request #4738 from FearlessTobi/port-1020-new
Port yuzu-emu/yuzu#1020: "core: Namespace EmuWindow"
2019-04-26 08:58:09 -06:00
Lioncash
6e22891761 core: Namespace EmuWindow
Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
Weiyi Wang
0ec45f694c
Merge pull request #3910 from wwylele/mipmap
gl_rasterizer: implement mipmap by forwarding PICA mipmap configuration
2019-04-17 14:10:42 -04:00
Weiyi Wang
e3b6bf93bc gl_rasterizer_cache: validate surface in mipmap/cubemap if the children is not validated yet 2019-04-15 09:07:36 -04:00
Weiyi Wang
4a206237be
Merge pull request #4726 from FearlessTobi/port-2312
Port yuzu-emu/yuzu#2312: "general: Use deducation guides for std::lock_guard and std::unique_lock"
2019-04-13 18:00:09 -04:00
Tobias
e9c2b27c68
Merge pull request #4681 from FearlessTobi/port-2188-2190
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
2019-04-09 21:18:34 +02:00
Lioncash
21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00
fearlessTobi
d755a15891 fix compilation problems 2019-03-23 12:43:03 +01:00
Weiyi Wang
1f233e4365
Merge pull request #4691 from liushuyu/oes_fix
video_core: renderer_opengl: gles color fix
2019-03-18 19:01:13 -04:00
xperia64
fa0919915c Fix GLES version header on picky drivers 2019-03-15 23:32:29 +00:00
liushuyu
71b0eab85c
video_core: renderer_opengl: addressed comments...
use indexing to make code more concise; use const bool instead of bool
2019-03-14 10:58:29 -06:00
liushuyu
476df9debf
video_core: renderer_opengl: addressed comments...
... removed incorrect comments and removed incorrect value calculations
2019-03-13 19:17:29 -06:00
liushuyu
164eb100eb video_core: renderer_opengl: addressed comments...
... removed redundant comments and removed incorrect value assignments
2019-03-12 22:56:11 -06:00
liushuyu
3983b12086
video_core: renderer_opengl: gles color fix 2019-03-12 22:28:54 -06:00
Weiyi Wang
88a011ec8e GetTextureSurface: return on invalid physical address early
Previously this check is in GetSurface (if (addr == 0)). This worked fine because GetTextureSurface directly forwarded the address value to GetSurface. However, now with mipmap support, GetTextureSurface would call GetSurface several times with different address offset, resulting some >0 but still invalid address in case the input is 0. We should error out early on invalid address instead of sending it furthor down which would cause invalid memory access
2019-03-10 11:06:08 -04:00
wwylele
ebdef4fd69 gl_rasterizer_cache: unlink watchers if surface is moved to remove_surfaces but is not immediately removed 2019-03-08 09:37:25 -05:00
wwylele
777af04f4a gl_rasterizer: ignore mipmap setting for cubemap before we implements it 2019-03-08 09:37:25 -05:00
wwylele
d7196b5573 gl_rasterizer_cache: invalidate watchers on (partial) surface invalidation 2019-03-08 09:37:25 -05:00
wwylele
fa141c799b gl_shader_gen: use accurate LOD formula for texture 2D 2019-03-08 09:37:25 -05:00
wwylele
ca78d34933 gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
Lioncash
e1a4912ade common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-03-02 18:13:10 +01:00
Lioncash
643472e24a common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
tgsm
d6c530d08c video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
Weiyi Wang
f409342ab5
Merge pull request #4613 from BreadFish64/gles5
video_core: add GLES support
2019-02-17 15:44:39 -05:00
Weiyi Wang
de1128c60d
Merge pull request #4628 from FearlessTobi/backport-some-stuff
Backport various minor frontend review changes from yuzu and port minor PR from yuzu
2019-02-14 11:45:27 -05:00
Weiyi Wang
4b2397aa77
Merge pull request #4633 from BreadFish64/fully-invalid
video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-14 11:44:46 -05:00
ReinUsesLisp
fc6e33d812 video_core: Sort predicate order to have semantically positive value first 2019-02-13 21:06:37 +01:00
SachinVin
d63acfc1e9 video_core: add workarounds to enable GLES support
video_core: shorten GetGLSLVersionString

video_core: make GLES version and extensions consistent

video_core: move some logic to LoadShader

video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
BreadFish64
d90f733330 video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid 2019-02-09 17:33:18 -06:00
fearlessTobi
6be1b4d293 renderer_base: backport minor changes from yuzu 2019-02-06 17:16:27 +01:00
Weiyi Wang
b5f2318ae7 gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Lioncash
d2aac218a6 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-27 02:48:05 +01:00
Weiyi Wang
07d6d90bb3 gl_rasterizer_cache/MortonCopy: avoid read/write to invalid address 2018-12-09 13:20:44 -05:00
Weiyi Wang
7e8ba6ed8e Memory: move memory chunk into pImpl and make them dynamically allocated
Otherwise MSVC would give out-of-memory error on compile time
2018-12-06 13:30:47 -05:00
Weiyi Wang
d18cda5a5d Memory: move MarkRegionCached into class 2018-12-05 20:21:14 -05:00
Weiyi Wang
296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00