citra-qt: Add customizable speed limit target
* Update SDL config for the new frame_limit option
* Made max lag time a function of target speed percent.
* Added a checkbox to enable/disable frame limiter
* UI: Prevent frame_limit from under/overflowing
* UI: Hide target speed percent when frame limiter is off
* Disable frame limit spin box when framelimit isn't enabled
Right now only MappedBuffers that only span a single page and are not aligned are implemented.
MappedBuffers are unmapped during the reply part of ReplyAndReceive. Only unmapping of ReadOnly buffers is currently implemented.
* Add tilt clamp setting
* Updated `clamp` to use variable
* Fixed a minor typo
* Include possibly necessary header
* expose setting in sdl2
* expose setting in qt
* incorporate @wwylele 's suggestion in sdl2
* Incorporate @wwylele 's suggestion (?)
Please review the code, this is the first time I'm working with `ParamPackage`s so I may just screw up the code.
* Forgot to change in qt
* Fixed an fatal error
* fixed clang format error
* remove the old setting
* fixed typos cusing errors
* removed old setting
* Changed init style
* Forgot this one
* Removed unnecessary header inclusion
* Update config.cpp
* update qt-config
* Update motion_emu.cpp
* Update motion_emu.cpp
## Info (Edited)
This commit fixes several Travis-Related Warnings/Errors/Deprecations in MacOS(Now running on Sierra instead of El Capitan). These Issues included Path Not Set Warnings, shell_session warnings, and a few others.
This Commit also Updates the following Submodules:
- enet (Includes Minor CMakeList Changes for cleaner Solutions)
- Nihstro (Includes a bugfix on compiling with Boost v1.66.0)
Optimize AttributeBuffer to OutputVertex conversion
First I unrolled the inner loop, then I pushed semantics validation
outside of the hotloop.
I also added overflow slots to avoid conditional branches.
Super Mario 3D Land's intro runs at almost full speed when compiled with
Clang, and theres a noticible speed increase in MSVC. GCC hasn't been
tested but I'm confident in its ability to optimize this code.
Most applications call AcquireRight before calling RegisterInterruptRelayQueue so we can't assign the thread id there.
This fixes the bug with LLE applets not launching properly.