mirror of
https://github.com/Lime3DS/Lime3DS
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2bb7f89c30
* video_core: Refactor GPU interface * citra_qt: Better debug widget lifetime
754 lines
30 KiB
C++
754 lines
30 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include <numeric>
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#include <boost/circular_buffer.hpp>
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#include <boost/container/static_vector.hpp>
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#include <nihstro/shader_bytecode.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/vector_math.h"
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#include "video_core/pica/shader_setup.h"
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#include "video_core/pica/shader_unit.h"
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#include "video_core/pica_types.h"
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#include "video_core/shader/shader_interpreter.h"
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using nihstro::Instruction;
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using nihstro::OpCode;
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using nihstro::RegisterType;
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using nihstro::SourceRegister;
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using nihstro::SwizzlePattern;
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namespace Pica::Shader {
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struct IfStackElement {
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u32 else_address;
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u32 end_address;
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};
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struct CallStackElement {
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u32 end_address;
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u32 return_address;
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};
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struct LoopStackElement {
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u32 entry_address;
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u32 end_address;
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u8 loop_downcounter;
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u8 address_increment;
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u8 previous_aL;
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};
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template <bool Debug>
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static void RunInterpreter(const ShaderSetup& setup, ShaderUnit& state,
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DebugData<Debug>& debug_data, unsigned entry_point) {
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boost::circular_buffer<IfStackElement> if_stack(8);
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boost::circular_buffer<CallStackElement> call_stack(4);
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boost::circular_buffer<LoopStackElement> loop_stack(4);
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u32 program_counter = entry_point;
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state.conditional_code[0] = false;
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state.conditional_code[1] = false;
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const auto do_if = [&](Instruction instr, bool condition) {
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if (condition) {
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if_stack.push_back({
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.else_address = instr.flow_control.dest_offset,
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.end_address = instr.flow_control.dest_offset + instr.flow_control.num_instructions,
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});
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} else {
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program_counter = instr.flow_control.dest_offset - 1;
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}
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};
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const auto do_call = [&](Instruction instr) {
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call_stack.push_back({
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.end_address = instr.flow_control.dest_offset + instr.flow_control.num_instructions,
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.return_address = program_counter + 1,
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});
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program_counter = instr.flow_control.dest_offset - 1;
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};
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const auto do_loop = [&](Instruction instr, const Common::Vec4<u8>& loop_param) {
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const u8 previous_aL = static_cast<u8>(state.address_registers[2]);
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loop_stack.push_back({
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.entry_address = program_counter + 1,
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.end_address = instr.flow_control.dest_offset + 1,
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.loop_downcounter = loop_param.x,
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.address_increment = loop_param.z,
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.previous_aL = previous_aL,
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});
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state.address_registers[2] = loop_param.y;
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};
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auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) {
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using Op = Instruction::FlowControlType::Op;
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bool result_x = flow_control.refx.Value() == state.conditional_code[0];
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bool result_y = flow_control.refy.Value() == state.conditional_code[1];
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switch (flow_control.op) {
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case Op::Or:
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return result_x || result_y;
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case Op::And:
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return result_x && result_y;
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case Op::JustX:
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return result_x;
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case Op::JustY:
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return result_y;
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default:
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UNREACHABLE();
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return false;
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}
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};
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const auto& uniforms = setup.uniforms;
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const auto& swizzle_data = setup.swizzle_data;
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const auto& program_code = setup.program_code;
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// Constants for handling invalid inputs
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static f24 dummy_vec4_float24_zeros[4] = {f24::Zero(), f24::Zero(), f24::Zero(), f24::Zero()};
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static f24 dummy_vec4_float24_ones[4] = {f24::One(), f24::One(), f24::One(), f24::One()};
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u32 iteration = 0;
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bool should_stop = false;
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while (!should_stop) {
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bool is_break = false;
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const u32 old_program_counter = program_counter;
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const Instruction instr = {program_code[program_counter]};
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const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]};
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Record<DebugDataRecord::CUR_INSTR>(debug_data, iteration, program_counter);
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if (iteration > 0)
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Record<DebugDataRecord::NEXT_INSTR>(debug_data, iteration - 1, program_counter);
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debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter);
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auto LookupSourceRegister = [&](const SourceRegister& source_reg,
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int address_register_index) -> const f24* {
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int index = source_reg.GetIndex();
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switch (source_reg.GetRegisterType()) {
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case RegisterType::Input:
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return &state.input[index].x;
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case RegisterType::Temporary:
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return &state.temporary[index].x;
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case RegisterType::FloatUniform:
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if (address_register_index != 0) {
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int offset = state.address_registers[address_register_index - 1];
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if (offset < std::numeric_limits<s8>::min() ||
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offset > std::numeric_limits<s8>::max()) [[unlikely]] {
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offset = 0;
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}
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index = (index + offset) & 0x7F;
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// If the index is above 96, the result is all one.
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if (index >= 96) [[unlikely]] {
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return dummy_vec4_float24_ones;
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}
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}
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return &uniforms.f[index].x;
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default:
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return dummy_vec4_float24_zeros;
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}
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};
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switch (instr.opcode.Value().GetInfo().type) {
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case OpCode::Type::Arithmetic: {
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const bool is_inverted =
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(0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
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const f24* src1_ =
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LookupSourceRegister(instr.common.GetSrc1(is_inverted),
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!is_inverted * instr.common.address_register_index);
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const f24* src2_ =
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LookupSourceRegister(instr.common.GetSrc2(is_inverted),
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is_inverted * instr.common.address_register_index);
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const bool negate_src1 = swizzle.negate_src1.Value() != 0;
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const bool negate_src2 = swizzle.negate_src2.Value() != 0;
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f24 src1[4] = {
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src1_[(int)swizzle.src1_selector_0.Value()],
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src1_[(int)swizzle.src1_selector_1.Value()],
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src1_[(int)swizzle.src1_selector_2.Value()],
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src1_[(int)swizzle.src1_selector_3.Value()],
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};
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if (negate_src1) {
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src1[0] = -src1[0];
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src1[1] = -src1[1];
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src1[2] = -src1[2];
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src1[3] = -src1[3];
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}
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f24 src2[4] = {
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src2_[(int)swizzle.src2_selector_0.Value()],
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src2_[(int)swizzle.src2_selector_1.Value()],
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src2_[(int)swizzle.src2_selector_2.Value()],
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src2_[(int)swizzle.src2_selector_3.Value()],
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};
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if (negate_src2) {
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src2[0] = -src2[0];
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src2[1] = -src2[1];
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src2[2] = -src2[2];
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src2[3] = -src2[3];
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}
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f24* dest = (instr.common.dest.Value() < 0x10)
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? &state.output[instr.common.dest.Value().GetIndex()][0]
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: (instr.common.dest.Value() < 0x20)
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? &state.temporary[instr.common.dest.Value().GetIndex()][0]
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: dummy_vec4_float24_zeros;
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debug_data.max_opdesc_id =
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std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id);
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switch (instr.opcode.Value().EffectiveOpCode()) {
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case OpCode::Id::ADD: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = src1[i] + src2[i];
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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}
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case OpCode::Id::MUL: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = src1[i] * src2[i];
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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}
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case OpCode::Id::FLR:
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = f24::FromFloat32(std::floor(src1[i].ToFloat32()));
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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case OpCode::Id::MAX:
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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// NOTE: Exact form required to match NaN semantics to hardware:
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// max(0, NaN) -> NaN
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// max(NaN, 0) -> 0
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dest[i] = (src1[i] > src2[i]) ? src1[i] : src2[i];
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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case OpCode::Id::MIN:
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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// NOTE: Exact form required to match NaN semantics to hardware:
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// min(0, NaN) -> NaN
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// min(NaN, 0) -> 0
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dest[i] = (src1[i] < src2[i]) ? src1[i] : src2[i];
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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case OpCode::Id::DP3:
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case OpCode::Id::DP4:
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case OpCode::Id::DPH:
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case OpCode::Id::DPHI: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode();
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if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI)
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src1[3] = f24::One();
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int num_components = (opcode == OpCode::Id::DP3) ? 3 : 4;
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f24 dot = std::inner_product(src1, src1 + num_components, src2, f24::Zero());
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = dot;
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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}
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// Reciprocal
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case OpCode::Id::RCP: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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f24 rcp_res = f24::FromFloat32(1.0f / src1[0].ToFloat32());
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = rcp_res;
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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}
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// Reciprocal Square Root
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case OpCode::Id::RSQ: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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f24 rsq_res = f24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = rsq_res;
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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}
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case OpCode::Id::MOVA: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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for (int i = 0; i < 2; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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// TODO: Figure out how the rounding is done on hardware
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state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32());
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}
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Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration,
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state.address_registers);
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break;
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}
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case OpCode::Id::MOV: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = src1[i];
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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}
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case OpCode::Id::SGE:
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case OpCode::Id::SGEI:
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = (src1[i] >= src2[i]) ? f24::One() : f24::Zero();
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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case OpCode::Id::SLT:
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case OpCode::Id::SLTI:
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = (src1[i] < src2[i]) ? f24::One() : f24::Zero();
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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case OpCode::Id::CMP:
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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for (int i = 0; i < 2; ++i) {
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// TODO: Can you restrict to one compare via dest masking?
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auto compare_op = instr.common.compare_op;
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auto op = (i == 0) ? compare_op.x.Value() : compare_op.y.Value();
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switch (op) {
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case Instruction::Common::CompareOpType::Equal:
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state.conditional_code[i] = (src1[i] == src2[i]);
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break;
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case Instruction::Common::CompareOpType::NotEqual:
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state.conditional_code[i] = (src1[i] != src2[i]);
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break;
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case Instruction::Common::CompareOpType::LessThan:
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state.conditional_code[i] = (src1[i] < src2[i]);
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break;
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case Instruction::Common::CompareOpType::LessEqual:
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state.conditional_code[i] = (src1[i] <= src2[i]);
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break;
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case Instruction::Common::CompareOpType::GreaterThan:
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state.conditional_code[i] = (src1[i] > src2[i]);
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break;
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case Instruction::Common::CompareOpType::GreaterEqual:
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state.conditional_code[i] = (src1[i] >= src2[i]);
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break;
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default:
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LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op));
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break;
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}
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}
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Record<DebugDataRecord::CMP_RESULT>(debug_data, iteration, state.conditional_code);
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break;
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case OpCode::Id::EX2: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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// EX2 only takes first component exp2 and writes it to all dest components
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f24 ex2_res = f24::FromFloat32(std::exp2(src1[0].ToFloat32()));
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = ex2_res;
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}
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
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break;
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}
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case OpCode::Id::LG2: {
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
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// LG2 only takes the first component log2 and writes it to all dest components
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f24 lg2_res = f24::FromFloat32(std::log2(src1[0].ToFloat32()));
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = lg2_res;
|
|
}
|
|
|
|
Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x{:02x} ({}): 0x{:08x}",
|
|
(int)instr.opcode.Value().EffectiveOpCode(),
|
|
instr.opcode.Value().GetInfo().name, instr.hex);
|
|
DEBUG_ASSERT(false);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case OpCode::Type::MultiplyAdd: {
|
|
if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
|
|
(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
|
|
const SwizzlePattern& mad_swizzle = *reinterpret_cast<const SwizzlePattern*>(
|
|
&swizzle_data[instr.mad.operand_desc_id]);
|
|
|
|
bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI);
|
|
|
|
const f24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted), 0);
|
|
const f24* src2_ =
|
|
LookupSourceRegister(instr.mad.GetSrc2(is_inverted),
|
|
!is_inverted * instr.mad.address_register_index);
|
|
const f24* src3_ = LookupSourceRegister(
|
|
instr.mad.GetSrc3(is_inverted), is_inverted * instr.mad.address_register_index);
|
|
|
|
const bool negate_src1 = mad_swizzle.negate_src1.Value() != 0;
|
|
const bool negate_src2 = mad_swizzle.negate_src2.Value() != 0;
|
|
const bool negate_src3 = mad_swizzle.negate_src3.Value() != 0;
|
|
|
|
f24 src1[4] = {
|
|
src1_[(int)mad_swizzle.src1_selector_0.Value()],
|
|
src1_[(int)mad_swizzle.src1_selector_1.Value()],
|
|
src1_[(int)mad_swizzle.src1_selector_2.Value()],
|
|
src1_[(int)mad_swizzle.src1_selector_3.Value()],
|
|
};
|
|
if (negate_src1) {
|
|
src1[0] = -src1[0];
|
|
src1[1] = -src1[1];
|
|
src1[2] = -src1[2];
|
|
src1[3] = -src1[3];
|
|
}
|
|
f24 src2[4] = {
|
|
src2_[(int)mad_swizzle.src2_selector_0.Value()],
|
|
src2_[(int)mad_swizzle.src2_selector_1.Value()],
|
|
src2_[(int)mad_swizzle.src2_selector_2.Value()],
|
|
src2_[(int)mad_swizzle.src2_selector_3.Value()],
|
|
};
|
|
if (negate_src2) {
|
|
src2[0] = -src2[0];
|
|
src2[1] = -src2[1];
|
|
src2[2] = -src2[2];
|
|
src2[3] = -src2[3];
|
|
}
|
|
f24 src3[4] = {
|
|
src3_[(int)mad_swizzle.src3_selector_0.Value()],
|
|
src3_[(int)mad_swizzle.src3_selector_1.Value()],
|
|
src3_[(int)mad_swizzle.src3_selector_2.Value()],
|
|
src3_[(int)mad_swizzle.src3_selector_3.Value()],
|
|
};
|
|
if (negate_src3) {
|
|
src3[0] = -src3[0];
|
|
src3[1] = -src3[1];
|
|
src3[2] = -src3[2];
|
|
src3[3] = -src3[3];
|
|
}
|
|
|
|
f24* dest = (instr.mad.dest.Value() < 0x10)
|
|
? &state.output[instr.mad.dest.Value().GetIndex()][0]
|
|
: (instr.mad.dest.Value() < 0x20)
|
|
? &state.temporary[instr.mad.dest.Value().GetIndex()][0]
|
|
: dummy_vec4_float24_zeros;
|
|
|
|
Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
|
|
Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
|
|
Record<DebugDataRecord::SRC3>(debug_data, iteration, src3);
|
|
Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
|
|
for (int i = 0; i < 4; ++i) {
|
|
if (!mad_swizzle.DestComponentEnabled(i))
|
|
continue;
|
|
|
|
dest[i] = src1[i] * src2[i] + src3[i];
|
|
}
|
|
Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
|
|
} else {
|
|
LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x{:02x} ({}): 0x{:08x}",
|
|
(int)instr.opcode.Value().EffectiveOpCode(),
|
|
instr.opcode.Value().GetInfo().name, instr.hex);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
// Handle each instruction on its own
|
|
switch (instr.opcode.Value()) {
|
|
case OpCode::Id::END:
|
|
should_stop = true;
|
|
break;
|
|
|
|
case OpCode::Id::JMPC:
|
|
Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
|
|
if (evaluate_condition(instr.flow_control)) {
|
|
program_counter = instr.flow_control.dest_offset - 1;
|
|
}
|
|
break;
|
|
|
|
case OpCode::Id::JMPU:
|
|
Record<DebugDataRecord::COND_BOOL_IN>(
|
|
debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
|
|
|
|
if (uniforms.b[instr.flow_control.bool_uniform_id] ==
|
|
!(instr.flow_control.num_instructions & 1)) {
|
|
program_counter = instr.flow_control.dest_offset - 1;
|
|
}
|
|
break;
|
|
|
|
case OpCode::Id::CALL:
|
|
do_call(instr);
|
|
break;
|
|
|
|
case OpCode::Id::CALLU:
|
|
Record<DebugDataRecord::COND_BOOL_IN>(
|
|
debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
|
|
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
|
|
do_call(instr);
|
|
}
|
|
break;
|
|
|
|
case OpCode::Id::CALLC:
|
|
Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
|
|
if (evaluate_condition(instr.flow_control)) {
|
|
do_call(instr);
|
|
}
|
|
break;
|
|
|
|
case OpCode::Id::NOP:
|
|
break;
|
|
|
|
case OpCode::Id::IFU: {
|
|
Record<DebugDataRecord::COND_BOOL_IN>(
|
|
debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
|
|
const bool cond = uniforms.b[instr.flow_control.bool_uniform_id];
|
|
do_if(instr, cond);
|
|
break;
|
|
}
|
|
|
|
case OpCode::Id::IFC: {
|
|
// TODO: Do we need to consider swizzlers here?
|
|
Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
|
|
const bool cond = evaluate_condition(instr.flow_control);
|
|
do_if(instr, cond);
|
|
break;
|
|
}
|
|
|
|
case OpCode::Id::LOOP: {
|
|
const Common::Vec4<u8>& loop_param = uniforms.i[instr.flow_control.int_uniform_id];
|
|
state.address_registers[2] = loop_param.y;
|
|
|
|
Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
|
|
do_loop(instr, loop_param);
|
|
Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration,
|
|
state.address_registers);
|
|
break;
|
|
}
|
|
|
|
case OpCode::Id::BREAK: {
|
|
is_break = true;
|
|
Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration,
|
|
state.address_registers);
|
|
break;
|
|
}
|
|
|
|
case OpCode::Id::BREAKC: {
|
|
Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
|
|
if (evaluate_condition(instr.flow_control)) {
|
|
is_break = true;
|
|
}
|
|
Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration,
|
|
state.address_registers);
|
|
break;
|
|
}
|
|
|
|
case OpCode::Id::EMIT: {
|
|
auto* emitter = state.emitter_ptr;
|
|
ASSERT_MSG(emitter, "Execute EMIT on VS");
|
|
emitter->Emit(state.output);
|
|
break;
|
|
}
|
|
|
|
case OpCode::Id::SETEMIT: {
|
|
auto* emitter = state.emitter_ptr;
|
|
ASSERT_MSG(emitter, "Execute SETEMIT on VS");
|
|
emitter->vertex_id = instr.setemit.vertex_id;
|
|
emitter->prim_emit = instr.setemit.prim_emit != 0;
|
|
emitter->winding = instr.setemit.winding != 0;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unhandled instruction: 0x{:02x} ({}): 0x{:08x}",
|
|
(int)instr.opcode.Value().EffectiveOpCode(),
|
|
instr.opcode.Value().GetInfo().name, instr.hex);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
++program_counter;
|
|
++iteration;
|
|
|
|
// Stacks are checked in the order CALL -> IF -> LOOP. The CALL stack
|
|
// can be popped multiple times per instruction. A JMP at the end of a
|
|
// scope is never taken, this is why we compare against
|
|
// old_program_counter + 1 here.
|
|
u32 next_program_counter = old_program_counter + 1;
|
|
for (u32 i = 0; i < 4; i++) {
|
|
if (call_stack.empty() || call_stack.back().end_address != next_program_counter)
|
|
break;
|
|
// Hardware bug: when popping four CALL scopes at once, the last
|
|
// one doesn't update the program counter
|
|
if (i < 3) {
|
|
program_counter = call_stack.back().return_address;
|
|
next_program_counter = program_counter;
|
|
}
|
|
call_stack.pop_back();
|
|
}
|
|
|
|
// The other two stacks can only pop one entry per instruction. They
|
|
// are checked against the original program counter before any CALL
|
|
// scopes were closed and they overwrite any previous program counter
|
|
// updates.
|
|
if (!if_stack.empty() && if_stack.back().else_address == old_program_counter + 1) {
|
|
program_counter = if_stack.back().end_address;
|
|
if_stack.pop_back();
|
|
}
|
|
|
|
if (!loop_stack.empty() &&
|
|
(loop_stack.back().end_address == old_program_counter + 1 || is_break)) {
|
|
auto& loop = loop_stack.back();
|
|
state.address_registers[2] += loop.address_increment;
|
|
if (!is_break && loop.loop_downcounter--) {
|
|
program_counter = loop.entry_address;
|
|
} else {
|
|
program_counter = loop.end_address;
|
|
// Only restore previous value if there is a surrounding LOOP scope.
|
|
if (loop_stack.size() > 1)
|
|
state.address_registers[2] = loop.previous_aL;
|
|
loop_stack.pop_back();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
|
|
ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
|
|
setup.entry_point = entry_point;
|
|
}
|
|
|
|
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
|
|
|
|
void InterpreterEngine::Run(const ShaderSetup& setup, ShaderUnit& state) const {
|
|
|
|
MICROPROFILE_SCOPE(GPU_Shader);
|
|
|
|
DebugData<false> dummy_debug_data;
|
|
RunInterpreter(setup, state, dummy_debug_data, setup.entry_point);
|
|
}
|
|
|
|
DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
|
|
const AttributeBuffer& input,
|
|
const ShaderRegs& config) const {
|
|
ShaderUnit state;
|
|
DebugData<true> debug_data;
|
|
|
|
// Setup input register table
|
|
state.input.fill(Common::Vec4<f24>::AssignToAll(f24::Zero()));
|
|
state.LoadInput(config, input);
|
|
RunInterpreter(setup, state, debug_data, setup.entry_point);
|
|
return debug_data;
|
|
}
|
|
|
|
} // namespace Pica::Shader
|