bunnei
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
...
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
...
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
James Rowe
f1da3ec584
Frontend: Don't call DoneCurrent if the context isnt already current
2020-03-30 14:57:42 -06:00
Kewlan
a8f3a13a1f
Re-order the shoulder buttons both in the configuration menu, and in the code.
2020-03-29 14:37:23 +02:00
bunnei
75795a9a63
Merge pull request #3573 from FearlessTobi/port-5089
...
Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
8ba06aa4e1
yuzu: fix the stuck in fullscreen mode bug
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
Vitor K
10ba8d16be
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
bunnei
950b6dbc80
Merge pull request #3453 from FearlessTobi/remove-pause-lock
...
yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
James Rowe
cf9c94d401
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
James Rowe
282adfc70b
Frontend/GPU: Refactor context management
...
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
e5bb5d13c4
Merge pull request #3531 from makigumo/yuzu_master
...
set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
81fa492825
Merge pull request #3526 from FearlessTobi/bcat-disable
...
bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
Dan
06dea163fa
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
FearlessTobi
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
FearlessTobi
2fd3b328ae
bcat: Disable Boxcat backend by default
...
This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
...
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
bunnei
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
Morph
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
FearlessTobi
7cbe6748c3
yuzu: Remove exit lock for game pausing
...
This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
...
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
Morph
c3d0a0d627
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
Morph
27e19f87c6
Add following aspect ratios: 16:9, 21:9, Stretch to Window
...
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
Fernando Sahmkow
c5aefe42aa
Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.
2020-02-11 10:46:25 -04:00
Zach Hilman
21c3f48279
Merge pull request #3391 from Morph1984/remove-unknown
...
Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph
fcf3425b1b
Remove option "Show files with type 'Unknown'"
2020-02-09 11:30:02 -05:00
bunnei
5733287822
Merge pull request #3360 from CJBok/statusbar-buttons
...
GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
c31ec00d67
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
...
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
bunnei
2916c1bc25
Merge pull request #3268 from CJBok/deadzone
...
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
ReinUsesLisp
a7beabb68f
yuzu/bootmanager: Define Vulkan widget only when enabled
2020-01-29 19:20:12 -03:00
ReinUsesLisp
f92cbc5501
yuzu: Implement Vulkan frontend
...
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
788d57d723
settings: Add settings for graphics backend
2020-01-29 17:53:11 -03:00
CJBok
8d6b4e836c
clang
2020-01-29 05:43:55 +01:00
CJBok
6e87111f91
minor corrections
2020-01-29 00:02:28 +01:00
CJBok
4bc4fdf5ff
GUI: Togglable graphics settings buttons in status bar
2020-01-28 23:59:30 +01:00
bunnei
05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
...
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
FearlessTobi
d0e4f1c6f4
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
fearlessTobi
ac3690f205
Input: UDP Client to provide motion and touch controls
...
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
Bartosz Kaszubowski
9a22b6dced
GUI: fix minor issues with dark themes
...
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
bunnei
690732bc0d
yuzu_qt: config: Move audio to its own tab.
...
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
Bartosz Kaszubowski
9ac33c2620
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:56:49 -05:00
bunnei
e972016456
Merge pull request #3298 from Simek/missing_hotkeys
...
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
TotalCaesar659
dd74fd014b
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
Bartosz Kaszubowski
da3049aa74
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
Bartosz Kaszubowski
6726e8b784
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
ReinUsesLisp
8306703a7d
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
...
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
CJBok
2fa9a96309
const correction
2020-01-03 10:30:51 +01:00
CJBok
90f9c830ca
clang
2020-01-03 09:31:54 +01:00
CJBok
351e3fb72e
Update configure_input_player.cpp
2020-01-03 09:11:34 +01:00
CJBok
4a566b9828
Added deadzone controls for sdl engine at input settings
2020-01-03 08:54:57 +01:00
ReinUsesLisp
0d6d8129c4
yuzu: Remove Maxwell debugger
...
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
Lioncash
b05bfc6036
core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
...
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
bunnei
9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
...
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
bedc903c65
Merge pull request #3140 from FearlessTobi/port-4953
...
Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 -05:00
Tobias
f9d7a6bec6
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
...
..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-19 16:39:58 +01:00
bunnei
a8295d2c53
Merge pull request #3047 from ReinUsesLisp/clip-control
...
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
883eb1a1a1
yuzu: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 14:00:44 -05:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
...
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
...
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
Fernando Sahmkow
b8b7ebcece
Correct compiling errors and addapt to the new interface.
2019-10-15 11:55:09 -04:00
FreddyFunk
be5dc68ca3
fixed clang format & addressed feedback
2019-10-10 23:27:00 +02:00
FreddyFunk
a31c6b2c4e
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-10 23:12:06 +02:00
bunnei
b41692b69b
Merge pull request #2910 from FearlessTobi/port-4930
...
Port citra-emu/citra#4930 : "Pause when in background"
2019-10-09 21:36:51 -04:00
Zach Hilman
81fff7aec0
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
bunnei
deecd7f074
Merge pull request #2942 from ReinUsesLisp/clang-warnings
...
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +00:00
bunnei
c818728513
Merge pull request #2898 from FearlessTobi/port-4004
...
Port citra-emu/citra#4004 : "qt_themes: add two colorful themes"
2019-10-03 21:34:40 -04:00
Zach Hilman
e55d086cc9
qt: Add service dialog
2019-10-02 08:35:43 -04:00
Zach Hilman
bcf1eafb8b
boxcat: Implement events global field
2019-09-30 17:28:23 -04:00
Zach Hilman
02f8f1bb3e
configure_service: Allow Qt to open external links
2019-09-30 17:26:10 -04:00
Zach Hilman
f0551aef09
yuzu: Add UI tab to configure BCAT services
...
Also displays current events if boxcat is selected.
2019-09-30 17:26:10 -04:00
Zach Hilman
647992e666
settings: Add option to set BCAT backend
2019-09-30 17:21:53 -04:00
FearlessTobi
b89fb6e1be
yuzu: Pause when in background
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
FearlessTobi
855e7237ff
qt_themes: add two colorful themes
...
These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra.
Co-Authored-By: Pengfei Zhu <zhupengfei321@sina.cn>
2019-09-22 16:42:00 +02:00
David
aaec1562f8
Merge pull request #2683 from DarkLordZach/lock-exit
...
am: Implement exit locking and self exit commands
2019-09-23 00:37:12 +10:00
Zach Hilman
9f3bf6d157
main: Use const on all variable initializations
2019-09-22 10:02:07 -04:00
FearlessTobi
e22e0eb8d7
Add missing include
2019-09-22 15:47:21 +02:00
Zach Hilman
60c2e9e675
qt: Prompt user for confirmation if exit lock is active
2019-09-21 22:46:57 -04:00
David
c9ccdfbeac
Merge pull request #2430 from DarkLordZach/fs-controller
...
core: Implement FileSystemController to deglobalize FS services
2019-09-22 11:42:34 +10:00
Zach Hilman
7979ccd956
Merge pull request #2883 from ogniK5377/log-game
...
Log the current title id and game name which is booting
2019-09-21 21:34:19 -04:00
Zach Hilman
038bcec111
configure_debug: Move reporting option to logging
2019-09-21 18:43:20 -04:00
Zach Hilman
ccd70819c2
config: Remove Dump options from configure_debug
2019-09-21 16:50:39 -04:00
Zach Hilman
d4d38dd44d
yuzu: Add UI to manage filesystem paths and sizes
2019-09-21 16:50:39 -04:00
Zach Hilman
2590b5a9ea
settings: Add options for managing gamecard emulation
2019-09-21 16:43:10 -04:00
Zach Hilman
918119ae1b
settings: Add options for setting storage sizes
2019-09-21 16:43:10 -04:00
Zach Hilman
c6ff4a6f4d
yuzu: Port old usages of Filesystem namespace to FilesystemController
2019-09-21 16:43:10 -04:00
David
97b8c9d2c3
Merge pull request #2885 from Hexagon12/port-4944
...
Port citra-emu/citra#4944 : "Added Host CPU and OS to log"
2019-09-21 23:46:58 +10:00
pbarilla
8fd266a7c4
Added Host CPU and OS to log
2019-09-21 16:11:46 +03:00
David
183c445c30
Merge pull request #2806 from FearlessTobi/port-4882
...
Port citra-emu/citra#4882 : "Add frametime logging for tracking performance over time"
2019-09-21 20:09:55 +10:00
David Marcec
b4db662053
Swapped TID and Game name to make it easier to parse
2019-09-21 17:43:18 +10:00