Lime3DS/src/video_core/renderer_opengl
GPUCode 2e655f73b8
Rasterizer cache refactor v2 (#6479)
* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
2023-05-07 02:34:28 +03:00
..
frame_dumper_opengl.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
frame_dumper_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
gl_blit_helper.cpp Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_blit_helper.h Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_driver.cpp Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_driver.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_rasterizer.cpp Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_rasterizer.h Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_rasterizer_cache.cpp Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_resource_manager.cpp Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_resource_manager.h Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_shader_decompiler.cpp CI: fix recent build issues (#6148) 2022-10-05 18:43:07 +02:00
gl_shader_decompiler.h video_core: Add missing header guards 2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp gl_shader_disk_cache.cpp: Invalidate Tranferable cache on error (#6392) 2023-04-09 21:16:44 +02:00
gl_shader_disk_cache.h Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
gl_shader_gen.cpp Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_shader_gen.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_shader_manager.cpp Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
gl_shader_manager.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_shader_util.cpp Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_shader_util.h Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_state.cpp android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_state.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_stream_buffer.cpp Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_stream_buffer.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_texture_runtime.cpp Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_texture_runtime.h Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_vars.cpp video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_vars.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
pica_to_gl.h video_core: Run clang format 2022-08-22 08:00:30 +03:00
post_processing_opengl.cpp Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
post_processing_opengl.h post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
renderer_opengl.cpp renderer_opengl: DrawSingleScreen*: remove duplicate code (#6426) 2023-05-01 16:27:42 +02:00
renderer_opengl.h renderer_opengl: DrawSingleScreen*: remove duplicate code (#6426) 2023-05-01 16:27:42 +02:00